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kc3-lang/angle/src/tests/gl_tests/gles1/CurrentTextureCoordsTest.cpp

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  • Author : Eddie Hatfield
    Date : 2022-06-22 15:04:08
    Hash : 89e38b57
    Message : Refactor to use ANGLETest vs ANGLETestWithParam Bug: angleproject:6747 Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/tests/gl_tests/gles1/CurrentTextureCoordsTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // CurrentTextureCoordsTest.cpp: Tests basic usage of glMultiTexCoord4(f|x).
    
    #include "test_utils/ANGLETest.h"
    
    #include "common/vector_utils.h"
    #include "test_utils/gl_raii.h"
    #include "util/random_utils.h"
    
    #include <array>
    
    #include <stdint.h>
    
    using namespace angle;
    
    using TextureCoord = std::array<float, 4>;
    
    class CurrentTextureCoordsTest : public ANGLETest<>
    {
      protected:
        CurrentTextureCoordsTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // State query: Checks the initial state is correct.
    TEST_P(CurrentTextureCoordsTest, InitialState)
    {
        GLint maxUnits = 0;
        glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxUnits);
        EXPECT_GL_NO_ERROR();
    
        const TextureCoord kZero = {0.0f, 0.0f, 0.0f, 0.0f};
        TextureCoord actualTexCoord;
    
        for (GLint i = 0; i < maxUnits; i++)
        {
            glActiveTexture(GL_TEXTURE0 + i);
            EXPECT_GL_NO_ERROR();
            glGetFloatv(GL_CURRENT_TEXTURE_COORDS, actualTexCoord.data());
            EXPECT_GL_NO_ERROR();
            EXPECT_EQ(kZero, actualTexCoord);
        }
    }
    
    // Checks that errors are generated if the texture unit specified is invalid.
    TEST_P(CurrentTextureCoordsTest, Negative)
    {
        GLint maxUnits = 0;
        glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxUnits);
        EXPECT_GL_NO_ERROR();
    
        glMultiTexCoord4f(GL_TEXTURE0 - 1, 1.0f, 0.0f, 0.0f, 0.0f);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    
        glMultiTexCoord4f(GL_TEXTURE0 + maxUnits, 1.0f, 0.0f, 0.0f, 0.0f);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    }
    
    // Tests setting and getting the current texture coordinates for each unit and with float/fixed
    // inputs.
    TEST_P(CurrentTextureCoordsTest, Set)
    {
        float epsilon  = 0.00001f;
        GLint maxUnits = 0;
        glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxUnits);
        EXPECT_GL_NO_ERROR();
    
        TextureCoord actualTexCoord;
    
        for (int i = 0; i < maxUnits; i++)
        {
            glActiveTexture(GL_TEXTURE0 + i);
            glMultiTexCoord4f(GL_TEXTURE0 + i, 0.1f, 0.2f, 0.3f, 0.4f);
            glGetFloatv(GL_CURRENT_TEXTURE_COORDS, actualTexCoord.data());
            EXPECT_EQ((TextureCoord{0.1f, 0.2f, 0.3f, 0.4f}), actualTexCoord);
    
            glMultiTexCoord4x(GL_TEXTURE0 + i, 0x10000, 0x0, 0x3333, 0x5555);
            glGetFloatv(GL_CURRENT_TEXTURE_COORDS, actualTexCoord.data());
            EXPECT_NEAR(1.0f, actualTexCoord[0], epsilon);
            EXPECT_NEAR(0.0f, actualTexCoord[1], epsilon);
            EXPECT_NEAR(0.2f, actualTexCoord[2], epsilon);
            EXPECT_NEAR(1.0f / 3.0f, actualTexCoord[3], epsilon);
        }
    }
    
    ANGLE_INSTANTIATE_TEST_ES1(CurrentTextureCoordsTest);