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kc3-lang/angle/src/tests/gl_tests/TextureMultisampleTest.cpp

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  • Author : JiangYizhou
    Date : 2017-03-29 14:56:01
    Hash : 34bc315d
    Message : ES31: Implement multisampled Textures for D3D part. Implement TexStorage2DMultisample api for d3d part. BUG=angleproject:1590 TEST=angle_end2end_tests --gtest_filter=TextureMultisampleTest* TEST=angle_deqp_gles31_tests --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.fbo_* Change-Id: Icbfba45b9c2965af02b54dd4060b7b49970cb74b Reviewed-on: https://chromium-review.googlesource.com/457161 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/gl_tests/TextureMultisampleTest.cpp
  • //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureMultisampleTest: Tests of multisampled texture
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    using namespace angle;
    
    namespace
    {
    
    class TextureMultisampleTest : public ANGLETest
    {
      protected:
        TextureMultisampleTest()
        {
            setWindowWidth(64);
            setWindowHeight(64);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        void SetUp() override
        {
            ANGLETest::SetUp();
    
            glGenFramebuffers(1, &mFramebuffer);
            glGenTextures(1, &mTexture);
    
            ASSERT_GL_NO_ERROR();
        }
    
        void TearDown() override
        {
            glDeleteFramebuffers(1, &mFramebuffer);
            mFramebuffer = 0;
            glDeleteTextures(1, &mTexture);
            mTexture = 0;
    
            ANGLETest::TearDown();
        }
    
        GLuint mFramebuffer = 0;
        GLuint mTexture     = 0;
    };
    
    class TextureMultisampleTestES31 : public TextureMultisampleTest
    {
      protected:
        TextureMultisampleTestES31() : TextureMultisampleTest() {}
    };
    
    // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in
    // GetInternalformativ.
    TEST_P(TextureMultisampleTest, MultisampleTargetGetInternalFormativBase)
    {
        GLint maxSamples = 0;
        glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples);
        if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
        {
            ASSERT_GL_ERROR(GL_INVALID_OPERATION);
        }
        else
        {
            ASSERT_GL_NO_ERROR();
        }
    }
    
    // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in
    // FramebufferTexture2D.
    TEST_P(TextureMultisampleTest, MultisampleTargetFramebufferTexture2D)
    {
        GLint samples = 1;
        glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture);
        glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE);
        if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
        {
            ASSERT_GL_ERROR(GL_INVALID_ENUM);
        }
        else
        {
            ASSERT_GL_NO_ERROR();
        }
    
        glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
                               mTexture, 0);
        if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
        {
            ASSERT_GL_ERROR(GL_INVALID_OPERATION);
        }
        else
        {
            ASSERT_GL_NO_ERROR();
        }
    }
    
    // Tests basic functionality of glTexStorage2DMultisample.
    TEST_P(TextureMultisampleTestES31, ValidateTextureStorageMultisampleParameters)
    {
        glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture);
        glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE);
        ASSERT_GL_NO_ERROR();
    
        GLint params = 0;
        glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, &params);
        EXPECT_EQ(1, params);
    
        glTexStorage2DMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE);
        ASSERT_GL_ERROR(GL_INVALID_ENUM);
    
        glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE);
        ASSERT_GL_ERROR(GL_INVALID_VALUE);
    
        GLint maxSize = 0;
        glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
        glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE);
        ASSERT_GL_ERROR(GL_INVALID_VALUE);
    
        GLint maxSamples = 0;
        glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples);
        glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE);
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
    
        glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE);
        ASSERT_GL_ERROR(GL_INVALID_VALUE);
    
        glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA, 0, 0, GL_FALSE);
        ASSERT_GL_ERROR(GL_INVALID_VALUE);
    
        glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
        glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE);
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
    }
    
    ANGLE_INSTANTIATE_TEST(TextureMultisampleTest,
                           ES31_D3D11(),
                           ES3_OPENGL(),
                           ES3_OPENGLES(),
                           ES31_OPENGL(),
                           ES31_OPENGLES());
    ANGLE_INSTANTIATE_TEST(TextureMultisampleTestES31, ES31_D3D11(), ES31_OPENGL(), ES31_OPENGLES());
    }