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kc3-lang/angle/src/tests/compiler_tests/EXT_blend_func_extended_test.cpp

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  • Author : Jamie Madill
    Date : 2016-11-07 13:50:29
    Hash : acb4b81a
    Message : translator: Put ShaderLang APIs in "sh" namespace. Working with glslang in Vulkan means we are static linking libANGLE with functions that have the same name as our translator APIs. We can fix this by scoping our APIs. We don't need to scope the types of the file, since they don't conflict. This will require a follow-up patch to remove the unscoped APIs once we switch over Chromium. We also scope TCompiler and some related classes to avoid multiply defined link errors with glslang. BUG=angleproject:1576 Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16 Reviewed-on: https://chromium-review.googlesource.com/408337 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/compiler_tests/EXT_blend_func_extended_test.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // EXT_blend_func_extended.cpp:
    //   Test for EXT_blend_func_extended_test
    //
    
    #include "angle_gl.h"
    #include "gtest/gtest.h"
    #include "GLSLANG/ShaderLang.h"
    
    using testing::Combine;
    using testing::Values;
    using testing::make_tuple;
    
    namespace
    {
    const char ESSLVersion100[] = "#version 100\n";
    const char ESSLVersion300[] = "#version 300 es\n";
    const char ESSLVersion310[] = "#version 310 es\n";
    const char EXTBFEPragma[]   = "#extension GL_EXT_blend_func_extended : require\n";
    
    const char ESSL100_SimpleShader1[] =
        "precision mediump float;\n"
        "void main() { \n"
        "    gl_FragColor = vec4(1.0);\n"
        "    gl_SecondaryFragColorEXT = vec4(gl_MaxDualSourceDrawBuffersEXT / 10);\n"
        "}\n";
    
    // Shader that tests only the access to gl_MaxDualSourceDrawBuffersEXT.
    const char ESSL100_MaxDualSourceAccessShader[] =
        "precision mediump float;\n"
        "void main() { gl_FragColor = vec4(gl_MaxDualSourceDrawBuffersEXT / 10); }\n";
    
    // Shader that writes to SecondaryFragData.
    const char ESSL100_FragDataShader[] =
        "#extension GL_EXT_draw_buffers : require\n"
        "precision mediump float;\n"
        "void main() {\n"
        "    gl_FragData[gl_MaxDrawBuffers - 1] = vec4(1.0);\n"
        "    gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT - 1] = vec4(0.1);\n"
        "}\n";
    
    // Shader that writes to SecondaryFragColor and SecondaryFragData does not compile.
    const char ESSL100_ColorAndDataWriteFailureShader1[] =
        "precision mediump float;\n"
        "void main() {\n"
        "    gl_SecondaryFragColorEXT = vec4(1.0);\n"
        "    gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT] = vec4(0.1);\n"
        "}\n";
    
    // Shader that writes to FragColor and SecondaryFragData does not compile.
    const char ESSL100_ColorAndDataWriteFailureShader2[] =
        "precision mediump float;\n"
        "void main() {\n"
        "    gl_FragColor = vec4(1.0);\n"
        "    gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT] = vec4(0.1);\n"
        "}\n";
    
    // Shader that writes to FragData and SecondaryFragColor.
    const char ESSL100_ColorAndDataWriteFailureShader3[] =
        "#extension GL_EXT_draw_buffers : require\n"
        "precision mediump float;\n"
        "void main() {\n"
        "    gl_SecondaryFragColorEXT = vec4(1.0);\n"
        "    gl_FragData[gl_MaxDrawBuffers] = vec4(0.1);\n"
        "}\n";
    
    // In GLSL version 300 es, the gl_MaxDualSourceDrawBuffersEXT is available.
    const char ESSL300_MaxDualSourceAccessShader[] =
        "precision mediump float;\n"
        "layout(location = 0) out mediump vec4 fragColor;"
        "void main() {\n"
        "    fragColor = vec4(gl_MaxDualSourceDrawBuffersEXT / 10);\n"
        "}\n";
    
    // In GLSL version 300 es, the only way to write a correct shader is to require the extension and
    // then leave the locations unspecified. The caller will then bind the variables with the extension
    // binding functions.
    const char ESSL300_LocationAndUnspecifiedOutputShader[] =
        "precision mediump float;\n"
        "layout(location = 0) out mediump vec4 fragColor;"
        "out mediump vec4 secondaryFragColor;"
        "void main() {\n"
        "    fragColor = vec4(1.0);\n"
        "    secondaryFragColor = vec4(1.0);\n"
        "}\n";
    
    const char ESSL300_TwoUnspecifiedLocationOutputsShader[] =
        "precision mediump float;\n"
        "out mediump vec4 fragColor;"
        "out mediump vec4 secondaryFragColor;"
        "void main() {\n"
        "    fragColor = vec4(1.0);\n"
        "    secondaryFragColor = vec4(1.0);\n"
        "}\n";
    
    // Shader that is correct in GLSL ES 3.10 fails when used in version 300 es.
    const char ESSL310_LocationIndexShader[] =
        "precision mediump float;\n"
        "layout(location = 0) out mediump vec4 fragColor;"
        "layout(location = 0, index = 1) out mediump vec4 secondaryFragColor;"
        "void main() {\n"
        "   fragColor = vec4(1);\n"
        "   secondaryFragColor = vec4(1);\n"
        "}\n";
    
    // Shader that specifies index layout qualifier but not location fails to compile. Currently fails
    // to compile due to version 310 es not being supported.
    const char ESSL310_LocationIndexFailureShader[] =
        "precision mediump float;\n"
        "layout(location = 0) out mediump vec4 fragColor;"
        "layout(index = 1) out mediump vec4 secondaryFragColor;"
        "void main() {\n"
        "   fragColor = vec4(1.0);\n"
        "   secondaryFragColor = vec4(1.0);\n"
        "}\n";
    
    class EXTBlendFuncExtendedTest
        : public testing::TestWithParam<testing::tuple<ShShaderSpec, const char *, const char *>>
    {
      protected:
        virtual void SetUp()
        {
            sh::InitBuiltInResources(&mResources);
            // EXT_draw_buffers is used in some of the shaders for test purposes.
            mResources.EXT_draw_buffers = 1;
            mResources.NV_draw_buffers  = 2;
    
            mCompiler = NULL;
        }
    
        virtual void TearDown() { DestroyCompiler(); }
        void DestroyCompiler()
        {
            if (mCompiler)
            {
                sh::Destruct(mCompiler);
                mCompiler = NULL;
            }
        }
    
        void InitializeCompiler()
        {
            DestroyCompiler();
            mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()),
                                              SH_GLSL_COMPATIBILITY_OUTPUT, &mResources);
            ASSERT_TRUE(mCompiler != NULL) << "Compiler could not be constructed.";
        }
    
        testing::AssertionResult TestShaderCompile(const char *pragma)
        {
            return TestShaderCompile(testing::get<1>(GetParam()),  // Version.
                                     pragma,
                                     testing::get<2>(GetParam())  // Shader.
                                     );
        }
    
        testing::AssertionResult TestShaderCompile(const char *version,
                                                   const char *pragma,
                                                   const char *shader)
        {
            const char *shaderStrings[] = {version, pragma, shader};
            bool success                = sh::Compile(mCompiler, shaderStrings, 3, 0);
            if (success)
            {
                return ::testing::AssertionSuccess() << "Compilation success";
            }
            return ::testing::AssertionFailure() << sh::GetInfoLog(mCompiler);
        }
    
      protected:
        ShBuiltInResources mResources;
        ShHandle mCompiler;
    };
    
    // Extension flag is required to compile properly. Expect failure when it is
    // not present.
    TEST_P(EXTBlendFuncExtendedTest, CompileFailsWithoutExtension)
    {
        mResources.EXT_blend_func_extended = 0;
        InitializeCompiler();
        EXPECT_FALSE(TestShaderCompile(EXTBFEPragma));
    }
    
    // Extension directive is required to compile properly. Expect failure when
    // it is not present.
    TEST_P(EXTBlendFuncExtendedTest, CompileFailsWithExtensionWithoutPragma)
    {
        mResources.EXT_blend_func_extended  = 1;
        mResources.MaxDualSourceDrawBuffers = 1;
        InitializeCompiler();
        EXPECT_FALSE(TestShaderCompile(""));
    }
    
    // With extension flag and extension directive, compiling succeeds.
    // Also test that the extension directive state is reset correctly.
    TEST_P(EXTBlendFuncExtendedTest, CompileSucceedsWithExtensionAndPragma)
    {
        mResources.EXT_blend_func_extended  = 1;
        mResources.MaxDualSourceDrawBuffers = 1;
        InitializeCompiler();
        EXPECT_TRUE(TestShaderCompile(EXTBFEPragma));
        // Test reset functionality.
        EXPECT_FALSE(TestShaderCompile(""));
        EXPECT_TRUE(TestShaderCompile(EXTBFEPragma));
    }
    
    // The SL #version 100 shaders that are correct work similarly
    // in both GL2 and GL3, with and without the version string.
    INSTANTIATE_TEST_CASE_P(CorrectESSL100Shaders,
                            EXTBlendFuncExtendedTest,
                            Combine(Values(SH_GLES2_SPEC, SH_GLES3_SPEC),
                                    Values("", ESSLVersion100),
                                    Values(ESSL100_SimpleShader1,
                                           ESSL100_MaxDualSourceAccessShader,
                                           ESSL100_FragDataShader)));
    
    INSTANTIATE_TEST_CASE_P(CorrectESSL300Shaders,
                            EXTBlendFuncExtendedTest,
                            Combine(Values(SH_GLES3_SPEC),
                                    Values(ESSLVersion300),
                                    Values(ESSL300_MaxDualSourceAccessShader,
                                           ESSL300_LocationAndUnspecifiedOutputShader,
                                           ESSL300_TwoUnspecifiedLocationOutputsShader)));
    
    class EXTBlendFuncExtendedCompileFailureTest : public EXTBlendFuncExtendedTest
    {
    };
    
    TEST_P(EXTBlendFuncExtendedCompileFailureTest, CompileFails)
    {
        // Expect compile failure due to shader error, with shader having correct pragma.
        mResources.EXT_blend_func_extended  = 1;
        mResources.MaxDualSourceDrawBuffers = 1;
        InitializeCompiler();
        EXPECT_FALSE(TestShaderCompile(EXTBFEPragma));
    }
    
    // Incorrect #version 100 shaders fail.
    INSTANTIATE_TEST_CASE_P(IncorrectESSL100Shaders,
                            EXTBlendFuncExtendedCompileFailureTest,
                            Combine(Values(SH_GLES2_SPEC),
                                    Values(ESSLVersion100),
                                    Values(ESSL100_ColorAndDataWriteFailureShader1,
                                           ESSL100_ColorAndDataWriteFailureShader2,
                                           ESSL100_ColorAndDataWriteFailureShader3)));
    
    // Correct #version 300 es shaders fail in GLES2 context, regardless of version string.
    INSTANTIATE_TEST_CASE_P(CorrectESSL300Shaders,
                            EXTBlendFuncExtendedCompileFailureTest,
                            Combine(Values(SH_GLES2_SPEC),
                                    Values("", ESSLVersion100, ESSLVersion300),
                                    Values(ESSL300_LocationAndUnspecifiedOutputShader,
                                           ESSL300_TwoUnspecifiedLocationOutputsShader)));
    
    // Correct #version 100 shaders fail when used with #version 300 es.
    INSTANTIATE_TEST_CASE_P(CorrectESSL100Shaders,
                            EXTBlendFuncExtendedCompileFailureTest,
                            Combine(Values(SH_GLES3_SPEC),
                                    Values(ESSLVersion300),
                                    Values(ESSL100_SimpleShader1, ESSL100_FragDataShader)));
    
    // Incorrect #version 310 es always fails.
    INSTANTIATE_TEST_CASE_P(IncorrectESSL310Shaders,
                            EXTBlendFuncExtendedCompileFailureTest,
                            Combine(Values(SH_GLES3_SPEC),
                                    Values(ESSLVersion300, ESSLVersion310),
                                    Values(ESSL310_LocationIndexFailureShader)));
    
    // Correct #version 310 es fails in #version 300 es.
    INSTANTIATE_TEST_CASE_P(
        CorrectESSL310ShadersInESSL300,
        EXTBlendFuncExtendedCompileFailureTest,
        Values(make_tuple(SH_GLES3_SPEC, &ESSLVersion300[0], &ESSL310_LocationIndexShader[0])));
    
    // Correct #version 310 es fails in #version 310 es, due to 3.1 not being supported.
    INSTANTIATE_TEST_CASE_P(
        CorrectESSL310Shaders,
        EXTBlendFuncExtendedCompileFailureTest,
        Values(make_tuple(SH_GLES3_SPEC, &ESSLVersion310[0], &ESSL310_LocationIndexShader[0])));
    
    }  // namespace