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kc3-lang/angle/src/libANGLE/Fence_unittest.cpp

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  • Author : He Yunchao
    Date : 2017-01-04 10:46:42
    Hash : acd1898e
    Message : Replace Error(GL_NO_ERROR) with NoError(). In order to make the errors be consistent throughout ANGLE. BUG=angleproject:1686 Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d Reviewed-on: https://chromium-review.googlesource.com/424835 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Fence_unittest.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "gmock/gmock.h"
    #include "gtest/gtest.h"
    #include "libANGLE/Fence.h"
    #include "libANGLE/renderer/FenceNVImpl.h"
    #include "libANGLE/renderer/FenceSyncImpl.h"
    
    using ::testing::_;
    using ::testing::Return;
    using ::testing::SetArgumentPointee;
    
    namespace {
    
    //
    // FenceNV tests
    //
    
    class MockFenceNVImpl : public rx::FenceNVImpl
    {
      public:
        virtual ~MockFenceNVImpl() { destroy(); }
    
        MOCK_METHOD1(set, gl::Error(GLenum));
        MOCK_METHOD1(test, gl::Error(GLboolean *));
        MOCK_METHOD0(finish, gl::Error());
    
        MOCK_METHOD0(destroy, void());
    };
    
    class FenceNVTest : public testing::Test
    {
      protected:
        virtual void SetUp()
        {
            mImpl = new MockFenceNVImpl;
            EXPECT_CALL(*mImpl, destroy());
            mFence = new gl::FenceNV(mImpl);
        }
    
        virtual void TearDown()
        {
            delete mFence;
        }
    
        MockFenceNVImpl *mImpl;
        gl::FenceNV* mFence;
    };
    
    TEST_F(FenceNVTest, DestructionDeletesImpl)
    {
        MockFenceNVImpl* impl = new MockFenceNVImpl;
        EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
    
        gl::FenceNV* fence = new gl::FenceNV(impl);
        delete fence;
    
        // Only needed because the mock is leaked if bugs are present,
        // which logs an error, but does not cause the test to fail.
        // Ordinarily mocks are verified when destroyed.
        testing::Mock::VerifyAndClear(impl);
    }
    
    TEST_F(FenceNVTest, SetAndTestBehavior)
    {
        EXPECT_CALL(*mImpl, set(_)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
        EXPECT_FALSE(mFence->isSet());
        mFence->set(GL_ALL_COMPLETED_NV);
        EXPECT_TRUE(mFence->isSet());
        // Fake the behavior of testing the fence before and after it's passed.
        EXPECT_CALL(*mImpl, test(_))
            .WillOnce(DoAll(SetArgumentPointee<0>(GL_FALSE), Return(gl::NoError())))
            .WillOnce(DoAll(SetArgumentPointee<0>(GL_TRUE), Return(gl::NoError())))
            .RetiresOnSaturation();
        GLboolean out;
        mFence->test(&out);
        EXPECT_EQ(GL_FALSE, out);
        mFence->test(&out);
        EXPECT_EQ(GL_TRUE, out);
    }
    
    //
    // FenceSync tests
    //
    
    class MockFenceSyncImpl : public rx::FenceSyncImpl
    {
      public:
        virtual ~MockFenceSyncImpl() { destroy(); }
    
        MOCK_METHOD2(set, gl::Error(GLenum, GLbitfield));
        MOCK_METHOD3(clientWait, gl::Error(GLbitfield, GLuint64, GLenum *));
        MOCK_METHOD2(serverWait, gl::Error(GLbitfield, GLuint64));
        MOCK_METHOD1(getStatus, gl::Error(GLint *));
    
        MOCK_METHOD0(destroy, void());
    };
    
    class FenceSyncTest : public testing::Test
    {
      protected:
        virtual void SetUp()
        {
            mImpl = new MockFenceSyncImpl;
            EXPECT_CALL(*mImpl, destroy());
            mFence = new gl::FenceSync(mImpl, 1);
            mFence->addRef();
        }
    
        virtual void TearDown()
        {
            mFence->release();
        }
    
        MockFenceSyncImpl *mImpl;
        gl::FenceSync* mFence;
    };
    
    TEST_F(FenceSyncTest, DestructionDeletesImpl)
    {
        MockFenceSyncImpl* impl = new MockFenceSyncImpl;
        EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
    
        gl::FenceSync* fence = new gl::FenceSync(impl, 1);
        fence->addRef();
        fence->release();
    
        // Only needed because the mock is leaked if bugs are present,
        // which logs an error, but does not cause the test to fail.
        // Ordinarily mocks are verified when destroyed.
        testing::Mock::VerifyAndClear(impl);
    }
    
    TEST_F(FenceSyncTest, SetAndGetStatusBehavior)
    {
        EXPECT_CALL(*mImpl, set(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
        mFence->set(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
        EXPECT_EQ(static_cast<GLenum>(GL_SYNC_GPU_COMMANDS_COMPLETE), mFence->getCondition());
        // Fake the behavior of testing the fence before and after it's passed.
        EXPECT_CALL(*mImpl, getStatus(_))
            .WillOnce(DoAll(SetArgumentPointee<0>(GL_UNSIGNALED), Return(gl::NoError())))
            .WillOnce(DoAll(SetArgumentPointee<0>(GL_SIGNALED), Return(gl::NoError())))
            .RetiresOnSaturation();
        GLint out;
        mFence->getStatus(&out);
        EXPECT_EQ(GL_UNSIGNALED, out);
        mFence->getStatus(&out);
        EXPECT_EQ(GL_SIGNALED, out);
    }
    
    } // namespace