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kc3-lang/angle/src/libANGLE/renderer/DisplayImpl.h

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  • Author : Jamie Madill
    Date : 2017-06-19 11:13:24
    Hash : fe54834f
    Message : Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/DisplayImpl.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // DisplayImpl.h: Implementation methods of egl::Display
    
    #ifndef LIBANGLE_RENDERER_DISPLAYIMPL_H_
    #define LIBANGLE_RENDERER_DISPLAYIMPL_H_
    
    #include "common/angleutils.h"
    #include "libANGLE/Caps.h"
    #include "libANGLE/Config.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/renderer/EGLImplFactory.h"
    #include "libANGLE/Stream.h"
    #include "libANGLE/Version.h"
    
    #include <set>
    #include <vector>
    
    namespace egl
    {
    class AttributeMap;
    class Display;
    struct DisplayState;
    struct Config;
    class Surface;
    class ImageSibling;
    class Thread;
    }
    
    namespace gl
    {
    class Context;
    }
    
    namespace rx
    {
    class SurfaceImpl;
    class ImageImpl;
    struct ConfigDesc;
    class DeviceImpl;
    class StreamProducerImpl;
    
    class DisplayImpl : public EGLImplFactory
    {
      public:
        DisplayImpl(const egl::DisplayState &state);
        virtual ~DisplayImpl();
    
        virtual egl::Error initialize(egl::Display *display) = 0;
        virtual void terminate() = 0;
    
        virtual egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) = 0;
    
        virtual egl::ConfigSet generateConfigs() = 0;
    
        virtual bool testDeviceLost() = 0;
        virtual egl::Error restoreLostDevice(const egl::Display *display) = 0;
    
        virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
        virtual egl::Error validateClientBuffer(const egl::Config *configuration,
                                                EGLenum buftype,
                                                EGLClientBuffer clientBuffer,
                                                const egl::AttributeMap &attribs) const;
    
        virtual std::string getVendorString() const = 0;
    
        virtual egl::Error getDevice(DeviceImpl **device) = 0;
    
        virtual egl::Error waitClient(const gl::Context *context) const = 0;
        virtual egl::Error waitNative(const gl::Context *context, EGLint engine) const = 0;
        virtual gl::Version getMaxSupportedESVersion() const           = 0;
        const egl::Caps &getCaps() const;
    
        const egl::DisplayExtensions &getExtensions() const;
    
      protected:
        const egl::DisplayState &mState;
    
      private:
        virtual void generateExtensions(egl::DisplayExtensions *outExtensions) const = 0;
        virtual void generateCaps(egl::Caps *outCaps) const = 0;
    
        mutable bool mExtensionsInitialized;
        mutable egl::DisplayExtensions mExtensions;
    
        mutable bool mCapsInitialized;
        mutable egl::Caps mCaps;
    };
    
    }
    
    #endif // LIBANGLE_RENDERER_DISPLAYIMPL_H_