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kc3-lang/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp

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  • Author : Jamie Madill
    Date : 2016-11-07 13:58:48
    Hash : 45bcc784
    Message : translator: Scope all classes with "sh". I was seeing an odd problem with our PoolAlloc conflicting with the glslang/Vulkan TIntermNode, so the fix was to move everything to a separate namespace. The bison grammars are also regenerated. No functional changes. BUG=angleproject:1576 Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3 Reviewed-on: https://chromium-review.googlesource.com/408267 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/compiler_tests/PruneUnusedFunctions_test.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // PruneUnusedFunctions_test.cpp:
    //   Test for the pruning of unused function with the SH_PRUNE_UNUSED_FUNCTIONS compile flag
    //
    
    #include "angle_gl.h"
    #include "gtest/gtest.h"
    #include "GLSLANG/ShaderLang.h"
    #include "tests/test_utils/compiler_test.h"
    
    using namespace sh;
    
    namespace
    {
    
    class PruneUnusedFunctionsTest : public MatchOutputCodeTest
    {
      public:
        PruneUnusedFunctionsTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) {}
    
      protected:
        void compile(const std::string &shaderString, bool prune)
        {
            int compilationFlags = SH_VARIABLES | (prune ? 0 : SH_DONT_PRUNE_UNUSED_FUNCTIONS);
            MatchOutputCodeTest::compile(shaderString, compilationFlags);
        }
    };
    
    // Check that unused function and prototypes are removed iff the options is set
    TEST_F(PruneUnusedFunctionsTest, UnusedFunctionAndProto)
    {
        const std::string &shaderString =
            "precision mediump float;\n"
            "float unused(float a);\n"
            "void main() {\n"
            "    gl_FragColor = vec4(1.0);\n"
            "}\n"
            "float unused(float a) {\n"
            "    return a;\n"
            "}\n";
        compile(shaderString, true);
        EXPECT_TRUE(notFoundInCode("unused("));
        EXPECT_TRUE(foundInCode("main(", 1));
    
        compile(shaderString, false);
        EXPECT_TRUE(foundInCode("unused(", 2));
        EXPECT_TRUE(foundInCode("main(", 1));
    }
    
    // Check that unimplemented prototypes are removed iff the options is set
    TEST_F(PruneUnusedFunctionsTest, UnimplementedPrototype)
    {
        const std::string &shaderString =
            "precision mediump float;\n"
            "float unused(float a);\n"
            "void main() {\n"
            "    gl_FragColor = vec4(1.0);\n"
            "}\n";
        compile(shaderString, true);
        EXPECT_TRUE(notFoundInCode("unused("));
        EXPECT_TRUE(foundInCode("main(", 1));
    
        compile(shaderString, false);
        EXPECT_TRUE(foundInCode("unused(", 1));
        EXPECT_TRUE(foundInCode("main(", 1));
    }
    
    // Check that used functions are not prunued (duh)
    TEST_F(PruneUnusedFunctionsTest, UsedFunction)
    {
        const std::string &shaderString =
            "precision mediump float;\n"
            "float used(float a);\n"
            "void main() {\n"
            "    gl_FragColor = vec4(used(1.0));\n"
            "}\n"
            "float used(float a) {\n"
            "    return a;\n"
            "}\n";
        compile(shaderString, true);
        EXPECT_TRUE(foundInCode("used(", 3));
        EXPECT_TRUE(foundInCode("main(", 1));
    
        compile(shaderString, false);
        EXPECT_TRUE(foundInCode("used(", 3));
        EXPECT_TRUE(foundInCode("main(", 1));
    }
    
    }