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  • Hash : e72cc71b
    Author : Shahbaz Youssefi
    Date : 2024-12-13T11:59:29

    Vulkan: Remove framebuffer fetch from shader if unused
    
    Some application shaders may use `inout` variables to simplify shader
    generation (presumably), but in the end don't actually ever read from
    those variables.
    
    This change tries to detect some very simple but common cases where it's
    clear that the shader completely overwrites the variable without reading
    from it and turns `inout` into `out`.  When coherent framebuffer fetch
    emulation kicks in, these shaders would no longer cause unnecessary
    barriers.
    
    Bug: angleproject:377923479
    Change-Id: I0970b72f551b24409337a375cf97aa63bb511fb5
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6094425
    Reviewed-by: Charlie Lao <cclao@google.com>
    Commit-Queue: Roman Lavrov <romanl@google.com>
    Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Roman Lavrov <romanl@google.com>
    

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