Hash :
d511948b
Author :
Date :
2018-09-18T11:32:42
Use FastVector in angle::Subject. This improves object binding performance. We no longer need to check two containers when manipulating the bound subjects/observers. Bug: angleproject:2763 Change-Id: I0ccb2e76be47bd8a28fba5a0c3eff857aa166bb7 Reviewed-on: https://chromium-review.googlesource.com/1227795 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Observer:
// Implements the Observer pattern for sending state change notifications
// from Subject objects to dependent Observer objects.
//
// See design document:
// https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
#include "libANGLE/Observer.h"
#include <algorithm>
#include "common/debug.h"
namespace angle
{
namespace
{
template <typename HaystackT, typename NeedleT>
bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
{
return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
}
} // anonymous namespace
// Observer implementation.
ObserverInterface::~ObserverInterface() = default;
// Subject implementation.
Subject::Subject()
{
}
Subject::~Subject()
{
resetObservers();
}
bool Subject::hasObservers() const
{
return !mObservers.empty();
}
ANGLE_INLINE void Subject::addObserver(ObserverBinding *observer)
{
ASSERT(!IsInContainer(mObservers, observer));
mObservers.push_back(observer);
}
ANGLE_INLINE void Subject::removeObserver(ObserverBinding *observer)
{
ASSERT(IsInContainer(mObservers, observer));
size_t len = mObservers.size() - 1;
for (size_t index = 0; index < len; ++index)
{
if (mObservers[index] == observer)
{
mObservers[index] = mObservers[len];
break;
}
}
mObservers.pop_back();
}
void Subject::onStateChange(const gl::Context *context, SubjectMessage message) const
{
if (mObservers.empty())
return;
for (const angle::ObserverBinding *receiver : mObservers)
{
receiver->onStateChange(context, message);
}
}
void Subject::resetObservers()
{
for (angle::ObserverBinding *observer : mObservers)
{
observer->onSubjectReset();
}
mObservers.clear();
}
// ObserverBinding implementation.
ObserverBinding::ObserverBinding(ObserverInterface *observer, SubjectIndex index)
: mSubject(nullptr), mObserver(observer), mIndex(index)
{
ASSERT(observer);
}
ObserverBinding::~ObserverBinding()
{
reset();
}
ObserverBinding::ObserverBinding(const ObserverBinding &other) = default;
ObserverBinding &ObserverBinding::operator=(const ObserverBinding &other) = default;
void ObserverBinding::bind(Subject *subject)
{
ASSERT(mObserver);
if (mSubject)
{
mSubject->removeObserver(this);
}
mSubject = subject;
if (mSubject)
{
mSubject->addObserver(this);
}
}
void ObserverBinding::reset()
{
bind(nullptr);
}
void ObserverBinding::onStateChange(const gl::Context *context, SubjectMessage message) const
{
mObserver->onSubjectStateChange(context, mIndex, message);
}
void ObserverBinding::onSubjectReset()
{
mSubject = nullptr;
}
const Subject *ObserverBinding::getSubject() const
{
return mSubject;
}
} // namespace angle