Hash :
a0cfa873
Author :
Date :
2018-05-30T21:12:17
GLES1: Shade model API + add sample BUG=angleproject:2306 Change-Id: Ie0c391618ec2b771cc99b96db02b9008a86272b9 Reviewed-on: https://chromium-review.googlesource.com/1079992 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShadeModelTest.cpp: Tests the shade model API.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "random_utils.h"
#include <stdint.h>
using namespace angle;
class ShadeModelTest : public ANGLETest
{
protected:
ShadeModelTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Checks that the initial state is correct.
TEST_P(ShadeModelTest, InitialState)
{
GLint shadeModel = 0;
glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_SMOOTH, shadeModel);
}
// Negative test for shade model.
TEST_P(ShadeModelTest, Negative)
{
glShadeModel(GL_TEXTURE_2D);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Checks that the state can be set.
TEST_P(ShadeModelTest, Set)
{
glShadeModel(GL_FLAT);
EXPECT_GL_NO_ERROR();
GLint shadeModel;
glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_FLAT, shadeModel);
glShadeModel(GL_SMOOTH);
EXPECT_GL_NO_ERROR();
glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_SMOOTH, shadeModel);
}
ANGLE_INSTANTIATE_TEST(ShadeModelTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());