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kc3-lang/angle/util/EGLPlatformParameters.h

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  • Author : Shahbaz Youssefi
    Date : 2021-08-23 17:25:15
    Hash : f3d5dac3
    Message : Vulkan: SPIR-V Gen: Drop dependency to glslang The SPIR-V gen path is now made default. Compilation through glslang is still supported for debugging, and is enabled on the GLSL* end2end tests for smoke testing. On release builds, glslang is not supported. To test with glslang, add the following gn arg (only necessary if dcheck is disabled): angle_enable_spirv_gen_through_glslang = true Then enable the generateSPIRVThroughGlslang feature. This can be done by setting an environment variable: ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests Binary size saving: - 1.3MB on Linux (SPIR-V gen itself: 240KB) - 730KB on Android (SPIR-V gen itself: 140KB) Perf tests: - LinkProgramBenchmark.Run/vulkan_compile_single_thread * Through glslang: truncated mean: 1287033.36 * Direct SPIR-V Gen: truncated mean: 244495.91 (~80% reduction) - LinkProgramBenchmark.Run/vulkan_compile_multi_thread * Through glslang: truncated mean: 4565894.83 * Direct SPIR-V Gen: truncated mean: 1158164.10 (~75% reduction) Bug: angleproject:4889 Bug: angleproject:6210 Change-Id: I486342702977c8114e90073b97183aba115a8b2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>

  • util/EGLPlatformParameters.h
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // EGLPlatformParameters: Basic description of an EGL device.
    
    #ifndef UTIL_EGLPLATFORMPARAMETERS_H_
    #define UTIL_EGLPLATFORMPARAMETERS_H_
    
    #include "util/util_gl.h"
    
    #include <tuple>
    
    namespace angle
    {
    struct PlatformMethods;
    
    // The GLES driver type determines what shared object we use to load the GLES entry points.
    // AngleEGL loads from ANGLE's version of libEGL, libGLESv2, and libGLESv1_CM.
    // SystemEGL uses the system copies of libEGL, libGLESv2, and libGLESv1_CM.
    // SystemWGL loads Windows GL with the GLES compatibility extensions. See util/WGLWindow.h.
    enum class GLESDriverType
    {
        AngleEGL,
        SystemEGL,
        SystemWGL,
    };
    }  // namespace angle
    
    struct EGLPlatformParameters
    {
        EGLPlatformParameters() = default;
    
        explicit EGLPlatformParameters(EGLint renderer) : renderer(renderer) {}
    
        EGLPlatformParameters(EGLint renderer,
                              EGLint majorVersion,
                              EGLint minorVersion,
                              EGLint deviceType)
            : renderer(renderer),
              majorVersion(majorVersion),
              minorVersion(minorVersion),
              deviceType(deviceType)
        {}
    
        EGLPlatformParameters(EGLint renderer,
                              EGLint majorVersion,
                              EGLint minorVersion,
                              EGLint deviceType,
                              EGLint presentPath)
            : renderer(renderer),
              majorVersion(majorVersion),
              minorVersion(minorVersion),
              deviceType(deviceType),
              presentPath(presentPath)
        {}
    
        auto tie() const
        {
            return std::tie(renderer, majorVersion, minorVersion, deviceType, presentPath,
                            debugLayersEnabled, contextVirtualization, transformFeedbackFeature,
                            allocateNonZeroMemoryFeature, emulateCopyTexImage2DFromRenderbuffers,
                            shaderStencilOutputFeature, genMultipleMipsPerPassFeature, platformMethods,
                            robustness, emulatedPrerotation, asyncCommandQueueFeatureVulkan,
                            hasExplicitMemBarrierFeatureMtl, hasCheapRenderPassFeatureMtl,
                            forceBufferGPUStorageFeatureMtl, supportsVulkanViewportFlip, emulatedVAOs,
                            generateSPIRVThroughGlslang, captureLimits, forceRobustResourceInit,
                            directMetalGeneration, forceInitShaderVariables, forceVulkanFallbackFormat);
        }
    
        EGLint renderer                               = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
        EGLint majorVersion                           = EGL_DONT_CARE;
        EGLint minorVersion                           = EGL_DONT_CARE;
        EGLint deviceType                             = EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
        EGLint presentPath                            = EGL_DONT_CARE;
        EGLint debugLayersEnabled                     = EGL_DONT_CARE;
        EGLint contextVirtualization                  = EGL_DONT_CARE;
        EGLint robustness                             = EGL_DONT_CARE;
        EGLint transformFeedbackFeature               = EGL_DONT_CARE;
        EGLint allocateNonZeroMemoryFeature           = EGL_DONT_CARE;
        EGLint emulateCopyTexImage2DFromRenderbuffers = EGL_DONT_CARE;
        EGLint shaderStencilOutputFeature             = EGL_DONT_CARE;
        EGLint genMultipleMipsPerPassFeature          = EGL_DONT_CARE;
        uint32_t emulatedPrerotation                  = 0;  // Can be 0, 90, 180 or 270
        EGLint asyncCommandQueueFeatureVulkan         = EGL_DONT_CARE;
        EGLint hasExplicitMemBarrierFeatureMtl        = EGL_DONT_CARE;
        EGLint hasCheapRenderPassFeatureMtl           = EGL_DONT_CARE;
        EGLint forceBufferGPUStorageFeatureMtl        = EGL_DONT_CARE;
        EGLint supportsVulkanViewportFlip             = EGL_DONT_CARE;
        EGLint emulatedVAOs                           = EGL_DONT_CARE;
        EGLint generateSPIRVThroughGlslang            = EGL_DONT_CARE;
        EGLint captureLimits                          = EGL_DONT_CARE;
        EGLint forceRobustResourceInit                = EGL_DONT_CARE;
        EGLint directMetalGeneration                  = EGL_DONT_CARE;
        EGLint forceInitShaderVariables               = EGL_DONT_CARE;
        EGLint forceVulkanFallbackFormat              = EGL_DONT_CARE;
    
        angle::PlatformMethods *platformMethods = nullptr;
    };
    
    inline bool operator<(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
    {
        return a.tie() < b.tie();
    }
    
    inline bool operator==(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
    {
        return a.tie() == b.tie();
    }
    
    inline bool operator!=(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
    {
        return a.tie() != b.tie();
    }
    
    #endif  // UTIL_EGLPLATFORMPARAMETERS_H_