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kc3-lang/angle/src/libANGLE/Uniform.cpp

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  • Author : jchen10
    Date : 2017-06-13 10:44:11
    Hash : eaef1e5e
    Message : Link atomic counters to buffers Gather counters from each shader and group them according the layout qualifier 'binding' into each buffer. BUG=angleproject:1729 TEST=angle_end2end_tests:AtomicCounterBufferTest Change-Id: I8d0cd0d2bf65be37c035b0e1540481c8bee0bae4

  • src/libANGLE/Uniform.cpp
  • //
    // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "libANGLE/Uniform.h"
    
    #include "common/utilities.h"
    
    #include <cstring>
    
    namespace gl
    {
    
    LinkedUniform::LinkedUniform()
        : bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
    {
    }
    
    LinkedUniform::LinkedUniform(GLenum typeIn,
                                 GLenum precisionIn,
                                 const std::string &nameIn,
                                 unsigned int arraySizeIn,
                                 const int bindingIn,
                                 const int offsetIn,
                                 const int locationIn,
                                 const int bufferIndexIn,
                                 const sh::BlockMemberInfo &blockInfoIn)
        : bufferIndex(bufferIndexIn), blockInfo(blockInfoIn)
    {
        type      = typeIn;
        precision = precisionIn;
        name      = nameIn;
        arraySize = arraySizeIn;
        binding   = bindingIn;
        offset    = offsetIn;
        location  = locationIn;
    }
    
    LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
        : sh::Uniform(uniform), bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
    {
    }
    
    LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
        : sh::Uniform(uniform), bufferIndex(uniform.bufferIndex), blockInfo(uniform.blockInfo)
    {
        // This function is not intended to be called during runtime.
        ASSERT(uniform.mLazyData.empty());
    }
    
    LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
    {
        // This function is not intended to be called during runtime.
        ASSERT(uniform.mLazyData.empty());
    
        sh::Uniform::operator=(uniform);
        bufferIndex          = uniform.bufferIndex;
        blockInfo            = uniform.blockInfo;
    
        return *this;
    }
    
    LinkedUniform::~LinkedUniform()
    {
    }
    
    bool LinkedUniform::isInDefaultBlock() const
    {
        return bufferIndex == -1;
    }
    
    size_t LinkedUniform::dataSize() const
    {
        ASSERT(type != GL_STRUCT_ANGLEX);
        if (mLazyData.empty())
        {
            mLazyData.resize(VariableExternalSize(type) * elementCount());
            ASSERT(!mLazyData.empty());
        }
    
        return mLazyData.size();
    }
    
    uint8_t *LinkedUniform::data()
    {
        if (mLazyData.empty())
        {
            // dataSize() will init the data store.
            size_t size = dataSize();
            memset(mLazyData.data(), 0, size);
        }
    
        return mLazyData.data();
    }
    
    const uint8_t *LinkedUniform::data() const
    {
        return const_cast<LinkedUniform *>(this)->data();
    }
    
    bool LinkedUniform::isSampler() const
    {
        return IsSamplerType(type);
    }
    
    bool LinkedUniform::isImage() const
    {
        return IsImageType(type);
    }
    
    bool LinkedUniform::isAtomicCounter() const
    {
        return IsAtomicCounterType(type);
    }
    
    bool LinkedUniform::isField() const
    {
        return name.find('.') != std::string::npos;
    }
    
    size_t LinkedUniform::getElementSize() const
    {
        return VariableExternalSize(type);
    }
    
    size_t LinkedUniform::getElementComponents() const
    {
        return VariableComponentCount(type);
    }
    
    uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex)
    {
        ASSERT((!isArray() && elementIndex == 0) || (isArray() && elementIndex < arraySize));
        return data() + (elementIndex > 0 ? (getElementSize() * elementIndex) : 0u);
    }
    
    const uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex) const
    {
        return const_cast<LinkedUniform *>(this)->getDataPtrToElement(elementIndex);
    }
    
    ShaderVariableBuffer::ShaderVariableBuffer()
        : binding(0),
          dataSize(0),
          vertexStaticUse(false),
          fragmentStaticUse(false),
          computeStaticUse(false)
    {
    }
    
    ShaderVariableBuffer::~ShaderVariableBuffer()
    {
    }
    
    UniformBlock::UniformBlock() : isArray(false), arrayElement(0)
    {
    }
    
    UniformBlock::UniformBlock(const std::string &nameIn,
                               bool isArrayIn,
                               unsigned int arrayElementIn,
                               int bindingIn)
        : name(nameIn), isArray(isArrayIn), arrayElement(arrayElementIn)
    {
        binding = bindingIn;
    }
    
    std::string UniformBlock::nameWithArrayIndex() const
    {
        std::stringstream fullNameStr;
        fullNameStr << name;
        if (isArray)
        {
            fullNameStr << "[" << arrayElement << "]";
        }
    
        return fullNameStr.str();
    }
    }