Hash :
bf7cfbea
Author :
Date :
2018-09-19T03:56:20
Re-land "Add FastVector for simple dynamic vector cases." Re-land fixes memory leak and adds inline to a few more methods. This optimized vector keeps an initial fixed size storage but has unbounded growth like a normal std::vector. It operates like a FixedVector initially but then switches the storage to an allocated pool when the element count exceeds the array limit. This gives fast performance in the small case since no dynamic allocation is needed. It also handles the "slow" big case. Bug: angleproject:2763 Change-Id: Ib3cc7b652a14ed346528bf15820023ab0b5317ce Reviewed-on: https://chromium-review.googlesource.com/1233453 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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# Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
angle_unittests_sources = [
"../common/FastVector_unittest.cpp",
"../common/FixedVector_unittest.cpp",
"../common/Optional_unittest.cpp",
"../common/aligned_memory_unittest.cpp",
"../common/angleutils_unittest.cpp",
"../common/bitset_utils_unittest.cpp",
"../common/mathutil_unittest.cpp",
"../common/matrix_utils_unittest.cpp",
"../common/string_utils_unittest.cpp",
"../common/utilities_unittest.cpp",
"../common/vector_utils_unittest.cpp",
"../gpu_info_util/SystemInfo_unittest.cpp",
"../libANGLE/BinaryStream_unittest.cpp",
"../libANGLE/BlobCache_unittest.cpp",
"../libANGLE/Config_unittest.cpp",
"../libANGLE/Fence_unittest.cpp",
"../libANGLE/HandleAllocator_unittest.cpp",
"../libANGLE/HandleRangeAllocator_unittest.cpp",
"../libANGLE/Image_unittest.cpp",
"../libANGLE/ImageIndexIterator_unittest.cpp",
"../libANGLE/Observer_unittest.cpp",
"../libANGLE/Program_unittest.cpp",
"../libANGLE/ResourceManager_unittest.cpp",
"../libANGLE/ResourceMap_unittest.cpp",
"../libANGLE/SizedMRUCache_unittest.cpp",
"../libANGLE/Surface_unittest.cpp",
"../libANGLE/TransformFeedback_unittest.cpp",
"../libANGLE/VaryingPacking_unittest.cpp",
"../libANGLE/VertexArray_unittest.cpp",
"../libANGLE/WorkerThread_unittest.cpp",
"../libANGLE/renderer/BufferImpl_mock.h",
"../libANGLE/renderer/FramebufferImpl_mock.h",
"../libANGLE/renderer/ProgramImpl_mock.h",
"../libANGLE/renderer/RenderbufferImpl_mock.h",
"../libANGLE/renderer/ImageImpl_mock.h",
"../libANGLE/renderer/TextureImpl_mock.h",
"../libANGLE/renderer/TransformFeedbackImpl_mock.h",
"../tests/angle_unittests_utils.h",
"../tests/compiler_tests/API_test.cpp",
"../tests/compiler_tests/AppendixALimitations_test.cpp",
"../tests/compiler_tests/ARB_texture_rectangle_test.cpp",
"../tests/compiler_tests/AtomicCounter_test.cpp",
"../tests/compiler_tests/BufferVariables_test.cpp",
"../tests/compiler_tests/CollectVariables_test.cpp",
"../tests/compiler_tests/ConstantFolding_test.cpp",
"../tests/compiler_tests/ConstantFoldingNaN_test.cpp",
"../tests/compiler_tests/ConstantFoldingOverflow_test.cpp",
"../tests/compiler_tests/ConstructCompiler_test.cpp",
"../tests/compiler_tests/DebugShaderPrecision_test.cpp",
"../tests/compiler_tests/EmulateGLFragColorBroadcast_test.cpp",
"../tests/compiler_tests/ExpressionLimit_test.cpp",
"../tests/compiler_tests/EXT_YUV_target_test.cpp",
"../tests/compiler_tests/EXT_blend_func_extended_test.cpp",
"../tests/compiler_tests/EXT_frag_depth_test.cpp",
"../tests/compiler_tests/EXT_shader_texture_lod_test.cpp",
"../tests/compiler_tests/ExtensionDirective_test.cpp",
"../tests/compiler_tests/FloatLex_test.cpp",
"../tests/compiler_tests/FragDepth_test.cpp",
"../tests/compiler_tests/GLSLCompatibilityOutput_test.cpp",
"../tests/compiler_tests/GlFragDataNotModified_test.cpp",
"../tests/compiler_tests/GeometryShader_test.cpp",
"../tests/compiler_tests/ImmutableString_test.cpp",
"../tests/compiler_tests/ImmutableString_test_autogen.cpp",
"../tests/compiler_tests/InitOutputVariables_test.cpp",
"../tests/compiler_tests/IntermNode_test.cpp",
"../tests/compiler_tests/NV_draw_buffers_test.cpp",
"../tests/compiler_tests/OES_standard_derivatives_test.cpp",
"../tests/compiler_tests/Pack_Unpack_test.cpp",
"../tests/compiler_tests/PruneEmptyCases_test.cpp",
"../tests/compiler_tests/PruneEmptyDeclarations_test.cpp",
"../tests/compiler_tests/PrunePureLiteralStatements_test.cpp",
"../tests/compiler_tests/PruneUnusedFunctions_test.cpp",
"../tests/compiler_tests/QualificationOrderESSL31_test.cpp",
"../tests/compiler_tests/QualificationOrder_test.cpp",
"../tests/compiler_tests/RecordConstantPrecision_test.cpp",
"../tests/compiler_tests/RegenerateStructNames_test.cpp",
"../tests/compiler_tests/RemovePow_test.cpp",
"../tests/compiler_tests/RemoveUnreferencedVariables_test.cpp",
"../tests/compiler_tests/RewriteDoWhile_test.cpp",
"../tests/compiler_tests/SamplerMultisample_test.cpp",
"../tests/compiler_tests/ScalarizeVecAndMatConstructorArgs_test.cpp",
"../tests/compiler_tests/ShaderImage_test.cpp",
"../tests/compiler_tests/ShaderValidation_test.cpp",
"../tests/compiler_tests/ShaderVariable_test.cpp",
"../tests/compiler_tests/ShCompile_test.cpp",
"../tests/compiler_tests/TextureFunction_test.cpp",
"../tests/compiler_tests/Type_test.cpp",
"../tests/compiler_tests/TypeTracking_test.cpp",
"../tests/compiler_tests/UnfoldShortCircuitAST_test.cpp",
"../tests/compiler_tests/VariablePacker_test.cpp",
"../tests/compiler_tests/VectorizeVectorScalarArithmetic_test.cpp",
"../tests/compiler_tests/WEBGL_multiview_test.cpp",
"../tests/compiler_tests/WorkGroupSize_test.cpp",
"../tests/preprocessor_tests/char_test.cpp",
"../tests/preprocessor_tests/comment_test.cpp",
"../tests/preprocessor_tests/define_test.cpp",
"../tests/preprocessor_tests/error_test.cpp",
"../tests/preprocessor_tests/extension_test.cpp",
"../tests/preprocessor_tests/identifier_test.cpp",
"../tests/preprocessor_tests/if_test.cpp",
"../tests/preprocessor_tests/input_test.cpp",
"../tests/preprocessor_tests/location_test.cpp",
"../tests/preprocessor_tests/MockDiagnostics.h",
"../tests/preprocessor_tests/MockDirectiveHandler.h",
"../tests/preprocessor_tests/number_test.cpp",
"../tests/preprocessor_tests/operator_test.cpp",
"../tests/preprocessor_tests/pragma_test.cpp",
"../tests/preprocessor_tests/PreprocessorTest.cpp",
"../tests/preprocessor_tests/PreprocessorTest.h",
"../tests/preprocessor_tests/space_test.cpp",
"../tests/preprocessor_tests/token_test.cpp",
"../tests/preprocessor_tests/version_test.cpp",
"../tests/test_utils/compiler_test.cpp",
"../tests/test_utils/compiler_test.h",
"../tests/test_utils/ConstantFoldingTest.h",
"../tests/test_utils/ConstantFoldingTest.cpp",
"../tests/test_utils/ShaderCompileTreeTest.h",
"../tests/test_utils/ShaderCompileTreeTest.cpp",
"../tests/test_utils/ShaderExtensionTest.h",
]
# TODO(jmadill): should probably call this windows sources
angle_unittests_hlsl_sources = [
"../tests/compiler_tests/HLSLOutput_test.cpp",
"../tests/compiler_tests/UnrollFlatten_test.cpp",
]