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  • Hash : 47ca1b2f
    Author : Tobin Ehlis
    Date : 2019-01-23T16:11:41

    Revert "Vulkan: Adding custom pool allocator"
    
    This reverts commit 05459e06fde5047ae8f5f90fe091c3255e6bc88e.
    
    Reason for revert: Clusterfuzz bugs flagged this commit
    
    Original change's description:
    > Vulkan: Adding custom pool allocator
    > 
    > Copied pool allocator used by compiler to common and hooking it up as
    > custom allocator for CommandPools. Modified it to support reallocation.
    > 
    > RendererVk now has a private poolAllocator and VkAllocationCallbacks
    > struct. The allocation callbacks are initialized to static functions
    > in RendererVk::initializeDevice() and then passed to CommandPool init()
    > and destroy() functions.
    > 
    > Using the pool allocator saves Command Pool/Buffer clean-up time which
    > was showing us as a bottleneck is some cases.
    > 
    > Bug: angleproject:2951
    > Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4
    > Reviewed-on: https://chromium-review.googlesource.com/c/1409867
    > Commit-Queue: Tobin Ehlis <tobine@google.com>
    > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    > Reviewed-by: Jamie Madill <jmadill@chromium.org>
    
    TBR=jmadill@chromium.org,tobine@google.com,ianelliott@google.com,syoussefi@chromium.org
    
    Change-Id: I363a351667c4dddef79833061790da90de477e70
    No-Presubmit: true
    No-Tree-Checks: true
    No-Try: true
    Bug: angleproject:2951
    Reviewed-on: https://chromium-review.googlesource.com/c/1430679
    Reviewed-by: Tobin Ehlis <tobine@google.com>
    Commit-Queue: Tobin Ehlis <tobine@google.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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