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kc3-lang/angle/include/GLSLANG/ResourceLimits.h

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  • Author : alokp@chromium.org
    Date : 2010-03-22 19:33:14
    Hash : ea0e1af4
    Message : Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • include/GLSLANG/ResourceLimits.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef _RESOURCE_LIMITS_INCLUDED_
    #define _RESOURCE_LIMITS_INCLUDED_
    
    struct TBuiltInResource
    {
    	int maxVertexAttribs;
    	int maxVertexUniformVectors;
    	int maxVaryingVectors;
    	int maxVertexTextureImageUnits;
    	int maxCombinedTextureImageUnits;
    	int maxTextureImageUnits;
    	int maxFragmentUniformVectors;
    	int maxDrawBuffers;
    };
    #endif // _RESOURCE_LIMITS_INCLUDED_