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  • Hash : 80e60bbc
    Author : Brandon Schade
    Date : 2023-05-09T12:46:18

    Validate non-precision qualifiers in GLSL shaders
    
    Add validation to reject non-precision qualifiers on struct members
    in GLSL shaders, as per the GLSL ES 3.2 specification,
    section 4.1.8: Structures
    
    Tests: KHR-GLES3*.shaders.negative.non_precision_qualifiers_in_struct_members
    Bug: angleproject:8045
    Change-Id: I863ae631b09ff773a826d542f387072491489699
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4534656
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Brandon Schade <b.schade@samsung.com>
    

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