Hash :
7adfb184
Author :
Date :
2015-06-09T15:49:41
Refactor common compiler test functionality into helper functions Refactor translating a ESSL shader string into a target language so that compiler initialization and cleanup code can be reused between test classes. BUG=angleproject:817 TEST=angle_unittests Change-Id: Idb229dceb9e17b13ed6ad2a68ab55ed5c968780e Reviewed-on: https://chromium-review.googlesource.com/275814 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NV_draw_buffers_test.cpp:
// Test for NV_draw_buffers setting
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "tests/test_utils/compiler_test.h"
class NVDrawBuffersTest : public testing::Test
{
public:
NVDrawBuffersTest() {}
protected:
void compile(const std::string &shaderString)
{
ShBuiltInResources resources;
ShInitBuiltInResources(&resources);
resources.MaxDrawBuffers = 8;
resources.EXT_draw_buffers = 1;
resources.NV_draw_buffers = 1;
std::string infoLog;
bool compilationSuccess = compileTestShader(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_ESSL_OUTPUT,
shaderString, &resources, &mGLSLCode, &infoLog);
if (!compilationSuccess)
{
FAIL() << "Shader compilation into ESSL failed " << infoLog;
}
}
bool foundInCode(const char *stringToFind)
{
return mGLSLCode.find(stringToFind) != std::string::npos;
}
private:
std::string mGLSLCode;
};
TEST_F(NVDrawBuffersTest, NVDrawBuffers)
{
const std::string &shaderString =
"#extension GL_EXT_draw_buffers : require\n"
"precision mediump float;\n"
"void main() {\n"
" gl_FragData[0] = vec4(1.0);\n"
" gl_FragData[1] = vec4(0.0);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInCode("GL_NV_draw_buffers"));
ASSERT_FALSE(foundInCode("GL_EXT_draw_buffers"));
}