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kc3-lang/angle/doc/ResourceLimits.md

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  • Author : Andrew Bonventre
    Date : 2015-09-22 14:14:18
    Hash : 3c7fee36
    Message : [Docs] Add wiki content to Markdown docs Change-Id: I729d3208b206e83f99e73002b45402c4f6f9f443 Reviewed-on: https://chromium-review.googlesource.com/301560 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • doc/ResourceLimits.md
  • # Resource Limits
    
    OpenGL ES 2.0 API is quite powerful but there are still some features that are
    optional or allow for wide variability between implementations.
    
    Applications that need more than the minimum values for these limits should
    query the capabilities of the GL device and scale their usage based on the
    device’s feature set. Failing to do so and assuming sufficient limits typically
    results in reduced portability.
    
    The various implementation dependent limits can be found in Tables 6.18 – 6.20
    of the [OpenGL ES 2.0.25 specification]
    (http://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.25.pdf).
    
    # Capabilities
    
    Capability                                 | ES 2.0 Minimum | ANGLE            | SM2   | SM3      | SM4+
    :----------------------------------------- | :------------- | :--------------- | :---- | :------- | :-------
    GL\_MAX\_VERTEX\_ATTRIBS                   | 8              | 16               |       |          |
    GL\_MAX\_VERTEX\_UNIFORM\_VECTORS          | 128            | 254              |       |          |
    GL\_MAX\_VERTEX\_TEXTURE\_IMAGE\_UNITS     | 0              | (fn1)            | 0     | 0        | 4
    GL\_MAX\_VARYING\_VECTORS                  | 8              | (fn1)            | 8     | 10       | 10
    GL\_MAX\_FRAGMENT\_UNIFORM\_VECTORS        | 16             | (fn1)            | 29    | 221      | 221
    GL\_MAX\_TEXTURE\_IMAGE\_UNITS             | 8              | 16               |       |          |
    GL\_MAX\_TEXTURE\_SIZE                     | 64             | 2048-16384 (fn1) |       |          |
    GL\_MAX\_CUBE\_MAP\_SIZE                   | 16             | 2048-16384 (fn1) |       |          |
    GL\_MAX\_RENDERBUFFER\_SIZE                | 1              | 2048-16384 (fn1) |       |          |
    GL\_ALIASED\_POINT\_SIZE\_RANGE (min, max) | (1, 1)         | (fn2)            | (1,1) | (1, fn2) | (1, fn2)
    GL\_ALIASED\_LINE\_WIDTH\_RANGE (min, max) | (1, 1)         | (1, 1)           |       |          |
    
    ## Notes
    
    *   fn1: limits vary based on the underlying hardware capabilities
    *   fn2: on SM3 or better hardware the max point size is D3DCAPS9.MaxPointSize