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kc3-lang/angle/src/libANGLE/RefCountObject.h

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  • Author : Jamie Madill
    Date : 2017-02-14 19:08:04
    Hash : 6c1f671b
    Message : Add destroy hooks for several GL objects. These hooks allow the back-end renderer to free object resources without having to store pointers to shared device handles for each and every object. This will allow us to save memory on back-ends that really care about memory overhead. There is a downside in that there is more boilerplate in passing gl::Context handles around everywhere. BUG=angleproject:1684 Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7 Reviewed-on: https://chromium-review.googlesource.com/426401 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/RefCountObject.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RefCountObject.h: Defines the gl::RefCountObject base class that provides
    // lifecycle support for GL objects using the traditional BindObject scheme, but
    // that need to be reference counted for correct cross-context deletion.
    // (Concretely, textures, buffers and renderbuffers.)
    
    #ifndef LIBANGLE_REFCOUNTOBJECT_H_
    #define LIBANGLE_REFCOUNTOBJECT_H_
    
    #include "common/debug.h"
    
    #include "angle_gl.h"
    
    #include <cstddef>
    
    namespace gl
    {
    class Context;
    }
    
    class RefCountObjectNoID : angle::NonCopyable
    {
      public:
        RefCountObjectNoID() : mRefCount(0) {}
    
        void addRef() const { ++mRefCount; }
    
        void release() const
        {
            ASSERT(mRefCount > 0);
    
            if (--mRefCount == 0)
            {
                delete this;
            }
        }
    
        // A specialized release method for objects which need a destroy context.
        void release(const gl::Context *context)
        {
            ASSERT(mRefCount > 0);
            if (--mRefCount == 0)
            {
                destroy(context);
                delete this;
            }
        }
    
        size_t getRefCount() const { return mRefCount; }
    
      protected:
        virtual ~RefCountObjectNoID() { ASSERT(mRefCount == 0); }
        virtual void destroy(const gl::Context *context) {}
    
      private:
        mutable std::size_t mRefCount;
    };
    
    class RefCountObject : public RefCountObjectNoID
    {
      public:
        explicit RefCountObject(GLuint id) : mId(id) {}
    
        GLuint id() const { return mId; }
    
      protected:
        ~RefCountObject() override {}
    
      private:
        GLuint mId;
    };
    
    template <class ObjectType>
    class BindingPointer
    {
      public:
        BindingPointer()
            : mObject(nullptr)
        {
        }
    
        BindingPointer(const BindingPointer<ObjectType> &other)
            : mObject(nullptr)
        {
            set(other.mObject);
        }
    
        void operator=(const BindingPointer<ObjectType> &other)
        {
            set(other.mObject);
        }
    
        virtual ~BindingPointer()
        {
            // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
            ASSERT(mObject == nullptr);
        }
    
        virtual void set(ObjectType *newObject)
        {
            // addRef first in case newObject == mObject and this is the last reference to it.
            if (newObject != nullptr) reinterpret_cast<const RefCountObject*>(newObject)->addRef();
            if (mObject != nullptr) reinterpret_cast<const RefCountObject*>(mObject)->release();
            mObject = newObject;
        }
    
        ObjectType *get() const { return mObject; }
        ObjectType *operator->() const { return mObject; }
    
        GLuint id() const { return (mObject != nullptr) ? mObject->id() : 0; }
    
        bool operator==(const BindingPointer<ObjectType> &other) const
        {
            return mObject == other.mObject;
        }
    
        bool operator!=(const BindingPointer<ObjectType> &other) const { return !(*this == other); }
    
      private:
        ObjectType *mObject;
    };
    
    template <class ObjectType>
    class OffsetBindingPointer : public BindingPointer<ObjectType>
    {
      public:
        OffsetBindingPointer() : mOffset(0), mSize(0) { }
    
        void set(ObjectType *newObject) override
        {
            BindingPointer<ObjectType>::set(newObject);
            mOffset = 0;
            mSize = 0;
        }
    
        void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
        {
            BindingPointer<ObjectType>::set(newObject);
            mOffset = offset;
            mSize = size;
        }
    
        GLintptr getOffset() const { return mOffset; }
        GLsizeiptr getSize() const { return mSize; }
    
        bool operator==(const OffsetBindingPointer<ObjectType> &other) const
        {
            return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
        }
    
        bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
        {
            return !(*this == other);
        }
    
      private:
        GLintptr mOffset;
        GLsizeiptr mSize;
    };
    
    #endif   // LIBANGLE_REFCOUNTOBJECT_H_