Hash :
f2c6faf5
Author :
Date :
2018-08-09T10:54:08
Remove some Vulkan perftest configs. We don't support ES 3.0 or ES 3.1 in Vulkan yet. Remove Vulkan configs from tests that don't support the higher features levels. We can re-add them once we improve Vulkan support. Bug: angleproject:2604 Change-Id: Icca57b5ec696aaeb2a571b79cd1a7869f806c176 Reviewed-on: https://chromium-review.googlesource.com/1169306 Reviewed-by: Omar El Sheikh <theoking@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DispatchComputePerf:
// Performance tests for ANGLE DispatchCompute call overhead.
//
#include "ANGLEPerfTest.h"
#include "shader_utils.h"
namespace
{
struct DispatchComputePerfParams final : public RenderTestParams
{
DispatchComputePerfParams()
{
majorVersion = 3;
minorVersion = 1;
}
std::string suffix() const override;
unsigned int iterations = 50;
unsigned int localSizeX = 16;
unsigned int localSizeY = 16;
unsigned int textureWidth = 32;
unsigned int textureHeight = 32;
};
std::string DispatchComputePerfParams::suffix() const
{
std::stringstream suffixStr;
suffixStr << RenderTestParams::suffix();
if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
{
suffixStr << "_null";
}
return suffixStr.str();
}
std::ostream &operator<<(std::ostream &os, const DispatchComputePerfParams ¶ms)
{
os << params.suffix().substr(1);
return os;
}
class DispatchComputePerfBenchmark : public ANGLERenderTest,
public ::testing::WithParamInterface<DispatchComputePerfParams>
{
public:
DispatchComputePerfBenchmark();
void initializeBenchmark() override;
void destroyBenchmark() override;
void drawBenchmark() override;
private:
void initComputeShader();
void initTextures();
GLuint mProgram = 0;
GLuint mReadTexture = 0;
GLuint mWriteTexture = 0;
GLuint mDispatchX = 0;
GLuint mDispatchY = 0;
};
DispatchComputePerfBenchmark::DispatchComputePerfBenchmark()
: ANGLERenderTest("DispatchComputePerf", GetParam())
{
}
void DispatchComputePerfBenchmark::initializeBenchmark()
{
const auto ¶ms = GetParam();
ASSERT_LT(0u, params.iterations);
initComputeShader();
initTextures();
glUseProgram(mProgram);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mReadTexture);
glUniform1i(glGetUniformLocation(mProgram, "readTexture"), 0);
glBindImageTexture(4, mWriteTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F);
mDispatchX = params.textureWidth / params.localSizeX;
mDispatchY = params.textureHeight / params.localSizeY;
ASSERT_GL_NO_ERROR();
}
void DispatchComputePerfBenchmark::initComputeShader()
{
const std::string &csSource =
R"(#version 310 es
#define LOCAL_SIZE_X 16
#define LOCAL_SIZE_Y 16
layout(local_size_x=LOCAL_SIZE_X, local_size_y=LOCAL_SIZE_Y) in;
precision highp float;
uniform sampler2D readTexture;
layout(r32f, binding = 4) writeonly uniform highp image2D outImage;
void main() {
float sum = 0.;
sum += texelFetch(readTexture, ivec2(gl_GlobalInvocationID.xy), 0).r;
imageStore(outImage, ivec2(gl_GlobalInvocationID.xy), vec4(sum));
})";
mProgram = CompileComputeProgram(csSource, false);
ASSERT_NE(0u, mProgram);
}
void DispatchComputePerfBenchmark::initTextures()
{
const auto ¶ms = GetParam();
unsigned int textureDataSize = params.textureWidth * params.textureHeight;
std::vector<GLfloat> textureInputData(textureDataSize, 0.2f);
std::vector<GLfloat> textureOutputData(textureDataSize, 0.1f);
glGenTextures(1, &mReadTexture);
glBindTexture(GL_TEXTURE_2D, mReadTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, params.textureWidth, params.textureHeight, 0, GL_RED,
GL_FLOAT, textureInputData.data());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glGenTextures(1, &mWriteTexture);
glBindTexture(GL_TEXTURE_2D, mWriteTexture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32F, params.textureWidth, params.textureHeight);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, params.textureWidth, params.textureHeight, GL_RED,
GL_FLOAT, textureOutputData.data());
ASSERT_GL_NO_ERROR();
}
void DispatchComputePerfBenchmark::destroyBenchmark()
{
glDeleteProgram(mProgram);
glDeleteTextures(1, &mReadTexture);
glDeleteTextures(1, &mWriteTexture);
}
void DispatchComputePerfBenchmark::drawBenchmark()
{
const auto ¶ms = GetParam();
for (unsigned int it = 0; it < params.iterations; it++)
{
glDispatchCompute(mDispatchX, mDispatchY, 1);
glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
}
ASSERT_GL_NO_ERROR();
}
DispatchComputePerfParams DispatchComputePerfOpenGLOrGLESParams(bool useNullDevice)
{
DispatchComputePerfParams params;
params.eglParameters = angle::egl_platform::OPENGL_OR_GLES(useNullDevice);
return params;
}
TEST_P(DispatchComputePerfBenchmark, Run)
{
run();
}
ANGLE_INSTANTIATE_TEST(DispatchComputePerfBenchmark,
DispatchComputePerfOpenGLOrGLESParams(true),
DispatchComputePerfOpenGLOrGLESParams(false));
} // namespace