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kc3-lang/angle/src/libANGLE/renderer/renderer_utils.h

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  • Author : Jamie Madill
    Date : 2017-07-19 16:15:42
    Hash : 222c517f
    Message : Control Debug layers in ANGLE_platform_angle. Debug layers seem to be a universal thing among functional back-ends. D3D, OpenGL and Vulkan all need some kind of controls for debugging, so it seems to make sense to make this control part of the base extension. Default the extension to EGL_DONT_CARE, which allows the back-end to have a lot of flexibility in terms of implementation. Also enable the extension in the D3D11 and OpenGL back-ends, and set the extension to enabled for angle_end2end_tests. Remove EGLVulkanEXTTest since it no longer tests anything not tested in the base ANGLETest class. BUG=angleproject:2086 Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8 Reviewed-on: https://chromium-review.googlesource.com/578369 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/libANGLE/renderer/renderer_utils.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // renderer_utils:
    //   Helper methods pertaining to most or all back-ends.
    //
    
    #ifndef LIBANGLE_RENDERER_RENDERER_UTILS_H_
    #define LIBANGLE_RENDERER_RENDERER_UTILS_H_
    
    #include <cstdint>
    
    #include <limits>
    #include <map>
    
    #include "common/angleutils.h"
    #include "libANGLE/angletypes.h"
    
    namespace angle
    {
    struct Format;
    }  // namespace angle
    
    namespace gl
    {
    struct FormatType;
    struct InternalFormat;
    }  // namespace gl
    
    namespace egl
    {
    class AttributeMap;
    }  // namespace egl
    
    namespace rx
    {
    
    class ResourceSerial
    {
      public:
        constexpr ResourceSerial() : mValue(kDirty) {}
        constexpr ResourceSerial(uintptr_t value) : mValue(value) {}
        constexpr bool operator==(ResourceSerial other) const { return mValue == other.mValue; }
        constexpr bool operator!=(ResourceSerial other) const { return mValue != other.mValue; }
    
        void dirty() { mValue = kDirty; }
    
      private:
        constexpr static uintptr_t kDirty = std::numeric_limits<uintptr_t>::max();
    
        uintptr_t mValue;
    };
    
    class SerialFactory;
    
    class Serial final
    {
      public:
        constexpr Serial() : mValue(0) {}
        constexpr Serial(const Serial &other) = default;
        Serial &operator=(const Serial &other) = default;
    
        constexpr bool operator==(const Serial &other) const { return mValue == other.mValue; }
        constexpr bool operator!=(const Serial &other) const { return mValue != other.mValue; }
        constexpr bool operator>(const Serial &other) const { return mValue > other.mValue; }
        constexpr bool operator>=(const Serial &other) const { return mValue >= other.mValue; }
        constexpr bool operator<(const Serial &other) const { return mValue < other.mValue; }
        constexpr bool operator<=(const Serial &other) const { return mValue <= other.mValue; }
    
      private:
        friend class SerialFactory;
        constexpr explicit Serial(uint64_t value) : mValue(value) {}
        uint64_t mValue;
    };
    
    class SerialFactory final : angle::NonCopyable
    {
      public:
        SerialFactory() : mSerial(1) {}
    
        Serial generate()
        {
            ASSERT(mSerial != std::numeric_limits<uint64_t>::max());
            return Serial(mSerial++);
        }
    
      private:
        uint64_t mSerial;
    };
    
    using MipGenerationFunction = void (*)(size_t sourceWidth,
                                           size_t sourceHeight,
                                           size_t sourceDepth,
                                           const uint8_t *sourceData,
                                           size_t sourceRowPitch,
                                           size_t sourceDepthPitch,
                                           uint8_t *destData,
                                           size_t destRowPitch,
                                           size_t destDepthPitch);
    
    typedef void (*ColorReadFunction)(const uint8_t *source, uint8_t *dest);
    typedef void (*ColorWriteFunction)(const uint8_t *source, uint8_t *dest);
    typedef void (*ColorCopyFunction)(const uint8_t *source, uint8_t *dest);
    
    class FastCopyFunctionMap
    {
      public:
        struct Entry
        {
            GLenum format;
            GLenum type;
            ColorCopyFunction func;
        };
    
        constexpr FastCopyFunctionMap() : FastCopyFunctionMap(nullptr, 0) {}
    
        constexpr FastCopyFunctionMap(const Entry *data, size_t size) : mSize(size), mData(data) {}
    
        bool has(const gl::FormatType &formatType) const;
        ColorCopyFunction get(const gl::FormatType &formatType) const;
    
      private:
        size_t mSize;
        const Entry *mData;
    };
    
    struct PackPixelsParams : private angle::NonCopyable
    {
        PackPixelsParams();
        PackPixelsParams(const gl::Rectangle &area,
                         GLenum format,
                         GLenum type,
                         GLuint outputPitch,
                         const gl::PixelPackState &pack,
                         ptrdiff_t offset);
        PackPixelsParams(const gl::Context *context, const PackPixelsParams &other);
    
        gl::Rectangle area;
        GLenum format;
        GLenum type;
        GLuint outputPitch;
        gl::Buffer *packBuffer;
        gl::PixelPackState pack;
        ptrdiff_t offset;
    };
    
    void PackPixels(const PackPixelsParams &params,
                    const angle::Format &sourceFormat,
                    int inputPitch,
                    const uint8_t *source,
                    uint8_t *destination);
    
    ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType);
    ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
                                          const gl::FormatType &formatType);
    
    using InitializeTextureDataFunction = void (*)(size_t width,
                                                   size_t height,
                                                   size_t depth,
                                                   uint8_t *output,
                                                   size_t outputRowPitch,
                                                   size_t outputDepthPitch);
    
    using LoadImageFunction = void (*)(size_t width,
                                       size_t height,
                                       size_t depth,
                                       const uint8_t *input,
                                       size_t inputRowPitch,
                                       size_t inputDepthPitch,
                                       uint8_t *output,
                                       size_t outputRowPitch,
                                       size_t outputDepthPitch);
    
    struct LoadImageFunctionInfo
    {
        LoadImageFunctionInfo() : loadFunction(nullptr), requiresConversion(false) {}
        LoadImageFunctionInfo(LoadImageFunction loadFunction, bool requiresConversion)
            : loadFunction(loadFunction), requiresConversion(requiresConversion)
        {
        }
    
        LoadImageFunction loadFunction;
        bool requiresConversion;
    };
    
    using LoadFunctionMap = LoadImageFunctionInfo (*)(GLenum);
    
    bool ShouldUseDebugLayers(const egl::AttributeMap &attribs);
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_RENDERER_UTILS_H_