Hash :
fe26bae4
Author :
Date :
2019-10-29T18:38:53
Metal backend implementation pt 2 This is without Metal specific shader translator implemented yet. Bug: angleproject:2634 Change-Id: I95d589442251c9ba111bd05a2dc379a36739046c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855069 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
{
"src/libANGLE/renderer/metal/shaders/blit.metal":
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"src/libANGLE/renderer/metal/shaders/clear.metal":
"1c231afc6100433a79fce49046aa5965",
"src/libANGLE/renderer/metal/shaders/common.h":
"d44903e10552301d7ec89c1a0e6e0862",
"src/libANGLE/renderer/metal/shaders/compiled/mtl_default_shaders.inc":
"ae02216e4b3588d28b0e87a54deddabb",
"src/libANGLE/renderer/metal/shaders/gen_indices.metal":
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"src/libANGLE/renderer/metal/shaders/gen_mtl_internal_shaders.py":
"8de75752bb966cdbe575defc04fa7a7a",
"src/libANGLE/renderer/metal/shaders/master_source.metal":
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"src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc":
"492ddcfd51acfc95d02de2658cf999cd"
}