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kc3-lang/angle/src/tests/gl_tests/gles1/ShadeModelTest.cpp

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  • Author : Eddie Hatfield
    Date : 2022-06-22 15:04:08
    Hash : 89e38b57
    Message : Refactor to use ANGLETest vs ANGLETestWithParam Bug: angleproject:6747 Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/tests/gl_tests/gles1/ShadeModelTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ShadeModelTest.cpp: Tests the shade model API.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include "util/random_utils.h"
    
    #include <stdint.h>
    
    using namespace angle;
    
    class ShadeModelTest : public ANGLETest<>
    {
      protected:
        ShadeModelTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // Checks that the initial state is correct.
    TEST_P(ShadeModelTest, InitialState)
    {
        GLint shadeModel = 0;
        glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
        EXPECT_GL_NO_ERROR();
    
        EXPECT_GLENUM_EQ(GL_SMOOTH, shadeModel);
    }
    
    // Negative test for shade model.
    TEST_P(ShadeModelTest, Negative)
    {
        glShadeModel(GL_TEXTURE_2D);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    }
    
    // Checks that the state can be set.
    TEST_P(ShadeModelTest, Set)
    {
        glShadeModel(GL_FLAT);
        EXPECT_GL_NO_ERROR();
    
        GLint shadeModel;
        glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
        EXPECT_GL_NO_ERROR();
    
        EXPECT_GLENUM_EQ(GL_FLAT, shadeModel);
    
        glShadeModel(GL_SMOOTH);
        EXPECT_GL_NO_ERROR();
    
        glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
        EXPECT_GL_NO_ERROR();
    
        EXPECT_GLENUM_EQ(GL_SMOOTH, shadeModel);
    }
    
    ANGLE_INSTANTIATE_TEST_ES1(ShadeModelTest);