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kc3-lang/angle/src/libANGLE/renderer/angle_format.py

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  • Author : Jamie Madill
    Date : 2017-01-10 12:37:37
    Hash : abaab233
    Message : Vulkan: Introduce vk::Format. BUG=angleproject:1319 Change-Id: I88bcc6caa5d29565728848bada1563e47e383b29 Reviewed-on: https://chromium-review.googlesource.com/367753 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/angle_format.py
  • #!/usr/bin/python
    # Copyright 2016 The ANGLE Project Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    #
    # angle_format.py:
    #  Utils for ANGLE formats.
    
    import json
    import os
    import re
    
    def reject_duplicate_keys(pairs):
        found_keys = {}
        for key, value in pairs:
            if key in found_keys:
               raise ValueError("duplicate key: %r" % (key,))
            else:
               found_keys[key] = value
        return found_keys
    
    def load_json(path):
        with open(path) as map_file:
            file_data = map_file.read()
            map_file.close()
            return json.loads(file_data, object_pairs_hook=reject_duplicate_keys)
    
    def load_forward_table(path):
        pairs = load_json(path)
        reject_duplicate_keys(pairs)
        return { gl: angle for gl, angle in pairs }
    
    def load_inverse_table(path):
        pairs = load_json(path)
        reject_duplicate_keys(pairs)
        return { angle: gl for gl, angle in pairs }
    
    def load_without_override():
        map_path = os.path.join(os.path.dirname(os.path.realpath(__file__)), 'angle_format_map.json')
        return load_forward_table(map_path)
    
    def load_with_override(override_path):
        results = load_without_override()
        overrides = load_json(override_path)
    
        for k, v in overrides.iteritems():
            results[k] = v
    
        return results
    
    def get_component_type(format_id):
        if "SNORM" in format_id:
            return "snorm"
        elif "UNORM" in format_id:
            return "unorm"
        elif "FLOAT" in format_id:
            return "float"
        elif "UINT" in format_id:
            return "uint"
        elif "SINT" in format_id:
            return "int"
        elif format_id == "NONE":
            return "none"
        elif "SRGB" in format_id:
            return "unorm"
        elif format_id == "R9G9B9E5_SHAREDEXP":
            return "float"
        else:
            raise ValueError("Unknown component type for " + format_id)
    
    def get_channel_tokens(format_id):
        r = re.compile(r'([ABDGLRS][\d]+)')
        return filter(r.match, r.split(format_id))
    
    def get_channels(format_id):
        channels = ''
        tokens = get_channel_tokens(format_id)
        if len(tokens) == 0:
            return None
        for token in tokens:
            channels += token[0].lower()
    
        return channels
    
    def get_bits(format_id):
        bits = {}
        tokens = get_channel_tokens(format_id)
        if len(tokens) == 0:
            return None
        for token in tokens:
            bits[token[0]] = int(token[1:])
        return bits
    
    def get_format_info(format_id):
        return get_component_type(format_id), get_bits(format_id), get_channels(format_id)
    
    # TODO(oetuaho): Expand this code so that it could generate the gl format info tables as well.
    def gl_format_channels(internal_format):
        if internal_format == 'GL_BGR5_A1_ANGLEX':
            return 'bgra'
        if internal_format == 'GL_R11F_G11F_B10F':
            return 'rgb'
        if internal_format == 'GL_RGB5_A1':
            return 'rgba'
        if internal_format.find('GL_RGB10_A2') == 0:
            return 'rgba'
    
        channels_pattern = re.compile('GL_(COMPRESSED_)?(SIGNED_)?(ETC\d_)?([A-Z]+)')
        match = re.search(channels_pattern, internal_format)
        channels_string = match.group(4)
    
        if channels_string == 'ALPHA':
            return 'a'
        if channels_string == 'LUMINANCE':
            if (internal_format.find('ALPHA') >= 0):
                return 'la'
            return 'l'
        if channels_string == 'SRGB':
            if (internal_format.find('ALPHA') >= 0):
                return 'rgba'
            return 'rgb'
        if channels_string == 'DEPTH':
            if (internal_format.find('STENCIL') >= 0):
                return 'ds'
            return 'd'
        if channels_string == 'STENCIL':
            return 's'
        return channels_string.lower()
    
    def get_internal_format_initializer(internal_format, format_id):
        gl_channels = gl_format_channels(internal_format)
        gl_format_no_alpha = gl_channels == 'rgb' or gl_channels == 'l'
        component_type, bits, channels = get_format_info(format_id)
    
        if not gl_format_no_alpha or channels != 'rgba':
            return 'nullptr'
    
        elif 'BC1_' in format_id:
            # BC1 is a special case since the texture data determines whether each block has an alpha channel or not.
            # This if statement is hit by COMPRESSED_RGB_S3TC_DXT1, which is a bit of a mess.
            # TODO(oetuaho): Look into whether COMPRESSED_RGB_S3TC_DXT1 works right in general.
            # Reference: https://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
            return 'nullptr'
    
        elif component_type == 'uint' and bits['R'] == 8:
            return 'Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>'
        elif component_type == 'unorm' and bits['R'] == 8:
            return 'Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>'
        elif component_type == 'unorm' and bits['R'] == 16:
            return 'Initialize4ComponentData<GLubyte, 0x0000, 0x0000, 0x0000, 0xFFFF>'
        elif component_type == 'int' and bits['R'] == 8:
            return 'Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>'
        elif component_type == 'snorm' and bits['R'] == 8:
            return 'Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x7F>'
        elif component_type == 'snorm' and bits['R'] == 16:
            return 'Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x7FFF>'
        elif component_type == 'float' and bits['R'] == 16:
            return 'Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>'
        elif component_type == 'uint' and bits['R'] == 16:
            return 'Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>'
        elif component_type == 'int' and bits['R'] == 16:
            return 'Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>'
        elif component_type == 'float' and bits['R'] == 32:
            return 'Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>'
        elif component_type == 'int' and bits['R'] == 32:
            return 'Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>'
        elif component_type == 'uint' and bits['R'] == 32:
            return 'Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>'
        else:
            raise ValueError('warning: internal format initializer could not be generated and may be needed for ' + internal_format)