Hash :
4ea62009
Author :
Date :
2022-06-07T15:35:51
Vulkan: Prefer driver uniforms over spec consts On hardware that's not seeing any benefit from specialization constants, this change switches to using driver uniforms to reduce the number of pipelines created. Bug: angleproject:7406 Bug: b/173636783 Change-Id: Ic1ea1b389b0b27169427643f811370943195f331 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3692270 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVk.cpp:
// Implements the class methods for ShaderVk.
//
#include "libANGLE/renderer/vulkan/ShaderVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "platform/FeaturesVk_autogen.h"
namespace rx
{
ShaderVk::ShaderVk(const gl::ShaderState &state) : ShaderImpl(state) {}
ShaderVk::~ShaderVk() {}
std::shared_ptr<WaitableCompileEvent> ShaderVk::compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options)
{
ShCompileOptions compileOptions = 0;
ContextVk *contextVk = vk::GetImpl(context);
if (context->isWebGL())
{
// Only WebGL requires initialization of local variables, others don't.
// Extra initialization in spirv shader may affect performance.
compileOptions |= SH_INITIALIZE_UNINITIALIZED_LOCALS;
// WebGL shaders may contain OOB array accesses which in turn cause undefined behavior,
// which may result in security issues. See https://crbug.com/1189110.
compileOptions |= SH_CLAMP_INDIRECT_ARRAY_BOUNDS;
if (mState.getShaderType() != gl::ShaderType::Compute)
{
compileOptions |= SH_INIT_OUTPUT_VARIABLES;
}
}
if (contextVk->getFeatures().clampPointSize.enabled)
{
compileOptions |= SH_CLAMP_POINT_SIZE;
}
if (contextVk->getFeatures().emulateAdvancedBlendEquations.enabled)
{
compileOptions |= SH_ADD_ADVANCED_BLEND_EQUATIONS_EMULATION;
}
if (contextVk->emulateSeamfulCubeMapSampling())
{
compileOptions |= SH_EMULATE_SEAMFUL_CUBE_MAP_SAMPLING;
}
if (!contextVk->getFeatures().enablePrecisionQualifiers.enabled)
{
compileOptions |= SH_IGNORE_PRECISION_QUALIFIERS;
}
if (contextVk->getFeatures().forceFragmentShaderPrecisionHighpToMediump.enabled)
{
compileOptions |= SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP;
}
// Let compiler use specialized constant for pre-rotation.
if (!contextVk->getFeatures().preferDriverUniformOverSpecConst.enabled)
{
compileOptions |= SH_USE_SPECIALIZATION_CONSTANT;
}
if (!contextVk->getFeatures().supportsDepthClipControl.enabled)
{
compileOptions |= SH_ADD_VULKAN_DEPTH_CORRECTION;
}
if (contextVk->getFeatures().supportsTransformFeedbackExtension.enabled)
{
compileOptions |= SH_ADD_VULKAN_XFB_EXTENSION_SUPPORT_CODE;
}
else if (mState.getShaderType() == gl::ShaderType::Vertex &&
contextVk->getFeatures().emulateTransformFeedback.enabled)
{
compileOptions |= SH_ADD_VULKAN_XFB_EMULATION_SUPPORT_CODE;
}
if (contextVk->getFeatures().generateSPIRVThroughGlslang.enabled)
{
compileOptions |= SH_GENERATE_SPIRV_THROUGH_GLSLANG;
}
if (contextVk->getFeatures().roundOutputAfterDithering.enabled)
{
compileOptions |= SH_ROUND_OUTPUT_AFTER_DITHERING;
}
return compileImpl(context, compilerInstance, mState.getSource(), compileOptions | options);
}
std::string ShaderVk::getDebugInfo() const
{
return mState.getCompiledBinary().empty() ? "" : "<binary blob>";
}
} // namespace rx