Edit

kc3-lang/angle/src/libANGLE/signal_utils.h

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2017-04-05 11:22:16
    Hash : 1e5499db
    Message : Refactor Signal utils into template classes. This will allow us to pass on extra information to the receiving end, such as the specific texture levels that are dirty. BUG=angleproject:1635 Change-Id: Idb7ca1d625499e50e7712c458b694f6e9bfc0595 Reviewed-on: https://chromium-review.googlesource.com/453382 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/signal_utils.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // signal_utils:
    //   Helper classes for tracking dependent state changes between objects.
    //   These changes are signaled to the dependent class via channels.
    
    #ifndef LIBANGLE_SIGNAL_UTILS_H_
    #define LIBANGLE_SIGNAL_UTILS_H_
    
    #include <set>
    
    #include "common/angleutils.h"
    #include "common/debug.h"
    
    namespace angle
    {
    
    // Interface that the depending class inherits from.
    template <typename ChannelID = uint32_t, typename... MessageT>
    class SignalReceiver
    {
      public:
        virtual ~SignalReceiver() = default;
        virtual void signal(ChannelID channelID, MessageT... message) = 0;
    };
    
    template <typename ChannelID, typename... MessageT>
    class ChannelBinding;
    
    // The host class owns the channel. It uses the channel to fire signals to the receiver.
    template <typename ChannelID = uint32_t, typename... MessageT>
    class BroadcastChannel final : NonCopyable
    {
      public:
        BroadcastChannel();
        ~BroadcastChannel();
    
        void signal(MessageT... message) const;
    
        void reset();
    
      private:
        // Only the ChannelBinding class should add or remove receivers.
        friend class ChannelBinding<ChannelID, MessageT...>;
        void addReceiver(ChannelBinding<ChannelID, MessageT...> *receiver);
        void removeReceiver(ChannelBinding<ChannelID, MessageT...> *receiver);
    
        std::vector<ChannelBinding<ChannelID, MessageT...> *> mReceivers;
    };
    
    template <typename ChannelID, typename... MessageT>
    BroadcastChannel<ChannelID, MessageT...>::BroadcastChannel()
    {
    }
    
    template <typename ChannelID, typename... MessageT>
    BroadcastChannel<ChannelID, MessageT...>::~BroadcastChannel()
    {
        reset();
    }
    
    template <typename ChannelID, typename... MessageT>
    void BroadcastChannel<ChannelID, MessageT...>::addReceiver(
        ChannelBinding<ChannelID, MessageT...> *receiver)
    {
        ASSERT(std::find(mReceivers.begin(), mReceivers.end(), receiver) == mReceivers.end());
        mReceivers.push_back(receiver);
    }
    
    template <typename ChannelID, typename... MessageT>
    void BroadcastChannel<ChannelID, MessageT...>::removeReceiver(
        ChannelBinding<ChannelID, MessageT...> *receiver)
    {
        auto iter = std::find(mReceivers.begin(), mReceivers.end(), receiver);
        ASSERT(iter != mReceivers.end());
        mReceivers.erase(iter);
    }
    
    template <typename ChannelID, typename... MessageT>
    void BroadcastChannel<ChannelID, MessageT...>::signal(MessageT... message) const
    {
        if (mReceivers.empty())
            return;
    
        for (const auto *receiver : mReceivers)
        {
            receiver->signal(message...);
        }
    }
    
    template <typename ChannelID, typename... MessageT>
    void BroadcastChannel<ChannelID, MessageT...>::reset()
    {
        for (auto receiver : mReceivers)
        {
            receiver->onChannelClosed();
        }
        mReceivers.clear();
    }
    
    // The dependent class keeps bindings to the host's BroadcastChannel.
    template <typename ChannelID = uint32_t, typename... MessageT>
    class ChannelBinding final
    {
      public:
        ChannelBinding(SignalReceiver<ChannelID, MessageT...> *receiver, ChannelID channelID);
        ~ChannelBinding();
        ChannelBinding(const ChannelBinding &other) = default;
        ChannelBinding &operator=(const ChannelBinding &other) = default;
    
        void bind(BroadcastChannel<ChannelID, MessageT...> *channel);
        void reset();
        void signal(MessageT... message) const;
        void onChannelClosed();
    
      private:
        BroadcastChannel<ChannelID, MessageT...> *mChannel;
        SignalReceiver<ChannelID, MessageT...> *mReceiver;
        ChannelID mChannelID;
    };
    
    template <typename ChannelID, typename... MessageT>
    ChannelBinding<ChannelID, MessageT...>::ChannelBinding(
        SignalReceiver<ChannelID, MessageT...> *receiver,
        ChannelID channelID)
        : mChannel(nullptr), mReceiver(receiver), mChannelID(channelID)
    {
        ASSERT(receiver);
    }
    
    template <typename ChannelID, typename... MessageT>
    ChannelBinding<ChannelID, MessageT...>::~ChannelBinding()
    {
        reset();
    }
    
    template <typename ChannelID, typename... MessageT>
    void ChannelBinding<ChannelID, MessageT...>::bind(BroadcastChannel<ChannelID, MessageT...> *channel)
    {
        ASSERT(mReceiver);
        if (mChannel)
        {
            mChannel->removeReceiver(this);
        }
    
        mChannel = channel;
    
        if (mChannel)
        {
            mChannel->addReceiver(this);
        }
    }
    
    template <typename ChannelID, typename... MessageT>
    void ChannelBinding<ChannelID, MessageT...>::reset()
    {
        bind(nullptr);
    }
    
    template <typename ChannelID, typename... MessageT>
    void ChannelBinding<ChannelID, MessageT...>::signal(MessageT... message) const
    {
        mReceiver->signal(mChannelID, message...);
    }
    
    template <typename ChannelID, typename... MessageT>
    void ChannelBinding<ChannelID, MessageT...>::onChannelClosed()
    {
        mChannel = nullptr;
    }
    
    }  // namespace angle
    
    #endif  // LIBANGLE_SIGNAL_UTILS_H_