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kc3-lang/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp

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  • Author : Geoff Lang
    Date : 2017-06-06 15:55:54
    Hash : dbcced8e
    Message : When validating image size, use format for SubImage calls. internalFormat is GL_NONE when validating these calls for glTexSubImage and leads to an expected minimum size of 0. Add extra unsized formats that are never supported to the format tables. These are needed for determining the size of input data. BUG=angleproject:2054 Change-Id: Ic827a279a246ff92c9f279232574521692b1c6f2 Reviewed-on: https://chromium-review.googlesource.com/526356 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/tests/gl_tests/RobustClientMemoryTest.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RobustClientMemoryTest.cpp : Tests of the GL_ANGLE_robust_client_memory extension.
    
    #include "test_utils/ANGLETest.h"
    
    #include "test_utils/gl_raii.h"
    
    namespace angle
    {
    
    constexpr GLsizei kWindowSize = 128;
    
    class RobustClientMemoryTest : public ANGLETest
    {
      protected:
        RobustClientMemoryTest()
        {
            setWindowWidth(kWindowSize);
            setWindowHeight(kWindowSize);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        void SetUp() override
        {
            ANGLETest::SetUp();
    
            glGetBooleanvRobustANGLE = reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLE>(
                eglGetProcAddress("glGetBooleanvRobustANGLE"));
            glGetBufferParameterivRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLE>(
                eglGetProcAddress("glGetBufferParameterivRobustANGLE"));
            glGetFloatvRobustANGLE = reinterpret_cast<PFNGLGETFLOATVROBUSTANGLE>(
                eglGetProcAddress("glGetFloatvRobustANGLE"));
            glGetFramebufferAttachmentParameterivRobustANGLE =
                reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLE>(
                    eglGetProcAddress("glGetFramebufferAttachmentParameterivRobustANGLE"));
            glGetIntegervRobustANGLE = reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLE>(
                eglGetProcAddress("glGetIntegervRobustANGLE"));
            glGetProgramivRobustANGLE = reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLE>(
                eglGetProcAddress("glGetProgramivRobustANGLE"));
            glGetRenderbufferParameterivRobustANGLE =
                reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLE>(
                    eglGetProcAddress("glGetRenderbufferParameterivRobustANGLE"));
            glGetShaderivRobustANGLE = reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLE>(
                eglGetProcAddress("glGetShaderivRobustANGLE"));
            glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLE>(
                eglGetProcAddress("glGetTexParameterfvRobustANGLE"));
            glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLE>(
                eglGetProcAddress("glGetTexParameterivRobustANGLE"));
            glGetUniformfvRobustANGLE = reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLE>(
                eglGetProcAddress("glGetUniformfvRobustANGLE"));
            glGetUniformivRobustANGLE = reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLE>(
                eglGetProcAddress("glGetUniformivRobustANGLE"));
            glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLE>(
                eglGetProcAddress("glGetVertexAttribfvRobustANGLE"));
            glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLE>(
                eglGetProcAddress("glGetVertexAttribivRobustANGLE"));
            glGetVertexAttribPointervRobustANGLE =
                reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLE>(
                    eglGetProcAddress("glGetVertexAttribPointervRobustANGLE"));
            glReadPixelsRobustANGLE = reinterpret_cast<PFNGLREADPIXELSROBUSTANGLE>(
                eglGetProcAddress("glReadPixelsRobustANGLE"));
            glTexImage2DRobustANGLE = reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLE>(
                eglGetProcAddress("glTexImage2DRobustANGLE"));
            glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLE>(
                eglGetProcAddress("glTexParameterfvRobustANGLE"));
            glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLE>(
                eglGetProcAddress("glTexParameterivRobustANGLE"));
            glTexSubImage2DRobustANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLE>(
                eglGetProcAddress("glTexSubImage2DRobustANGLE"));
            glTexImage3DRobustANGLE = reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLE>(
                eglGetProcAddress("glTexImage3DRobustANGLE"));
            glTexSubImage3DRobustANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLE>(
                eglGetProcAddress("glTexSubImage3DRobustANGLE"));
            glGetQueryivRobustANGLE = reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLE>(
                eglGetProcAddress("glGetQueryivRobustANGLE"));
            glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLE>(
                eglGetProcAddress("glGetQueryObjectuivRobustANGLE"));
            glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLE>(
                eglGetProcAddress("glGetBufferPointervRobustANGLE"));
            glGetIntegeri_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLE>(
                eglGetProcAddress("glGetIntegeri_vRobustANGLE"));
            glGetInternalformativRobustANGLE = reinterpret_cast<PFNGETINTERNALFORMATIVROBUSTANGLE>(
                eglGetProcAddress("glGetInternalformativRobustANGLE"));
            glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLE>(
                eglGetProcAddress("glGetVertexAttribIivRobustANGLE"));
            glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLE>(
                eglGetProcAddress("glGetVertexAttribIuivRobustANGLE"));
            glGetUniformuivRobustANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLE>(
                eglGetProcAddress("glGetUniformuivRobustANGLE"));
            glGetActiveUniformBlockivRobustANGLE =
                reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLE>(
                    eglGetProcAddress("glGetActiveUniformBlockivRobustANGLE"));
            glGetInteger64vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLE>(
                eglGetProcAddress("glGetInteger64vRobustANGLE"));
            glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLE>(
                eglGetProcAddress("glGetInteger64i_vRobustANGLE"));
            glGetBufferParameteri64vRobustANGLE =
                reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLE>(
                    eglGetProcAddress("glGetBufferParameteri64vRobustANGLE"));
            glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLE>(
                eglGetProcAddress("glSamplerParameterivRobustANGLE"));
            glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLE>(
                eglGetProcAddress("glSamplerParameterfvRobustANGLE"));
            glGetSamplerParameterivRobustANGLE =
                reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLE>(
                    eglGetProcAddress("glGetSamplerParameterivRobustANGLE"));
            glGetSamplerParameterfvRobustANGLE =
                reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLE>(
                    eglGetProcAddress("glGetSamplerParameterfvRobustANGLE"));
            glGetFramebufferParameterivRobustANGLE =
                reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLE>(
                    eglGetProcAddress("glGetFramebufferParameterivRobustANGLE"));
            glGetProgramInterfaceivRobustANGLE =
                reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLE>(
                    eglGetProcAddress("glGetProgramInterfaceivRobustANGLE"));
            glGetBooleani_vRobustANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLE>(
                eglGetProcAddress("glGetBooleani_vRobustANGLE"));
            glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLE>(
                eglGetProcAddress("glGetMultisamplefvRobustANGLE"));
            glGetTexLevelParameterivRobustANGLE =
                reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLE>(
                    eglGetProcAddress("glGetTexLevelParameterivRobustANGLE"));
            glGetTexLevelParameterfvRobustANGLE =
                reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLE>(
                    eglGetProcAddress("glGetTexLevelParameterfvRobustANGLE"));
            glGetPointervRobustANGLERobustANGLE =
                reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLE>(
                    eglGetProcAddress("glGetPointervRobustANGLERobustANGLE"));
            glReadnPixelsRobustANGLE = reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLE>(
                eglGetProcAddress("glReadnPixelsRobustANGLE"));
            glGetnUniformfvRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLE>(
                eglGetProcAddress("glGetnUniformfvRobustANGLE"));
            glGetnUniformivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLE>(
                eglGetProcAddress("glGetnUniformivRobustANGLE"));
            glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLE>(
                eglGetProcAddress("glGetnUniformuivRobustANGLE"));
            glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLE>(
                eglGetProcAddress("glTexParameterIivRobustANGLE"));
            glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLE>(
                eglGetProcAddress("glTexParameterIuivRobustANGLE"));
            glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLE>(
                eglGetProcAddress("glGetTexParameterIivRobustANGLE"));
            glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLE>(
                eglGetProcAddress("glGetTexParameterIuivRobustANGLE"));
            glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLE>(
                eglGetProcAddress("glSamplerParameterIivRobustANGLE"));
            glSamplerParameterIuivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLE>(
                eglGetProcAddress("glSamplerParameterIuivRobustANGLE"));
            glGetSamplerParameterIivRobustANGLE =
                reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLE>(
                    eglGetProcAddress("glGetSamplerParameterIivRobustANGLE"));
            glGetSamplerParameterIuivRobustANGLE =
                reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLE>(
                    eglGetProcAddress("glGetSamplerParameterIuivRobustANGLE"));
            glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLE>(
                eglGetProcAddress("glGetQueryObjectivRobustANGLE"));
            glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLE>(
                eglGetProcAddress("glGetQueryObjecti64vRobustANGLE"));
            glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLE>(
                eglGetProcAddress("glGetQueryObjectui64vRobustANGLE"));
        }
    
        void TearDown() override { ANGLETest::TearDown(); }
    
        bool extensionsPresent() const
        {
            if (!extensionEnabled("GL_ANGLE_robust_client_memory"))
            {
                std::cout << "Test skipped because GL_ANGLE_robust_client_memory is not available.";
                return false;
            }
    
            return true;
        }
    
        PFNGLGETBOOLEANVROBUSTANGLE glGetBooleanvRobustANGLE                   = nullptr;
        PFNGLGETBUFFERPARAMETERIVROBUSTANGLE glGetBufferParameterivRobustANGLE = nullptr;
        PFNGLGETFLOATVROBUSTANGLE glGetFloatvRobustANGLE                       = nullptr;
        PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLE
        glGetFramebufferAttachmentParameterivRobustANGLE                                   = nullptr;
        PFNGLGETINTEGERVROBUSTANGLE glGetIntegervRobustANGLE                               = nullptr;
        PFNGLGETPROGRAMIVROBUSTANGLE glGetProgramivRobustANGLE                             = nullptr;
        PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLE glGetRenderbufferParameterivRobustANGLE = nullptr;
        PFNGLGETSHADERIVROBUSTANGLE glGetShaderivRobustANGLE                               = nullptr;
        PFNGLGETTEXPARAMETERFVROBUSTANGLE glGetTexParameterfvRobustANGLE                   = nullptr;
        PFNGLGETTEXPARAMETERIVROBUSTANGLE glGetTexParameterivRobustANGLE                   = nullptr;
        PFNGLGETUNIFORMFVROBUSTANGLE glGetUniformfvRobustANGLE                             = nullptr;
        PFNGLGETUNIFORMIVROBUSTANGLE glGetUniformivRobustANGLE                             = nullptr;
        PFNGLGETVERTEXATTRIBFVROBUSTANGLE glGetVertexAttribfvRobustANGLE                   = nullptr;
        PFNGLGETVERTEXATTRIBIVROBUSTANGLE glGetVertexAttribivRobustANGLE                   = nullptr;
        PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLE glGetVertexAttribPointervRobustANGLE       = nullptr;
        PFNGLREADPIXELSROBUSTANGLE glReadPixelsRobustANGLE                                 = nullptr;
        PFNGLTEXIMAGE2DROBUSTANGLE glTexImage2DRobustANGLE                                 = nullptr;
        PFNGLTEXPARAMETERFVROBUSTANGLE glTexParameterfvRobustANGLE                         = nullptr;
        PFNGLTEXPARAMETERIVROBUSTANGLE glTexParameterivRobustANGLE                         = nullptr;
        PFNGLTEXSUBIMAGE2DROBUSTANGLE glTexSubImage2DRobustANGLE                           = nullptr;
        PFNGLTEXIMAGE3DROBUSTANGLE glTexImage3DRobustANGLE                                 = nullptr;
        PFNGLTEXSUBIMAGE3DROBUSTANGLE glTexSubImage3DRobustANGLE                           = nullptr;
        PFNGLGETQUERYIVROBUSTANGLE glGetQueryivRobustANGLE                                 = nullptr;
        PFNGLGETQUERYOBJECTUIVROBUSTANGLE glGetQueryObjectuivRobustANGLE                   = nullptr;
        PFNGLGETBUFFERPOINTERVROBUSTANGLE glGetBufferPointervRobustANGLE                   = nullptr;
        PFNGLGETINTEGERI_VROBUSTANGLE glGetIntegeri_vRobustANGLE                           = nullptr;
        PFNGETINTERNALFORMATIVROBUSTANGLE glGetInternalformativRobustANGLE                 = nullptr;
        PFNGLGETVERTEXATTRIBIIVROBUSTANGLE glGetVertexAttribIivRobustANGLE                 = nullptr;
        PFNGLGETVERTEXATTRIBIUIVROBUSTANGLE glGetVertexAttribIuivRobustANGLE               = nullptr;
        PFNGLGETUNIFORMUIVROBUSTANGLE glGetUniformuivRobustANGLE                           = nullptr;
        PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLE glGetActiveUniformBlockivRobustANGLE       = nullptr;
        PFNGLGETINTEGER64VROBUSTANGLE glGetInteger64vRobustANGLE                           = nullptr;
        PFNGLGETINTEGER64I_VROBUSTANGLE glGetInteger64i_vRobustANGLE                       = nullptr;
        PFNGLGETBUFFERPARAMETERI64VROBUSTANGLE glGetBufferParameteri64vRobustANGLE         = nullptr;
        PFNGLSAMPLERPARAMETERIVROBUSTANGLE glSamplerParameterivRobustANGLE                 = nullptr;
        PFNGLSAMPLERPARAMETERFVROBUSTANGLE glSamplerParameterfvRobustANGLE                 = nullptr;
        PFNGLGETSAMPLERPARAMETERIVROBUSTANGLE glGetSamplerParameterivRobustANGLE           = nullptr;
        PFNGLGETSAMPLERPARAMETERFVROBUSTANGLE glGetSamplerParameterfvRobustANGLE           = nullptr;
        PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLE glGetFramebufferParameterivRobustANGLE   = nullptr;
        PFNGLGETPROGRAMINTERFACEIVROBUSTANGLE glGetProgramInterfaceivRobustANGLE           = nullptr;
        PFNGLGETBOOLEANI_VROBUSTANGLE glGetBooleani_vRobustANGLE                           = nullptr;
        PFNGLGETMULTISAMPLEFVROBUSTANGLE glGetMultisamplefvRobustANGLE                     = nullptr;
        PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLE glGetTexLevelParameterivRobustANGLE         = nullptr;
        PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLE glGetTexLevelParameterfvRobustANGLE         = nullptr;
        PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLE glGetPointervRobustANGLERobustANGLE         = nullptr;
        PFNGLREADNPIXELSROBUSTANGLE glReadnPixelsRobustANGLE                               = nullptr;
        PFNGLGETNUNIFORMFVROBUSTANGLE glGetnUniformfvRobustANGLE                           = nullptr;
        PFNGLGETNUNIFORMIVROBUSTANGLE glGetnUniformivRobustANGLE                           = nullptr;
        PFNGLGETNUNIFORMUIVROBUSTANGLE glGetnUniformuivRobustANGLE                         = nullptr;
        PFNGLTEXPARAMETERIIVROBUSTANGLE glTexParameterIivRobustANGLE                       = nullptr;
        PFNGLTEXPARAMETERIUIVROBUSTANGLE glTexParameterIuivRobustANGLE                     = nullptr;
        PFNGLGETTEXPARAMETERIIVROBUSTANGLE glGetTexParameterIivRobustANGLE                 = nullptr;
        PFNGLGETTEXPARAMETERIUIVROBUSTANGLE glGetTexParameterIuivRobustANGLE               = nullptr;
        PFNGLSAMPLERPARAMETERIIVROBUSTANGLE glSamplerParameterIivRobustANGLE               = nullptr;
        PFNGLSAMPLERPARAMETERIUIVROBUSTANGLE glSamplerParameterIuivRobustANGLE             = nullptr;
        PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLE glGetSamplerParameterIivRobustANGLE         = nullptr;
        PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLE glGetSamplerParameterIuivRobustANGLE       = nullptr;
        PFNGLGETQUERYOBJECTIVROBUSTANGLE glGetQueryObjectivRobustANGLE                     = nullptr;
        PFNGLGETQUERYOBJECTI64VROBUSTANGLE glGetQueryObjecti64vRobustANGLE                 = nullptr;
        PFNGLGETQUERYOBJECTUI64VROBUSTANGLE glGetQueryObjectui64vRobustANGLE               = nullptr;
    };
    
    // Test basic usage and validation of glGetIntegervRobustANGLE
    TEST_P(RobustClientMemoryTest, GetInteger)
    {
        if (!extensionsPresent())
        {
            return;
        }
    
        // Verify that the robust and regular entry points return the same values
        GLint resultRobust;
        GLsizei length;
        glGetIntegervRobustANGLE(GL_MAX_VERTEX_ATTRIBS, 1, &length, &resultRobust);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(1, length);
    
        GLint resultRegular;
        glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &resultRegular);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(resultRegular, resultRobust);
    
        // Query a dynamic value
        GLint numCompressedFormats;
        glGetIntegervRobustANGLE(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 1, &length, &numCompressedFormats);
        ASSERT_GL_NO_ERROR();
        EXPECT_EQ(1, length);
    
        if (numCompressedFormats > 0)
        {
            std::vector<GLint> resultBuf(numCompressedFormats * 2, 0);
    
            // Test when the bufSize is too low
            glGetIntegervRobustANGLE(GL_COMPRESSED_TEXTURE_FORMATS, numCompressedFormats - 1, &length,
                                     resultBuf.data());
            EXPECT_GL_ERROR(GL_INVALID_OPERATION);
            EXPECT_TRUE(std::all_of(resultBuf.begin(), resultBuf.end(),
                                    [](GLint value) { return value == 0; }));
    
            // Make sure the GL doesn't touch the end of the buffer
            glGetIntegervRobustANGLE(GL_COMPRESSED_TEXTURE_FORMATS,
                                     static_cast<GLsizei>(resultBuf.size()), &length, resultBuf.data());
            EXPECT_GL_NO_ERROR();
            EXPECT_EQ(numCompressedFormats, length);
            EXPECT_TRUE(std::none_of(resultBuf.begin(), resultBuf.begin() + length,
                                     [](GLint value) { return value == 0; }));
            EXPECT_TRUE(std::all_of(resultBuf.begin() + length, resultBuf.end(),
                                    [](GLint value) { return value == 0; }));
        }
    
        // Test with null length
        glGetIntegervRobustANGLE(GL_MAX_VARYING_VECTORS, 1, nullptr, &resultRobust);
        EXPECT_GL_NO_ERROR();
    
        glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 1, nullptr, &resultRobust);
        EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
        GLint maxViewportDims[2];
        glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 2, nullptr, maxViewportDims);
        EXPECT_GL_NO_ERROR();
    }
    
    // Test basic usage and validation of glTexImage2DRobustANGLE and glTexSubImage2DRobustANGLE
    TEST_P(RobustClientMemoryTest, TexImage2D)
    {
        if (!extensionsPresent())
        {
            return;
        }
        GLTexture tex;
        glBindTexture(GL_TEXTURE_2D, tex.get());
    
        GLsizei dataDimension = 1024;
        std::vector<GLubyte> rgbaData(dataDimension * dataDimension * 4);
    
        // Test the regular case
        glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA,
                                GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
                                rgbaData.data());
        EXPECT_GL_NO_ERROR();
    
        glTexSubImage2DRobustANGLE(GL_TEXTURE_2D, 0, 0, 0, dataDimension, dataDimension, GL_RGBA,
                                   GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
                                   rgbaData.data());
        EXPECT_GL_NO_ERROR();
    
        // Test with a data size that is too small
        glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA,
                                GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()) / 2,
                                rgbaData.data());
        EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
        glTexSubImage2DRobustANGLE(GL_TEXTURE_2D, 0, 0, 0, dataDimension, dataDimension, GL_RGBA,
                                   GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()) / 2,
                                   rgbaData.data());
        EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
        if (getClientMajorVersion() >= 3)
        {
            // Set an unpack parameter that would cause the driver to read past the end of the buffer
            glPixelStorei(GL_UNPACK_ROW_LENGTH, dataDimension + 1);
            glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA,
                                    GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
                                    rgbaData.data());
            EXPECT_GL_ERROR(GL_INVALID_OPERATION);
        }
    }
    
    // Test basic usage and validation of glReadPixelsRobustANGLE
    TEST_P(RobustClientMemoryTest, ReadPixels)
    {
        if (!extensionsPresent())
        {
            return;
        }
    
        // TODO(ynovikov): Looks like a driver bug on Intel HD 530 http://anglebug.com/1877
        if (IsLinux() && IsIntel() && IsDesktopOpenGL())
        {
            std::cout << "Test skipped on Intel OpenGL on Linux." << std::endl;
            return;
        }
    
        GLsizei dataDimension = 16;
        std::vector<GLubyte> rgbaData(dataDimension * dataDimension * 4);
    
        // Test the regular case
        GLsizei length = 0;
        GLsizei width  = 0;
        GLsizei height = 0;
        glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE,
                                static_cast<GLsizei>(rgbaData.size()), &length, &width, &height,
                                rgbaData.data());
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(static_cast<GLsizei>(rgbaData.size()), length);
        EXPECT_EQ(dataDimension, width);
        EXPECT_EQ(dataDimension, height);
    
        // Test a case that would be partially clipped
        glReadPixelsRobustANGLE(-1, kWindowSize - dataDimension + 3, dataDimension, dataDimension,
                                GL_RGBA, GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
                                &length, &width, &height, rgbaData.data());
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(static_cast<GLsizei>(rgbaData.size()), length);
        EXPECT_EQ(dataDimension - 1, width);
        EXPECT_EQ(dataDimension - 3, height);
    
        // Test with a data size that is too small
        glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE,
                                static_cast<GLsizei>(rgbaData.size()) - 1, &length, nullptr, nullptr,
                                rgbaData.data());
        EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
        if (getClientMajorVersion() >= 3)
        {
            // Set a pack parameter that would cause the driver to write past the end of the buffer
            glPixelStorei(GL_PACK_ROW_LENGTH, dataDimension + 1);
            glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE,
                                    static_cast<GLsizei>(rgbaData.size()), &length, nullptr, nullptr,
                                    rgbaData.data());
            EXPECT_GL_ERROR(GL_INVALID_OPERATION);
        }
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST(RobustClientMemoryTest,
                           ES2_D3D9(),
                           ES2_D3D11(),
                           ES3_D3D11(),
                           ES2_D3D11_FL9_3(),
                           ES2_OPENGL(),
                           ES3_OPENGL(),
                           ES2_OPENGLES(),
                           ES3_OPENGLES());
    
    }  // namespace