Edit

kc3-lang/angle/src/libANGLE/Image.cpp

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2017-04-20 17:01:19
    Hash : d75dd26c
    Message : Make ImageSibling inherit from FramebufferAttachment. Only currently Renderbuffers and Textures can be bound with images. This makes the relationship explicit, and also ensures that an image sibling can determine if it's been initialized or not, which is important for the robust resource init extension with Textures and EGLImages. BUG=angleproject:1635 Change-Id: Ie05319cfbfda50f1497cab3f0b9ca64e1bff8955 Reviewed-on: https://chromium-review.googlesource.com/469154 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Image.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Image.cpp: Implements the egl::Image class representing the EGLimage object.
    
    #include "libANGLE/Image.h"
    
    #include "common/debug.h"
    #include "common/utilities.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/renderer/EGLImplFactory.h"
    #include "libANGLE/renderer/ImageImpl.h"
    
    namespace egl
    {
    
    namespace
    {
    gl::ImageIndex GetImageIndex(EGLenum eglTarget, const egl::AttributeMap &attribs)
    {
        if (eglTarget == EGL_GL_RENDERBUFFER)
        {
            return gl::ImageIndex::MakeInvalid();
        }
    
        GLenum target = egl_gl::EGLImageTargetToGLTextureTarget(eglTarget);
        GLint mip     = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0));
        GLint layer   = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0));
    
        if (target == GL_TEXTURE_3D)
        {
            return gl::ImageIndex::Make3D(mip, layer);
        }
        else
        {
            ASSERT(layer == 0);
            return gl::ImageIndex::MakeGeneric(target, mip);
        }
    }
    }  // anonymous namespace
    
    ImageSibling::ImageSibling(GLuint id) : RefCountObject(id), mSourcesOf(), mTargetOf()
    {
    }
    
    ImageSibling::~ImageSibling()
    {
        // EGL images should hold a ref to their targets and siblings, a Texture should not be deletable
        // while it is attached to an EGL image.
        ASSERT(mSourcesOf.empty());
        orphanImages();
    }
    
    void ImageSibling::setTargetImage(egl::Image *imageTarget)
    {
        ASSERT(imageTarget != nullptr);
        mTargetOf.set(imageTarget);
        imageTarget->addTargetSibling(this);
    }
    
    gl::Error ImageSibling::orphanImages()
    {
        if (mTargetOf.get() != nullptr)
        {
            // Can't be a target and have sources.
            ASSERT(mSourcesOf.empty());
    
            ANGLE_TRY(mTargetOf->orphanSibling(this));
            mTargetOf.set(nullptr);
        }
        else
        {
            for (auto &sourceImage : mSourcesOf)
            {
                ANGLE_TRY(sourceImage->orphanSibling(this));
            }
            mSourcesOf.clear();
        }
    
        return gl::NoError();
    }
    
    void ImageSibling::addImageSource(egl::Image *imageSource)
    {
        ASSERT(imageSource != nullptr);
        mSourcesOf.insert(imageSource);
    }
    
    void ImageSibling::removeImageSource(egl::Image *imageSource)
    {
        ASSERT(mSourcesOf.find(imageSource) != mSourcesOf.end());
        mSourcesOf.erase(imageSource);
    }
    
    ImageState::ImageState(EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
        : imageIndex(GetImageIndex(target, attribs)), source(), targets()
    {
        source.set(buffer);
    }
    
    Image::Image(rx::EGLImplFactory *factory,
                 EGLenum target,
                 ImageSibling *buffer,
                 const AttributeMap &attribs)
        : RefCountObject(0),
          mState(target, buffer, attribs),
          mImplementation(factory->createImage(mState, target, attribs))
    {
        ASSERT(mImplementation != nullptr);
        ASSERT(buffer != nullptr);
    
        mState.source->addImageSource(this);
    }
    
    Image::~Image()
    {
        SafeDelete(mImplementation);
    
        // All targets should hold a ref to the egl image and it should not be deleted until there are
        // no siblings left.
        ASSERT(mState.targets.empty());
    
        // Tell the source that it is no longer used by this image
        if (mState.source.get() != nullptr)
        {
            mState.source->removeImageSource(this);
            mState.source.set(nullptr);
        }
    }
    
    void Image::addTargetSibling(ImageSibling *sibling)
    {
        mState.targets.insert(sibling);
    }
    
    gl::Error Image::orphanSibling(ImageSibling *sibling)
    {
        // notify impl
        ANGLE_TRY(mImplementation->orphan(sibling));
    
        if (mState.source.get() == sibling)
        {
            // If the sibling is the source, it cannot be a target.
            ASSERT(mState.targets.find(sibling) == mState.targets.end());
            mState.source.set(nullptr);
        }
        else
        {
            mState.targets.erase(sibling);
        }
    
        return gl::NoError();
    }
    
    const gl::Format &Image::getFormat() const
    {
        return mState.source->getAttachmentFormat(GL_NONE, mState.imageIndex);
    }
    
    size_t Image::getWidth() const
    {
        return mState.source->getAttachmentSize(mState.imageIndex).width;
    }
    
    size_t Image::getHeight() const
    {
        return mState.source->getAttachmentSize(mState.imageIndex).height;
    }
    
    size_t Image::getSamples() const
    {
        return mState.source->getAttachmentSamples(mState.imageIndex);
    }
    
    rx::ImageImpl *Image::getImplementation() const
    {
        return mImplementation;
    }
    
    Error Image::initialize()
    {
        return mImplementation->initialize();
    }
    
    }  // namespace egl