Edit

kc3-lang/angle/util/android/AndroidWindow.cpp

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2019-01-03 13:01:08
    Hash : ad398ee8
    Message : Free OSWindow and EGLWindow through helpers. This cleans up any potential problems with allocating and freeing resources in different shared objects or DLLs. Previously we were using a dynamically linked allocation function and then calling the standard delete function. Also adds a base class helper for EGLWindow. Will base the WGL Window class on this. Needed for running ANGLE tests against native drivers. Bug: angleproject:2995 Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0 Reviewed-on: https://chromium-review.googlesource.com/c/1393443 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • util/android/AndroidWindow.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // AndroidWindow.cpp: Implementation of OSWindow for Android
    
    #include "util/android/AndroidWindow.h"
    
    #include <pthread.h>
    
    #include "common/debug.h"
    #include "util/android/third_party/android_native_app_glue.h"
    
    namespace
    {
    struct android_app *sApp = nullptr;
    pthread_mutex_t sInitWindowMutex;
    pthread_cond_t sInitWindowCond;
    bool sInitWindowDone = false;
    }  // namespace
    
    AndroidWindow::AndroidWindow() {}
    
    AndroidWindow::~AndroidWindow() {}
    
    bool AndroidWindow::initialize(const std::string &name, size_t width, size_t height)
    {
        return resize(width, height);
    }
    void AndroidWindow::destroy() {}
    
    EGLNativeWindowType AndroidWindow::getNativeWindow() const
    {
        // Return the entire Activity Surface for now
        // sApp->window is valid only after sInitWindowDone, which is true after initialize()
        return sApp->window;
    }
    
    EGLNativeDisplayType AndroidWindow::getNativeDisplay() const
    {
        return EGL_DEFAULT_DISPLAY;
    }
    
    void AndroidWindow::messageLoop()
    {
        // TODO: accumulate events in the real message loop of android_main,
        // and process them here
    }
    
    void AndroidWindow::setMousePosition(int x, int y)
    {
        UNIMPLEMENTED();
    }
    
    bool AndroidWindow::setPosition(int x, int y)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool AndroidWindow::resize(int width, int height)
    {
        mWidth  = width;
        mHeight = height;
    
        // sApp->window used below is valid only after Activity Surface is created
        pthread_mutex_lock(&sInitWindowMutex);
        while (!sInitWindowDone)
        {
            pthread_cond_wait(&sInitWindowCond, &sInitWindowMutex);
        }
        pthread_mutex_unlock(&sInitWindowMutex);
    
        // TODO: figure out a way to set the format as well,
        // which is available only after EGLWindow initialization
        int32_t err = ANativeWindow_setBuffersGeometry(sApp->window, mWidth, mHeight, 0);
        return err == 0;
    }
    
    void AndroidWindow::setVisible(bool isVisible) {}
    
    void AndroidWindow::signalTestEvent()
    {
        UNIMPLEMENTED();
    }
    
    static void onAppCmd(struct android_app *app, int32_t cmd)
    {
        switch (cmd)
        {
            case APP_CMD_INIT_WINDOW:
                pthread_mutex_lock(&sInitWindowMutex);
                sInitWindowDone = true;
                pthread_cond_broadcast(&sInitWindowCond);
                pthread_mutex_unlock(&sInitWindowMutex);
                break;
                // TODO: process other commands and pass them to AndroidWindow for handling
                // TODO: figure out how to handle APP_CMD_PAUSE,
                // which should immediately halt all the rendering,
                // since Activity Surface is no longer available.
                // Currently tests crash when paused, for example, due to device changing orientation
        }
    }
    
    static int32_t onInputEvent(struct android_app *app, AInputEvent *event)
    {
        // TODO: Handle input events
        return 0;  // 0 == not handled
    }
    
    void android_main(struct android_app *app)
    {
        int events;
        struct android_poll_source *source;
    
        sApp = app;
        pthread_mutex_init(&sInitWindowMutex, nullptr);
        pthread_cond_init(&sInitWindowCond, nullptr);
    
        // Event handlers, invoked from source->process()
        app->onAppCmd     = onAppCmd;
        app->onInputEvent = onInputEvent;
    
        // Message loop, polling for events indefinitely (due to -1 timeout)
        // Must be here in order to handle APP_CMD_INIT_WINDOW event,
        // which occurs after AndroidWindow::initialize(), but before AndroidWindow::messageLoop
        while (ALooper_pollAll(-1, nullptr, &events, reinterpret_cast<void **>(&source)) >= 0)
        {
            if (source != nullptr)
            {
                source->process(app, source);
            }
        }
    }
    
    // static
    OSWindow *OSWindow::New()
    {
        // There should be only one live instance of AndroidWindow at a time,
        // as there is only one Activity Surface behind it.
        // Creating a new AndroidWindow each time works for ANGLETest,
        // as it destroys an old window before creating a new one.
        // TODO: use GLSurfaceView to support multiple windows
        return new AndroidWindow();
    }