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kc3-lang/angle/src/libGLESv2/egl_context_lock_autogen.h

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  • Author : Geoff Lang
    Date : 2024-04-25 14:19:50
    Hash : a70ef7fc
    Message : Add EGL_ANGLE_no_error for disabling EGL validation. Chrome makes many small EGL calls that can have proportionally expensive validation. Bug: angleproject:8434 Change-Id: I4f4d0e6eff64839f76a0f7bf48e5c94b8df9d809 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5491459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/libGLESv2/egl_context_lock_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from egl.xml and egl_angle_ext.xml.
    //
    // Copyright 2023 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // egl_context_lock_autogen.h:
    //   Context Lock functions for the EGL entry points.
    
    #ifndef LIBGLESV2_EGL_CONTEXT_LOCK_AUTOGEN_H_
    #define LIBGLESV2_EGL_CONTEXT_LOCK_AUTOGEN_H_
    
    #include "libGLESv2/global_state.h"
    
    namespace egl
    {
    
    // EGL 1.0
    ScopedContextMutexLock GetContextLock_ChooseConfig(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_CopyBuffers(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_CreateContext(Thread *thread,
                                                        egl::Display *dpyPacked,
                                                        gl::ContextID share_contextPacked);
    ScopedContextMutexLock GetContextLock_CreatePbufferSurface(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_CreatePixmapSurface(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_CreateWindowSurface(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_DestroyContext(Thread *thread,
                                                         egl::Display *dpyPacked,
                                                         gl::ContextID ctxPacked);
    ScopedContextMutexLock GetContextLock_DestroySurface(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_GetConfigAttrib(Thread *thread,
                                                          egl::Display *dpyPacked,
                                                          EGLint attribute);
    ScopedContextMutexLock GetContextLock_GetConfigs(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_GetCurrentDisplay(Thread *thread);
    ScopedContextMutexLock GetContextLock_GetCurrentSurface(Thread *thread);
    ScopedContextMutexLock GetContextLock_GetDisplay(Thread *thread);
    ScopedContextMutexLock GetContextLock_GetError(Thread *thread);
    ScopedContextMutexLock GetContextLock_GetProcAddress(Thread *thread);
    ScopedContextMutexLock GetContextLock_Initialize(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_MakeCurrent(Thread *thread,
                                                      egl::Display *dpyPacked,
                                                      gl::ContextID ctxPacked);
    ScopedContextMutexLock GetContextLock_QueryContext(Thread *thread,
                                                       egl::Display *dpyPacked,
                                                       gl::ContextID ctxPacked,
                                                       EGLint attribute);
    ScopedContextMutexLock GetContextLock_QueryString(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_QuerySurface(Thread *thread,
                                                       egl::Display *dpyPacked,
                                                       EGLint attribute);
    ScopedContextMutexLock GetContextLock_SwapBuffers(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_Terminate(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_WaitGL(Thread *thread);
    ScopedContextMutexLock GetContextLock_WaitNative(Thread *thread);
    
    // EGL 1.1
    ScopedContextMutexLock GetContextLock_BindTexImage(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_ReleaseTexImage(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_SurfaceAttrib(Thread *thread,
                                                        egl::Display *dpyPacked,
                                                        EGLint attribute);
    ScopedContextMutexLock GetContextLock_SwapInterval(Thread *thread, egl::Display *dpyPacked);
    
    // EGL 1.2
    ScopedContextMutexLock GetContextLock_BindAPI(Thread *thread);
    ScopedContextMutexLock GetContextLock_CreatePbufferFromClientBuffer(Thread *thread,
                                                                        egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_QueryAPI(Thread *thread);
    ScopedContextMutexLock GetContextLock_ReleaseThread(Thread *thread);
    ScopedContextMutexLock GetContextLock_WaitClient(Thread *thread);
    
    // EGL 1.4
    ScopedContextMutexLock GetContextLock_GetCurrentContext(Thread *thread);
    
    // EGL 1.5
    ScopedContextMutexLock GetContextLock_ClientWaitSync(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_CreateImage(Thread *thread,
                                                      egl::Display *dpyPacked,
                                                      gl::ContextID ctxPacked);
    ScopedContextMutexLock GetContextLock_CreatePlatformPixmapSurface(Thread *thread,
                                                                      egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_CreatePlatformWindowSurface(Thread *thread,
                                                                      egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_CreateSync(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_DestroyImage(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_DestroySync(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_GetPlatformDisplay(Thread *thread);
    ScopedContextMutexLock GetContextLock_GetSyncAttrib(Thread *thread,
                                                        egl::Display *dpyPacked,
                                                        EGLint attribute);
    ScopedContextMutexLock GetContextLock_WaitSync(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_ANDROID_blob_cache
    ScopedContextMutexLock GetContextLock_SetBlobCacheFuncsANDROID(Thread *thread,
                                                                   egl::Display *dpyPacked);
    
    // EGL_ANDROID_create_native_client_buffer
    ScopedContextMutexLock GetContextLock_CreateNativeClientBufferANDROID(Thread *thread);
    
    // EGL_ANDROID_get_frame_timestamps
    ScopedContextMutexLock GetContextLock_GetCompositorTimingSupportedANDROID(Thread *thread,
                                                                              egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_GetCompositorTimingANDROID(Thread *thread,
                                                                     egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_GetNextFrameIdANDROID(Thread *thread,
                                                                egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_GetFrameTimestampSupportedANDROID(Thread *thread,
                                                                            egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_GetFrameTimestampsANDROID(Thread *thread,
                                                                    egl::Display *dpyPacked);
    
    // EGL_ANDROID_get_native_client_buffer
    ScopedContextMutexLock GetContextLock_GetNativeClientBufferANDROID(Thread *thread);
    
    // EGL_ANDROID_native_fence_sync
    ScopedContextMutexLock GetContextLock_DupNativeFenceFDANDROID(Thread *thread,
                                                                  egl::Display *dpyPacked);
    
    // EGL_ANDROID_presentation_time
    ScopedContextMutexLock GetContextLock_PresentationTimeANDROID(Thread *thread,
                                                                  egl::Display *dpyPacked);
    
    // EGL_ANGLE_device_creation
    ScopedContextMutexLock GetContextLock_CreateDeviceANGLE(Thread *thread);
    ScopedContextMutexLock GetContextLock_ReleaseDeviceANGLE(Thread *thread);
    
    // EGL_ANGLE_external_context_and_surface
    ScopedContextMutexLock GetContextLock_AcquireExternalContextANGLE(Thread *thread,
                                                                      egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_ReleaseExternalContextANGLE(Thread *thread,
                                                                      egl::Display *dpyPacked);
    
    // EGL_ANGLE_feature_control
    ScopedContextMutexLock GetContextLock_QueryStringiANGLE(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_QueryDisplayAttribANGLE(Thread *thread,
                                                                  egl::Display *dpyPacked,
                                                                  EGLint attribute);
    
    // EGL_ANGLE_metal_shared_event_sync
    ScopedContextMutexLock GetContextLock_CopyMetalSharedEventANGLE(Thread *thread,
                                                                    egl::Display *dpyPacked);
    
    // EGL_ANGLE_no_error
    ScopedContextMutexLock GetContextLock_SetValidationEnabledANGLE(Thread *thread);
    
    // EGL_ANGLE_power_preference
    ScopedContextMutexLock GetContextLock_ReleaseHighPowerGPUANGLE(Thread *thread,
                                                                   egl::Display *dpyPacked,
                                                                   gl::ContextID ctxPacked);
    ScopedContextMutexLock GetContextLock_ReacquireHighPowerGPUANGLE(Thread *thread,
                                                                     egl::Display *dpyPacked,
                                                                     gl::ContextID ctxPacked);
    ScopedContextMutexLock GetContextLock_HandleGPUSwitchANGLE(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_ForceGPUSwitchANGLE(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_ANGLE_prepare_swap_buffers
    ScopedContextMutexLock GetContextLock_PrepareSwapBuffersANGLE(Thread *thread,
                                                                  egl::Display *dpyPacked);
    
    // EGL_ANGLE_program_cache_control
    ScopedContextMutexLock GetContextLock_ProgramCacheGetAttribANGLE(Thread *thread,
                                                                     egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_ProgramCacheQueryANGLE(Thread *thread,
                                                                 egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_ProgramCachePopulateANGLE(Thread *thread,
                                                                    egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_ProgramCacheResizeANGLE(Thread *thread,
                                                                  egl::Display *dpyPacked);
    
    // EGL_ANGLE_query_surface_pointer
    ScopedContextMutexLock GetContextLock_QuerySurfacePointerANGLE(Thread *thread,
                                                                   egl::Display *dpyPacked,
                                                                   EGLint attribute);
    
    // EGL_ANGLE_stream_producer_d3d_texture
    ScopedContextMutexLock GetContextLock_CreateStreamProducerD3DTextureANGLE(Thread *thread,
                                                                              egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_StreamPostD3DTextureANGLE(Thread *thread,
                                                                    egl::Display *dpyPacked);
    
    // EGL_ANGLE_swap_with_frame_token
    ScopedContextMutexLock GetContextLock_SwapBuffersWithFrameTokenANGLE(Thread *thread,
                                                                         egl::Display *dpyPacked);
    
    // EGL_ANGLE_sync_control_rate
    ScopedContextMutexLock GetContextLock_GetMscRateANGLE(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_ANGLE_vulkan_image
    ScopedContextMutexLock GetContextLock_ExportVkImageANGLE(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_ANGLE_wait_until_work_scheduled
    ScopedContextMutexLock GetContextLock_WaitUntilWorkScheduledANGLE(Thread *thread,
                                                                      egl::Display *dpyPacked);
    
    // EGL_CHROMIUM_sync_control
    ScopedContextMutexLock GetContextLock_GetSyncValuesCHROMIUM(Thread *thread,
                                                                egl::Display *dpyPacked);
    
    // EGL_EXT_device_query
    ScopedContextMutexLock GetContextLock_QueryDeviceAttribEXT(Thread *thread, EGLint attribute);
    ScopedContextMutexLock GetContextLock_QueryDeviceStringEXT(Thread *thread);
    ScopedContextMutexLock GetContextLock_QueryDisplayAttribEXT(Thread *thread,
                                                                egl::Display *dpyPacked,
                                                                EGLint attribute);
    
    // EGL_EXT_image_dma_buf_import_modifiers
    ScopedContextMutexLock GetContextLock_QueryDmaBufFormatsEXT(Thread *thread,
                                                                egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_QueryDmaBufModifiersEXT(Thread *thread,
                                                                  egl::Display *dpyPacked);
    
    // EGL_EXT_platform_base
    ScopedContextMutexLock GetContextLock_CreatePlatformPixmapSurfaceEXT(Thread *thread,
                                                                         egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_CreatePlatformWindowSurfaceEXT(Thread *thread,
                                                                         egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_GetPlatformDisplayEXT(Thread *thread);
    
    // EGL_KHR_debug
    ScopedContextMutexLock GetContextLock_DebugMessageControlKHR(Thread *thread);
    ScopedContextMutexLock GetContextLock_LabelObjectKHR(Thread *thread, egl::Display *displayPacked);
    ScopedContextMutexLock GetContextLock_QueryDebugKHR(Thread *thread, EGLint attribute);
    
    // EGL_KHR_fence_sync
    ScopedContextMutexLock GetContextLock_ClientWaitSyncKHR(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_CreateSyncKHR(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_DestroySyncKHR(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_GetSyncAttribKHR(Thread *thread,
                                                           egl::Display *dpyPacked,
                                                           EGLint attribute);
    
    // EGL_KHR_image
    ScopedContextMutexLock GetContextLock_CreateImageKHR(Thread *thread,
                                                         egl::Display *dpyPacked,
                                                         gl::ContextID ctxPacked);
    ScopedContextMutexLock GetContextLock_DestroyImageKHR(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_KHR_lock_surface3
    ScopedContextMutexLock GetContextLock_LockSurfaceKHR(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_QuerySurface64KHR(Thread *thread,
                                                            egl::Display *dpyPacked,
                                                            EGLint attribute);
    ScopedContextMutexLock GetContextLock_UnlockSurfaceKHR(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_KHR_partial_update
    ScopedContextMutexLock GetContextLock_SetDamageRegionKHR(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_KHR_reusable_sync
    ScopedContextMutexLock GetContextLock_SignalSyncKHR(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_KHR_stream
    ScopedContextMutexLock GetContextLock_CreateStreamKHR(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_DestroyStreamKHR(Thread *thread, egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_QueryStreamKHR(Thread *thread,
                                                         egl::Display *dpyPacked,
                                                         EGLenum attribute);
    ScopedContextMutexLock GetContextLock_QueryStreamu64KHR(Thread *thread,
                                                            egl::Display *dpyPacked,
                                                            EGLenum attribute);
    ScopedContextMutexLock GetContextLock_StreamAttribKHR(Thread *thread,
                                                          egl::Display *dpyPacked,
                                                          EGLenum attribute);
    
    // EGL_KHR_stream_consumer_gltexture
    ScopedContextMutexLock GetContextLock_StreamConsumerAcquireKHR(Thread *thread,
                                                                   egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_StreamConsumerGLTextureExternalKHR(Thread *thread,
                                                                             egl::Display *dpyPacked);
    ScopedContextMutexLock GetContextLock_StreamConsumerReleaseKHR(Thread *thread,
                                                                   egl::Display *dpyPacked);
    
    // EGL_KHR_swap_buffers_with_damage
    ScopedContextMutexLock GetContextLock_SwapBuffersWithDamageKHR(Thread *thread,
                                                                   egl::Display *dpyPacked);
    
    // EGL_KHR_wait_sync
    ScopedContextMutexLock GetContextLock_WaitSyncKHR(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_NV_post_sub_buffer
    ScopedContextMutexLock GetContextLock_PostSubBufferNV(Thread *thread, egl::Display *dpyPacked);
    
    // EGL_NV_stream_consumer_gltexture_yuv
    ScopedContextMutexLock GetContextLock_StreamConsumerGLTextureExternalAttribsNV(
        Thread *thread,
        egl::Display *dpyPacked);
    }  // namespace egl
    
    #endif  // LIBGLESV2_EGL_CONTEXT_LOCK_AUTOGEN_H_