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  • Hash : be59c2fb
    Author : Olli Etuaho
    Date : 2016-03-07T11:32:34

    Fix ambiguous function call issues in HLSL output
    
    D3D compiler can't resolve between these overloaded functions:
    
    float4 vec4(float2x2 x0);
    float4 vec4(float4 x0);
    
    Include the parameter types in the function name to disambiguate
    between overloaded user-defined functions and constructors, like this:
    
    float4 vec4_float2x2(float2x2 x0);
    float4 vec4_float4(float4 x0);
    
    This is only done for float2x2 and float4 parameters, other parameter
    types like float2x3 vs. float3x2 don't need this.
    
    BUG=angleproject:1099
    BUG=angleproject:1030
    TEST=angle_end2end_tests,
         dEQP-GLES3.functional.attribute_location.* (10 more tests pass),
         dEQP-GLES2.functional.attribute_location.*
    
    Change-Id: Ief047d41b0adbc238393c3c13cb29771cbb83d58
    Reviewed-on: https://chromium-review.googlesource.com/329882
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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