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kc3-lang/angle/src/libANGLE/Thread.cpp

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  • Author : Yuly Novikov
    Date : 2017-03-09 18:45:02
    Hash : c4d18aac
    Message : Use ErrorStream everywhere Eliminates one more usage of FormatString and its static initializer. Add more ErrorStream types and replace gl::Error and egl::Error with them. BUG=angleproject:1644 Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb Reviewed-on: https://chromium-review.googlesource.com/505429 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Thread.cpp
  • //
    // Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Thread.cpp : Defines the Thread class which represents a global EGL thread.
    
    #include "libANGLE/Thread.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Error.h"
    
    namespace egl
    {
    Thread::Thread()
        : mError(EGL_SUCCESS),
          mAPI(EGL_OPENGL_ES_API),
          mDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)),
          mDrawSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
          mReadSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
          mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
    {
    }
    
    void Thread::setError(const Error &error)
    {
        mError = error.getCode();
    }
    
    EGLint Thread::getError() const
    {
        return mError;
    }
    
    void Thread::setAPI(EGLenum api)
    {
        mAPI = api;
    }
    
    EGLenum Thread::getAPI() const
    {
        return mAPI;
    }
    
    void Thread::setCurrent(Display *display,
                            Surface *drawSurface,
                            Surface *readSurface,
                            gl::Context *context)
    {
        mDisplay     = display;
        mDrawSurface = drawSurface;
        mReadSurface = readSurface;
        mContext     = context;
    }
    
    Display *Thread::getDisplay() const
    {
        return mDisplay;
    }
    
    Surface *Thread::getDrawSurface() const
    {
        return mDrawSurface;
    }
    
    Surface *Thread::getReadSurface() const
    {
        return mReadSurface;
    }
    
    gl::Context *Thread::getContext() const
    {
        return mContext;
    }
    
    gl::Context *Thread::getValidContext() const
    {
        if (mContext && mContext->isContextLost())
        {
            mContext->handleError(gl::OutOfMemory() << "Context has been lost.");
            return nullptr;
        }
    
        return mContext;
    }
    
    }  // namespace egl