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kc3-lang/angle/src/libGLESv2/Texture.cpp

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  • Author : Jamie Madill
    Date : 2013-07-19 16:36:58
    Hash : f898990d
    Message : Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill

  • src/libGLESv2/Texture.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Texture.cpp: Implements the gl::Texture class and its derived classes
    // Texture2D and TextureCubeMap. Implements GL texture objects and related
    // functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
    
    #include "libGLESv2/Texture.h"
    
    #include "libGLESv2/main.h"
    #include "common/mathutil.h"
    #include "common/utilities.h"
    #include "libGLESv2/formatutils.h"
    #include "libGLESv2/renderer/Blit9.h"
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/renderer/Image.h"
    #include "libGLESv2/renderer/Renderer.h"
    #include "libGLESv2/renderer/TextureStorage.h"
    #include "libEGL/Surface.h"
    
    namespace gl
    {
    
    bool IsMipmapFiltered(const SamplerState &samplerState)
    {
        switch (samplerState.minFilter)
        {
          case GL_NEAREST:
          case GL_LINEAR:
            return false;
          case GL_NEAREST_MIPMAP_NEAREST:
          case GL_LINEAR_MIPMAP_NEAREST:
          case GL_NEAREST_MIPMAP_LINEAR:
          case GL_LINEAR_MIPMAP_LINEAR:
            return true;
          default: UNREACHABLE();
            return false;
        }
    }
    
    Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
    {
        mRenderer = renderer;
    
        mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
        mSamplerState.magFilter = GL_LINEAR;
        mSamplerState.wrapS = GL_REPEAT;
        mSamplerState.wrapT = GL_REPEAT;
        mSamplerState.wrapR = GL_REPEAT;
        mSamplerState.maxAnisotropy = 1.0f;
        mSamplerState.lodOffset = 0;
        mSamplerState.compareMode = GL_NONE;
        mSamplerState.compareFunc = GL_LEQUAL;
        mUsage = GL_NONE;
    
        mDirtyImages = true;
    
        mImmutable = false;
    }
    
    Texture::~Texture()
    {
    }
    
    // Returns true on successful filter state update (valid enum parameter)
    bool Texture::setMinFilter(GLenum filter)
    {
        switch (filter)
        {
          case GL_NEAREST:
          case GL_LINEAR:
          case GL_NEAREST_MIPMAP_NEAREST:
          case GL_LINEAR_MIPMAP_NEAREST:
          case GL_NEAREST_MIPMAP_LINEAR:
          case GL_LINEAR_MIPMAP_LINEAR:
            mSamplerState.minFilter = filter;
            return true;
          default:
            return false;
        }
    }
    
    // Returns true on successful filter state update (valid enum parameter)
    bool Texture::setMagFilter(GLenum filter)
    {
        switch (filter)
        {
          case GL_NEAREST:
          case GL_LINEAR:
            mSamplerState.magFilter = filter;
            return true;
          default:
            return false;
        }
    }
    
    // Returns true on successful wrap state update (valid enum parameter)
    bool Texture::setWrapS(GLenum wrap)
    {
        switch (wrap)
        {
          case GL_REPEAT:
          case GL_CLAMP_TO_EDGE:
          case GL_MIRRORED_REPEAT:
            mSamplerState.wrapS = wrap;
            return true;
          default:
            return false;
        }
    }
    
    // Returns true on successful wrap state update (valid enum parameter)
    bool Texture::setWrapT(GLenum wrap)
    {
        switch (wrap)
        {
          case GL_REPEAT:
          case GL_CLAMP_TO_EDGE:
          case GL_MIRRORED_REPEAT:
            mSamplerState.wrapT = wrap;
            return true;
          default:
            return false;
        }
    }
    
    // Returns true on successful wrap state update (valid enum parameter)
    bool Texture::setWrapR(GLenum wrap)
    {
        switch (wrap)
        {
          case GL_REPEAT:
          case GL_CLAMP_TO_EDGE:
          case GL_MIRRORED_REPEAT:
            mSamplerState.wrapR = wrap;
            return true;
          default:
            return false;
        }
    }
    
    // Returns true on successful max anisotropy update (valid anisotropy value)
    bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
    {
        textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
        if (textureMaxAnisotropy < 1.0f)
        {
            return false;
        }
    
        mSamplerState.maxAnisotropy = textureMaxAnisotropy;
    
        return true;
    }
    
    bool Texture::setCompareMode(GLenum mode)
    {
        // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
        switch (mode)
        {
          case GL_NONE:
          case GL_COMPARE_REF_TO_TEXTURE:
            mSamplerState.compareMode = mode;
            return true;
          default:
            return false;
        }
    }
    
    bool Texture::setCompareFunc(GLenum func)
    {
        // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
        switch (func)
        {
          case GL_LEQUAL:
          case GL_GEQUAL:
          case GL_LESS:
          case GL_GREATER:
          case GL_EQUAL:
          case GL_NOTEQUAL:
          case GL_ALWAYS:
          case GL_NEVER:
            mSamplerState.compareFunc = func;
            return true;
          default:
            return false;
        }
    }
    
    // Returns true on successful usage state update (valid enum parameter)
    bool Texture::setUsage(GLenum usage)
    {
        switch (usage)
        {
          case GL_NONE:
          case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
            mUsage = usage;
            return true;
          default:
            return false;
        }
    }
    
    GLenum Texture::getMinFilter() const
    {
        return mSamplerState.minFilter;
    }
    
    GLenum Texture::getMagFilter() const
    {
        return mSamplerState.magFilter;
    }
    
    GLenum Texture::getWrapS() const
    {
        return mSamplerState.wrapS;
    }
    
    GLenum Texture::getWrapT() const
    {
        return mSamplerState.wrapT;
    }
    
    GLenum Texture::getWrapR() const
    {
        return mSamplerState.wrapR;
    }
    
    float Texture::getMaxAnisotropy() const
    {
        return mSamplerState.maxAnisotropy;
    }
    
    int Texture::getLodOffset()
    {
        rx::TextureStorageInterface *texture = getStorage(false);
        return texture ? texture->getLodOffset() : 0;
    }
    
    void Texture::getSamplerState(SamplerState *sampler)
    {
        *sampler = mSamplerState;
        sampler->lodOffset = getLodOffset();
    }
    
    GLenum Texture::getUsage() const
    {
        return mUsage;
    }
    
    void Texture::setImage(GLint unpackAlignment, GLenum type, const void *pixels, rx::Image *image)
    {
        if (pixels != NULL)
        {
            image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpackAlignment, type, pixels);
            mDirtyImages = true;
        }
    }
    
    void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
    {
        if (pixels != NULL)
        {
            image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
            mDirtyImages = true;
        }
    }
    
    bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                           GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
    {
        if (pixels != NULL)
        {
            image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpackAlignment, type, pixels);
            mDirtyImages = true;
        }
    
        return true;
    }
    
    bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                                     GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
    {
        if (pixels != NULL)
        {
            image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
            mDirtyImages = true;
        }
    
        return true;
    }
    
    rx::TextureStorageInterface *Texture::getNativeTexture()
    {
        // ensure the underlying texture is created
    
        rx::TextureStorageInterface *storage = getStorage(false);
        if (storage)
        {
            updateTexture();
        }
    
        return storage;
    }
    
    bool Texture::hasDirtyImages() const
    {
        return mDirtyImages;
    }
    
    void Texture::resetDirty()
    {
        mDirtyImages = false;
    }
    
    unsigned int Texture::getTextureSerial()
    {
        rx::TextureStorageInterface *texture = getStorage(false);
        return texture ? texture->getTextureSerial() : 0;
    }
    
    unsigned int Texture::getRenderTargetSerial(GLenum target)
    {
        rx::TextureStorageInterface *texture = getStorage(true);
        return texture ? texture->getRenderTargetSerial(target) : 0;
    }
    
    bool Texture::isImmutable() const
    {
        return mImmutable;
    }
    
    GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
    {
        // NPOT checks are not required in ES 3.0, NPOT texture support is assumed.
        return 0;   // Maximum number of levels
    }
    
    GLint Texture::creationLevels(GLsizei width, GLsizei height) const
    {
        if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
        {
            return 0;   // Maximum number of levels
        }
        else
        {
            // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
            return 1;
        }
    }
    
    GLint Texture::creationLevels(GLsizei size) const
    {
        return creationLevels(size, size);
    }
    
    Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
    {
        mTexStorage = NULL;
        mSurface = NULL;
        mColorbufferProxy = NULL;
        mProxyRefs = 0;
    
        for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
        {
            mImageArray[i] = renderer->createImage();
        }
    }
    
    Texture2D::~Texture2D()
    {
        mColorbufferProxy = NULL;
    
        delete mTexStorage;
        mTexStorage = NULL;
        
        if (mSurface)
        {
            mSurface->setBoundTexture(NULL);
            mSurface = NULL;
        }
    
        for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
        {
            delete mImageArray[i];
        }
    }
    
    // We need to maintain a count of references to renderbuffers acting as 
    // proxies for this texture, so that we do not attempt to use a pointer 
    // to a renderbuffer proxy which has been deleted.
    void Texture2D::addProxyRef(const Renderbuffer *proxy)
    {
        mProxyRefs++;
    }
    
    void Texture2D::releaseProxy(const Renderbuffer *proxy)
    {
        if (mProxyRefs > 0)
            mProxyRefs--;
    
        if (mProxyRefs == 0)
            mColorbufferProxy = NULL;
    }
    
    GLenum Texture2D::getTarget() const
    {
        return GL_TEXTURE_2D;
    }
    
    GLsizei Texture2D::getWidth(GLint level) const
    {
        if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
            return mImageArray[level]->getWidth();
        else
            return 0;
    }
    
    GLsizei Texture2D::getHeight(GLint level) const
    {
        if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
            return mImageArray[level]->getHeight();
        else
            return 0;
    }
    
    GLenum Texture2D::getInternalFormat(GLint level) const
    {
        if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
            return mImageArray[level]->getInternalFormat();
        else
            return GL_NONE;
    }
    
    GLenum Texture2D::getActualFormat(GLint level) const
    {
        if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
            return mImageArray[level]->getActualFormat();
        else
            return D3DFMT_UNKNOWN;
    }
    
    void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
    {
        releaseTexImage();
    
        // If there currently is a corresponding storage texture image, it has these parameters
        const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
        const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
        const int storageFormat = mImageArray[0]->getInternalFormat();
    
        mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
    
        if (mTexStorage)
        {
            const int storageLevels = mTexStorage->levelCount();
            
            if ((level >= storageLevels && storageLevels != 0) ||
                width != storageWidth ||
                height != storageHeight ||
                internalformat != storageFormat)   // Discard mismatched storage
            {
                for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
                {
                    mImageArray[i]->markDirty();
                }
    
                delete mTexStorage;
                mTexStorage = NULL;
                mDirtyImages = true;
            }
        }
    }
    
    void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        GLuint clientVersion = mRenderer->getCurrentClientVersion();
        GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
                                                                                         : GetSizedInternalFormat(format, type, clientVersion);
        redefineImage(level, sizedInternalFormat, width, height);
    
        Texture::setImage(unpackAlignment, type, pixels, mImageArray[level]);
    }
    
    void Texture2D::bindTexImage(egl::Surface *surface)
    {
        releaseTexImage();
    
        GLint internalformat = surface->getFormat();
    
        mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
    
        delete mTexStorage;
        mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
    
        mDirtyImages = true;
        mSurface = surface;
        mSurface->setBoundTexture(this);
    }
    
    void Texture2D::releaseTexImage()
    {
        if (mSurface)
        {
            mSurface->setBoundTexture(NULL);
            mSurface = NULL;
    
            if (mTexStorage)
            {
                delete mTexStorage;
                mTexStorage = NULL;
            }
    
            for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
            {
                mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
            }
        }
    }
    
    void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
    {
        // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
        redefineImage(level, format, width, height);
    
        Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
    }
    
    void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
    {
        if (level < levelCount())
        {
            rx::Image *image = mImageArray[level];
            if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
            {
                image->markClean();
            }
        }
    }
    
    void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpackAlignment, pixels, mImageArray[level]))
        {
            commitRect(level, xoffset, yoffset, width, height);
        }
    }
    
    void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
    {
        if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
        {
            commitRect(level, xoffset, yoffset, width, height);
        }
    }
    
    void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
    {
        GLuint clientVersion = mRenderer->getCurrentClientVersion();
        GLint sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
                                                                                 : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
        redefineImage(level, sizedInternalFormat, width, height);
    
        if (!mImageArray[level]->isRenderableFormat())
        {
            mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
            mDirtyImages = true;
        }
        else
        {
            if (!mTexStorage || !mTexStorage->isRenderTarget())
            {
                convertToRenderTarget();
            }
            
            mImageArray[level]->markClean();
    
            if (width != 0 && height != 0 && level < levelCount())
            {
                gl::Rectangle sourceRect;
                sourceRect.x = x;
                sourceRect.width = width;
                sourceRect.y = y;
                sourceRect.height = height;
    
                mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
            }
        }
    }
    
    void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
    {
        if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight() || zoffset != 0)
        {
            return gl::error(GL_INVALID_VALUE);
        }
    
        // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
        // the current level we're copying to is defined (with appropriate format, width & height)
        bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
    
        if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
        {
            mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
            mDirtyImages = true;
        }
        else
        {
            if (!mTexStorage || !mTexStorage->isRenderTarget())
            {
                convertToRenderTarget();
            }
            
            if (level < levelCount())
            {
                updateTextureLevel(level);
    
                GLuint clientVersion = mRenderer->getCurrentClientVersion();
    
                gl::Rectangle sourceRect;
                sourceRect.x = x;
                sourceRect.width = width;
                sourceRect.y = y;
                sourceRect.height = height;
    
                mRenderer->copyImage(source, sourceRect,
                                     gl::GetFormat(mImageArray[0]->getInternalFormat(), clientVersion),
                                     xoffset, yoffset, mTexStorage, level);
            }
        }
    }
    
    void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    {
        delete mTexStorage;
        mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
        mImmutable = true;
    
        for (int level = 0; level < levels; level++)
        {
            mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, true);
            width = std::max(1, width >> 1);
            height = std::max(1, height >> 1);
        }
    
        for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
        {
            mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
        }
    
        if (mTexStorage->isManaged())
        {
            int levels = levelCount();
    
            for (int level = 0; level < levels; level++)
            {
                mImageArray[level]->setManagedSurface(mTexStorage, level);
            }
        }
    }
    
    // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
    bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const
    {
        GLsizei width = mImageArray[0]->getWidth();
        GLsizei height = mImageArray[0]->getHeight();
    
        if (width <= 0 || height <= 0)
        {
            return false;
        }
    
        if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
        {
            if (samplerState.magFilter != GL_NEAREST ||
                (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
            {
                return false;
            }
        }
    
        bool npotSupport = mRenderer->getNonPower2TextureSupport();
    
        if (!npotSupport)
        {
            if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
                (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
            {
                return false;
            }
        }
    
        if (IsMipmapFiltered(samplerState))
        {
            if (!npotSupport)
            {
                if (!isPow2(width) || !isPow2(height))
                {
                    return false;
                }
            }
    
            if (!isMipmapComplete())
            {
                return false;
            }
        }
    
        // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
        // The internalformat specified for the texture arrays is a sized internal depth or
        // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
        // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
        // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
        if (gl::GetDepthBits(getInternalFormat(0), mRenderer->getCurrentClientVersion()) > 0)
        {
            if (mSamplerState.compareMode == GL_NONE)
            {
                if ((mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
                    mSamplerState.magFilter != GL_NEAREST)
                {
                    return false;
                }
            }
        }
    
        return true;
    }
    
    // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
    bool Texture2D::isMipmapComplete() const
    {
        GLsizei width = mImageArray[0]->getWidth();
        GLsizei height = mImageArray[0]->getHeight();
    
        int q = log2(std::max(width, height));
    
        for (int level = 0; level <= q; level++)
        {
            if (!isLevelComplete(level))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool Texture2D::isLevelComplete(int level) const
    {
        if (isImmutable())
        {
            return true;
        }
    
        const rx::Image *baseImage = mImageArray[0];
        GLsizei width = baseImage->getWidth();
        GLsizei height = baseImage->getHeight();
    
        if (width <= 0 || height <= 0)
        {
            return false;
        }
    
        // The base image level is complete if the width and height are positive
        if (level == 0)
        {
            return true;
        }
    
        ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
        rx::Image *image = mImageArray[level];
    
        if (image->getInternalFormat() != baseImage->getInternalFormat())
        {
            return false;
        }
    
        if (image->getWidth() != std::max(1, width >> level))
        {
            return false;
        }
    
        if (image->getHeight() != std::max(1, height >> level))
        {
            return false;
        }
    
        return true;
    }
    
    bool Texture2D::isCompressed(GLint level) const
    {
        return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
    }
    
    bool Texture2D::isDepth(GLint level) const
    {
        return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
    }
    
    // Constructs a native texture resource from the texture images
    void Texture2D::createTexture()
    {
        GLsizei width = mImageArray[0]->getWidth();
        GLsizei height = mImageArray[0]->getHeight();
    
        if (!(width > 0 && height > 0))
            return; // do not attempt to create native textures for nonexistant data
    
        GLint levels = creationLevels(width, height);
        GLenum internalformat = mImageArray[0]->getInternalFormat();
    
        delete mTexStorage;
        mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
        
        if (mTexStorage->isManaged())
        {
            int levels = levelCount();
    
            for (int level = 0; level < levels; level++)
            {
                mImageArray[level]->setManagedSurface(mTexStorage, level);
            }
        }
    
        mDirtyImages = true;
    }
    
    void Texture2D::updateTexture()
    {
        int levels = (isMipmapComplete() ? levelCount() : 1);
    
        for (int level = 0; level < levels; level++)
        {
            updateTextureLevel(level);
        }
    }
    
    void Texture2D::updateTextureLevel(int level)
    {
        ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
        rx::Image *image = mImageArray[level];
    
        if (image->isDirty())
        {
            commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
        }
    }
    
    void Texture2D::convertToRenderTarget()
    {
        rx::TextureStorageInterface2D *newTexStorage = NULL;
    
        if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
        {
            GLsizei width = mImageArray[0]->getWidth();
            GLsizei height = mImageArray[0]->getHeight();
            GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
            GLenum internalformat = mImageArray[0]->getInternalFormat();
    
            newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
    
            if (mTexStorage != NULL)
            {
                if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
                {   
                    delete newTexStorage;
                    return gl::error(GL_OUT_OF_MEMORY);
                }
            }
        }
    
        delete mTexStorage;
        mTexStorage = newTexStorage;
    
        mDirtyImages = true;
    }
    
    void Texture2D::generateMipmaps()
    {
        if (!mRenderer->getNonPower2TextureSupport())
        {
            if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
            {
                return gl::error(GL_INVALID_OPERATION);
            }
        }
    
        // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
        unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
        for (unsigned int i = 1; i <= q; i++)
        {
            redefineImage(i, mImageArray[0]->getInternalFormat(),
                          std::max(mImageArray[0]->getWidth() >> i, 1),
                          std::max(mImageArray[0]->getHeight() >> i, 1));
        }
    
        if (mTexStorage && mTexStorage->isRenderTarget())
        {
            for (unsigned int i = 1; i <= q; i++)
            {
                mTexStorage->generateMipmap(i);
    
                mImageArray[i]->markClean();
            }
        }
        else
        {
            for (unsigned int i = 1; i <= q; i++)
            {
                mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
            }
        }
    }
    
    Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
    {
        if (target != GL_TEXTURE_2D)
        {
            return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
        }
    
        if (mColorbufferProxy == NULL)
        {
            mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
        }
    
        return mColorbufferProxy;
    }
    
    rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
    {
        ASSERT(target == GL_TEXTURE_2D);
    
        // ensure the underlying texture is created
        if (getStorage(true) == NULL)
        {
            return NULL;
        }
    
        updateTexture();
        
        // ensure this is NOT a depth texture
        if (isDepth(0))
        {
            return NULL;
        }
    
        return mTexStorage->getRenderTarget();
    }
    
    rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
    {
        ASSERT(target == GL_TEXTURE_2D);
    
        // ensure the underlying texture is created
        if (getStorage(true) == NULL)
        {
            return NULL;
        }
    
        updateTexture();
    
        // ensure this is actually a depth texture
        if (!isDepth(0))
        {
            return NULL;
        }
        return mTexStorage->getRenderTarget();
    }
    
    int Texture2D::levelCount()
    {
        return mTexStorage ? mTexStorage->levelCount() : 0;
    }
    
    rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
    {
        if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
        {
            if (renderTarget)
            {
                convertToRenderTarget();
            }
            else
            {
                createTexture();
            }
        }
    
        return mTexStorage;
    }
    
    TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
    {
        mTexStorage = NULL;
        for (int i = 0; i < 6; i++)
        {
            mFaceProxies[i] = NULL;
            mFaceProxyRefs[i] = 0;
    
            for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
            {
                mImageArray[i][j] = renderer->createImage();
            }
        }
    }
    
    TextureCubeMap::~TextureCubeMap()
    {
        for (int i = 0; i < 6; i++)
        {
            mFaceProxies[i] = NULL;
    
            for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
            {
                delete mImageArray[i][j];
            }
        }
    
        delete mTexStorage;
        mTexStorage = NULL;
    }
    
    // We need to maintain a count of references to renderbuffers acting as 
    // proxies for this texture, so that the texture is not deleted while 
    // proxy references still exist. If the reference count drops to zero,
    // we set our proxy pointer NULL, so that a new attempt at referencing
    // will cause recreation.
    void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
    {
        for (int i = 0; i < 6; i++)
        {
            if (mFaceProxies[i] == proxy)
                mFaceProxyRefs[i]++;
        }
    }
    
    void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
    {
        for (int i = 0; i < 6; i++)
        {
            if (mFaceProxies[i] == proxy)
            {
                if (mFaceProxyRefs[i] > 0)
                    mFaceProxyRefs[i]--;
    
                if (mFaceProxyRefs[i] == 0)
                    mFaceProxies[i] = NULL;
            }
        }
    }
    
    GLenum TextureCubeMap::getTarget() const
    {
        return GL_TEXTURE_CUBE_MAP;
    }
    
    GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
    {
        if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
            return mImageArray[faceIndex(target)][level]->getWidth();
        else
            return 0;
    }
    
    GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
    {
        if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
            return mImageArray[faceIndex(target)][level]->getHeight();
        else
            return 0;
    }
    
    GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
    {
        if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
            return mImageArray[faceIndex(target)][level]->getInternalFormat();
        else
            return GL_NONE;
    }
    
    GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
    {
        if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
            return mImageArray[faceIndex(target)][level]->getActualFormat();
        else
            return D3DFMT_UNKNOWN;
    }
    
    void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        setImage(0, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
    }
    
    void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        setImage(1, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
    }
    
    void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        setImage(2, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
    }
    
    void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        setImage(3, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
    }
    
    void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        setImage(4, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
    }
    
    void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        setImage(5, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
    }
    
    void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
    {
        // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
        redefineImage(faceIndex(face), level, format, width, height);
    
        Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
    }
    
    void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
    {
        if (level < levelCount())
        {
            rx::Image *image = mImageArray[face][level];
            if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
                image->markClean();
        }
    }
    
    void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
        {
            commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
        }
    }
    
    void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
    {
        if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
        {
            commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
        }
    }
    
    // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
    bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const
    {
        int size = mImageArray[0][0]->getWidth();
    
        bool mipmapping = IsMipmapFiltered(samplerState);
    
        if (!IsTextureFilteringSupported(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0), mRenderer))
        {
            if (samplerState.magFilter != GL_NEAREST ||
                (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
            {
                return false;
            }
        }
    
        if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
        {
            if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
            {
                return false;
            }
        }
    
        if (!mipmapping)
        {
            if (!isCubeComplete())
            {
                return false;
            }
        }
        else
        {
            if (!isMipmapCubeComplete())   // Also tests for isCubeComplete()
            {
                return false;
            }
        }
    
        return true;
    }
    
    // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
    bool TextureCubeMap::isCubeComplete() const
    {
        if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
        {
            return false;
        }
    
        for (unsigned int face = 1; face < 6; face++)
        {
            if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
                mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
                mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool TextureCubeMap::isMipmapCubeComplete() const
    {
        if (isImmutable())
        {
            return true;
        }
    
        if (!isCubeComplete())
        {
            return false;
        }
    
        GLsizei size = mImageArray[0][0]->getWidth();
        int q = log2(size);
    
        for (int face = 0; face < 6; face++)
        {
            for (int level = 1; level <= q; level++)
            {
                if (!isFaceLevelComplete(face, level))
                {
                    return false;
                }
            }
        }
    
        return true;
    }
    
    bool TextureCubeMap::isFaceLevelComplete(int face, int level) const
    {
        ASSERT(level >= 0 && face < 6 && level < (int)ArraySize(mImageArray[face]) && mImageArray[face][level] != NULL);
    
        if (isImmutable())
        {
            return true;
        }
    
        const rx::Image *baseImage = mImageArray[face][0];
        GLsizei size = baseImage->getWidth();
    
        if (size <= 0)
        {
            return false;
        }
    
        // The base image level is complete if the width and height are positive
        if (level == 0)
        {
            return true;
        }
    
        rx::Image *image = mImageArray[face][level];
    
        if (image->getInternalFormat() != baseImage->getInternalFormat())
        {
            return false;
        }
    
        if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
        {
            return false;
        }
    
        return true;
    }
    
    bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
    {
        return IsFormatCompressed(getInternalFormat(target, level), mRenderer->getCurrentClientVersion());
    }
    
    // Constructs a native texture resource from the texture images, or returns an existing one
    void TextureCubeMap::createTexture()
    {
        GLsizei size = mImageArray[0][0]->getWidth();
    
        if (!(size > 0))
            return; // do not attempt to create native textures for nonexistant data
    
        GLint levels = creationLevels(size);
        GLenum internalformat = mImageArray[0][0]->getInternalFormat();
    
        delete mTexStorage;
        mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
    
        if (mTexStorage->isManaged())
        {
            int levels = levelCount();
    
            for (int face = 0; face < 6; face++)
            {
                for (int level = 0; level < levels; level++)
                {
                    mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
                }
            }
        }
    
        mDirtyImages = true;
    }
    
    void TextureCubeMap::updateTexture()
    {
        int levels = (isMipmapCubeComplete() ? levelCount() : 1);
    
        for (int face = 0; face < 6; face++)
        {
            for (int level = 0; level < levels; level++)
            {
                updateTextureFaceLevel(face, level);
            }
        }
    }
    
    void TextureCubeMap::updateTextureFaceLevel(int face, int level)
    {
        ASSERT(level >= 0 && face < 6 && level < (int)ArraySize(mImageArray[face]) && mImageArray[face][level] != NULL);
        rx::Image *image = mImageArray[face][level];
    
        if (image->isDirty())
        {
            commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
        }
    }
    
    void TextureCubeMap::convertToRenderTarget()
    {
        rx::TextureStorageInterfaceCube *newTexStorage = NULL;
    
        if (mImageArray[0][0]->getWidth() != 0)
        {
            GLsizei size = mImageArray[0][0]->getWidth();
            GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
            GLenum internalformat = mImageArray[0][0]->getInternalFormat();
    
            newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
    
            if (mTexStorage != NULL)
            {
                if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
                {
                    delete newTexStorage;
                    return gl::error(GL_OUT_OF_MEMORY);
                }
            }
        }
    
        delete mTexStorage;
        mTexStorage = newTexStorage;
    
        mDirtyImages = true;
    }
    
    void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        GLuint clientVersion = mRenderer->getCurrentClientVersion();
        GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
                                                                                         : GetSizedInternalFormat(format, type, clientVersion);
    
        redefineImage(faceIndex, level, sizedInternalFormat, width, height);
    
        Texture::setImage(unpackAlignment, type, pixels, mImageArray[faceIndex][level]);
    }
    
    unsigned int TextureCubeMap::faceIndex(GLenum face)
    {
        META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
        META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
        META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
        META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
        META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
    
        return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
    }
    
    void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
    {
        // If there currently is a corresponding storage texture image, it has these parameters
        const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level);
        const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level);
        const int storageFormat = mImageArray[0][0]->getInternalFormat();
    
        mImageArray[face][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
    
        if (mTexStorage)
        {
            const int storageLevels = mTexStorage->levelCount();
            
            if ((level >= storageLevels && storageLevels != 0) ||
                width != storageWidth ||
                height != storageHeight ||
                internalformat != storageFormat)   // Discard mismatched storage
            {
                for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
                {
                    for (int f = 0; f < 6; f++)
                    {
                        mImageArray[f][i]->markDirty();
                    }
                }
    
                delete mTexStorage;
                mTexStorage = NULL;
    
                mDirtyImages = true;
            }
        }
    }
    
    void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
    {
        unsigned int faceindex = faceIndex(target);
        GLuint clientVersion = mRenderer->getCurrentClientVersion();
        GLint sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
                                                                                 : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
        redefineImage(faceindex, level, sizedInternalFormat, width, height);
    
        if (!mImageArray[faceindex][level]->isRenderableFormat())
        {
            mImageArray[faceindex][level]->copy(0, 0, 0, x, y, width, height, source);
            mDirtyImages = true;
        }
        else
        {
            if (!mTexStorage || !mTexStorage->isRenderTarget())
            {
                convertToRenderTarget();
            }
            
            mImageArray[faceindex][level]->markClean();
    
            ASSERT(width == height);
    
            if (width > 0 && level < levelCount())
            {
                gl::Rectangle sourceRect;
                sourceRect.x = x;
                sourceRect.width = width;
                sourceRect.y = y;
                sourceRect.height = height;
    
                mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
            }
        }
    }
    
    void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
    {
        GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
    
        if (xoffset + width > size || yoffset + height > size || zoffset != 0)
        {
            return gl::error(GL_INVALID_VALUE);
        }
    
        unsigned int face = faceIndex(target);
    
        // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
        // the current level we're copying to is defined (with appropriate format, width & height)
        bool canCreateRenderTarget = isFaceLevelComplete(face, level) && isFaceLevelComplete(face, 0);
    
        if (!mImageArray[face][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
        {
            mImageArray[face][level]->copy(0, 0, 0, x, y, width, height, source);
            mDirtyImages = true;
        }
        else
        {
            if (!mTexStorage || !mTexStorage->isRenderTarget())
            {
                convertToRenderTarget();
            }
            
            if (level < levelCount())
            {
                updateTextureFaceLevel(face, level);
    
                GLuint clientVersion = mRenderer->getCurrentClientVersion();
    
                gl::Rectangle sourceRect;
                sourceRect.x = x;
                sourceRect.width = width;
                sourceRect.y = y;
                sourceRect.height = height;
    
                mRenderer->copyImage(source, sourceRect, gl::GetFormat(mImageArray[0][0]->getInternalFormat(), clientVersion),
                                     xoffset, yoffset, mTexStorage, target, level);
            }
        }
    }
    
    void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
    {
        delete mTexStorage;
        mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
        mImmutable = true;
    
        for (int level = 0; level < levels; level++)
        {
            for (int face = 0; face < 6; face++)
            {
                mImageArray[face][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, size, size, 1, true);
                size = std::max(1, size >> 1);
            }
        }
    
        for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
        {
            for (int face = 0; face < 6; face++)
            {
                mImageArray[face][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
            }
        }
    
        if (mTexStorage->isManaged())
        {
            int levels = levelCount();
    
            for (int face = 0; face < 6; face++)
            {
                for (int level = 0; level < levels; level++)
                {
                    mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
                }
            }
        }
    }
    
    void TextureCubeMap::generateMipmaps()
    {
        if (!isCubeComplete())
        {
            return gl::error(GL_INVALID_OPERATION);
        }
    
        if (!mRenderer->getNonPower2TextureSupport())
        {
            if (!isPow2(mImageArray[0][0]->getWidth()))
            {
                return gl::error(GL_INVALID_OPERATION);
            }
        }
    
        // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
        unsigned int q = log2(mImageArray[0][0]->getWidth());
        for (unsigned int f = 0; f < 6; f++)
        {
            for (unsigned int i = 1; i <= q; i++)
            {
                redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
                              std::max(mImageArray[f][0]->getWidth() >> i, 1),
                              std::max(mImageArray[f][0]->getWidth() >> i, 1));
            }
        }
    
        if (mTexStorage && mTexStorage->isRenderTarget())
        {
            for (unsigned int f = 0; f < 6; f++)
            {
                for (unsigned int i = 1; i <= q; i++)
                {
                    mTexStorage->generateMipmap(f, i);
    
                    mImageArray[f][i]->markClean();
                }
            }
        }
        else
        {
            for (unsigned int f = 0; f < 6; f++)
            {
                for (unsigned int i = 1; i <= q; i++)
                {
                    mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
                }
            }
        }
    }
    
    Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
    {
        if (!IsCubemapTextureTarget(target))
        {
            return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
        }
    
        unsigned int face = faceIndex(target);
    
        if (mFaceProxies[face] == NULL)
        {
            mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
        }
    
        return mFaceProxies[face];
    }
    
    rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
    {
        ASSERT(IsCubemapTextureTarget(target));
    
        // ensure the underlying texture is created
        if (getStorage(true) == NULL)
        {
            return NULL;
        }
    
        updateTexture();
        
        return mTexStorage->getRenderTarget(target);
    }
    
    int TextureCubeMap::levelCount()
    {
        return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
    }
    
    rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
    {
        if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
        {
            if (renderTarget)
            {
                convertToRenderTarget();
            }
            else
            {
                createTexture();
            }
        }
    
        return mTexStorage;
    }
    
    Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
    {
        mTexStorage = NULL;
        mColorbufferProxy = NULL;
        mProxyRefs = 0;
    
        for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
        {
            mImageArray[i] = renderer->createImage();
        }
    }
    
    Texture3D::~Texture3D()
    {
        mColorbufferProxy = NULL;
    
        delete mTexStorage;
        mTexStorage = NULL;
    
        for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
        {
            delete mImageArray[i];
        }
    }
    
    void Texture3D::addProxyRef(const Renderbuffer *proxy)
    {
        mProxyRefs++;
    }
    
    void Texture3D::releaseProxy(const Renderbuffer *proxy)
    {
        if (mProxyRefs > 0)
            mProxyRefs--;
    
        if (mProxyRefs == 0)
            mColorbufferProxy = NULL;
    }
    
    GLenum Texture3D::getTarget() const
    {
        return GL_TEXTURE_3D;
    }
    
    GLsizei Texture3D::getWidth(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getWidth() : 0;
    }
    
    GLsizei Texture3D::getHeight(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getHeight() : 0;
    }
    
    GLsizei Texture3D::getDepth(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getDepth() : 0;
    }
    
    GLenum Texture3D::getInternalFormat(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getInternalFormat() : GL_NONE;
    }
    
    GLenum Texture3D::getActualFormat(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getActualFormat() : D3DFMT_UNKNOWN;
    }
    
    bool Texture3D::isCompressed(GLint level) const
    {
        return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
    }
    
    bool Texture3D::isDepth(GLint level) const
    {
        return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
    }
    
    void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        GLuint clientVersion = mRenderer->getCurrentClientVersion();
        GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
                                                                                         : GetSizedInternalFormat(format, type, clientVersion);
        redefineImage(level, sizedInternalFormat, width, height, depth);
    
        Texture::setImage(unpackAlignment, type, pixels, mImageArray[level]);
    }
    
    void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
    {
        // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
        redefineImage(level, format, width, height, depth);
    
        Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
    }
    
    void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        if (Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpackAlignment, pixels, mImageArray[level]))
        {
            commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
        }
    }
    
    void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
    {
        if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
        {
            commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
        }
    }
    
    void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
    {
        delete mTexStorage;
        mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, mUsage, width, height, depth);
        mImmutable = true;
    
        for (int level = 0; level < levels; level++)
        {
            mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, true);
            width = std::max(1, width >> 1);
            height = std::max(1, height >> 1);
            depth = std::max(1, depth >> 1);
        }
    
        for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
        {
            mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
        }
    
        if (mTexStorage->isManaged())
        {
            int levels = levelCount();
    
            for (int level = 0; level < levels; level++)
            {
                mImageArray[level]->setManagedSurface(mTexStorage, level);
            }
        }
    }
    
    
    void Texture3D::generateMipmaps()
    {
        // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
        unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
        for (unsigned int i = 1; i <= q; i++)
        {
            redefineImage(i, mImageArray[0]->getInternalFormat(),
                          std::max(mImageArray[0]->getWidth() >> i, 1),
                          std::max(mImageArray[0]->getHeight() >> i, 1),
                          std::max(mImageArray[0]->getDepth() >> i, 1));
        }
    
        if (mTexStorage && mTexStorage->isRenderTarget())
        {
            for (unsigned int i = 1; i <= q; i++)
            {
                mTexStorage->generateMipmap(i);
    
                mImageArray[i]->markClean();
            }
        }
        else
        {
            for (unsigned int i = 1; i <= q; i++)
            {
                mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
            }
        }
    }
    
    void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
    {
        if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight() || zoffset >= mImageArray[level]->getDepth())
        {
            return gl::error(GL_INVALID_VALUE);
        }
    
        // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
        // the current level we're copying to is defined (with appropriate format, width & height)
        bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
    
        if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
        {
            mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
            mDirtyImages = true;
        }
        else
        {
            if (!mTexStorage || !mTexStorage->isRenderTarget())
            {
                convertToRenderTarget();
            }
    
            if (level < levelCount())
            {
                updateTextureLevel(level);
    
                gl::Rectangle sourceRect;
                sourceRect.x = x;
                sourceRect.width = width;
                sourceRect.y = y;
                sourceRect.height = height;
    
                GLuint clientVersion = mRenderer->getCurrentClientVersion();
    
                mRenderer->copyImage(source, sourceRect,
                                     gl::GetFormat(mImageArray[0]->getInternalFormat(), clientVersion),
                                     xoffset, yoffset, zoffset, mTexStorage, level);
            }
        }
    }
    
    bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const
    {
        GLsizei width = mImageArray[0]->getWidth();
        GLsizei height = mImageArray[0]->getHeight();
        GLsizei depth = mImageArray[0]->getDepth();
    
        if (width <= 0 || height <= 0 || depth <= 0)
        {
            return false;
        }
    
        if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
        {
            if (samplerState.magFilter != GL_NEAREST ||
                (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
            {
                return false;
            }
        }
    
        if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
        {
            return false;
        }
    
        return true;
    }
    
    bool Texture3D::isMipmapComplete() const
    {
        GLsizei width = mImageArray[0]->getWidth();
        GLsizei height = mImageArray[0]->getHeight();
        GLsizei depth = mImageArray[0]->getDepth();
    
        int q = log2(std::max(std::max(width, height), depth));
    
        for (int level = 0; level <= q; level++)
        {
            if (!isLevelComplete(level))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool Texture3D::isLevelComplete(int level) const
    {
        ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
    
        if (isImmutable())
        {
            return true;
        }
    
        rx::Image *baseImage = mImageArray[0];
    
        GLsizei width = baseImage->getWidth();
        GLsizei height = baseImage->getHeight();
        GLsizei depth = baseImage->getDepth();
    
        if (width <= 0 || height <= 0 || depth <= 0)
        {
            return false;
        }
    
        if (level == 0)
        {
            return true;
        }
    
        rx::Image *levelImage = mImageArray[level];
    
        if (levelImage->getInternalFormat() != baseImage->getInternalFormat())
        {
            return false;
        }
    
        if (levelImage->getWidth() != std::max(1, width >> level))
        {
            return false;
        }
    
        if (levelImage->getHeight() != std::max(1, height >> level))
        {
            return false;
        }
    
        if (levelImage->getDepth() != std::max(1, depth >> level))
        {
            return false;
        }
    
        return true;
    }
    
    Renderbuffer *Texture3D::getRenderbuffer(GLenum target)
    {
        UNIMPLEMENTED();
        return NULL;
    }
    
    int Texture3D::levelCount()
    {
        return mTexStorage ? mTexStorage->levelCount() : 0;
    }
    
    void Texture3D::createTexture()
    {
        GLsizei width = mImageArray[0]->getWidth();
        GLsizei height = mImageArray[0]->getHeight();
        GLsizei depth = mImageArray[0]->getDepth();
    
        if (!(width > 0 && height > 0 && depth > 0))
            return; // do not attempt to create native textures for nonexistant data
    
        GLint levels = creationLevels(width, height, depth);
        GLenum internalformat = mImageArray[0]->getInternalFormat();
    
        delete mTexStorage;
        mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, mUsage, width, height, depth);
    
        if (mTexStorage->isManaged())
        {
            int levels = levelCount();
    
            for (int level = 0; level < levels; level++)
            {
                mImageArray[level]->setManagedSurface(mTexStorage, level);
            }
        }
    
        mDirtyImages = true;
    }
    
    void Texture3D::updateTexture()
    {
        int levels = (isMipmapComplete() ? levelCount() : 1);
    
        for (int level = 0; level < levels; level++)
        {
            updateTextureLevel(level);
        }
    }
    
    void Texture3D::updateTextureLevel(int level)
    {
        ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
    
        rx::Image *image = mImageArray[level];
    
        if (image->isDirty())
        {
            commitRect(level, 0, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight(), mImageArray[level]->getDepth());
        }
    }
    
    void Texture3D::convertToRenderTarget()
    {
        rx::TextureStorageInterface3D *newTexStorage = NULL;
    
        if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0 && mImageArray[0]->getDepth() != 0)
        {
            GLsizei width = mImageArray[0]->getWidth();
            GLsizei height = mImageArray[0]->getHeight();
            GLsizei depth = mImageArray[0]->getDepth();
            GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height, depth);
            GLenum internalformat = mImageArray[0]->getInternalFormat();
    
            newTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, width, height, depth);
    
            if (mTexStorage != NULL)
            {
                if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
                {
                    delete newTexStorage;
                    return gl::error(GL_OUT_OF_MEMORY);
                }
            }
        }
    
        delete mTexStorage;
        mTexStorage = newTexStorage;
    
        mDirtyImages = true;
    }
    
    rx::RenderTarget *Texture3D::getRenderTarget(GLenum target)
    {
        UNIMPLEMENTED();
        return NULL;
    }
    
    rx::TextureStorageInterface *Texture3D::getStorage(bool renderTarget)
    {
        if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
        {
            if (renderTarget)
            {
                convertToRenderTarget();
            }
            else
            {
                createTexture();
            }
        }
    
        return mTexStorage;
    }
    
    void Texture3D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth)
    {
        // If there currently is a corresponding storage texture image, it has these parameters
        const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
        const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
        const int storageDepth = std::max(1, mImageArray[0]->getDepth() >> level);
        const int storageFormat = mImageArray[0]->getInternalFormat();
    
        mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
    
        if (mTexStorage)
        {
            const int storageLevels = mTexStorage->levelCount();
    
            if ((level >= storageLevels && storageLevels != 0) ||
                width != storageWidth ||
                height != storageHeight ||
                depth != storageDepth ||
                internalformat != storageFormat)   // Discard mismatched storage
            {
                for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
                {
                    mImageArray[i]->markDirty();
                }
    
                delete mTexStorage;
                mTexStorage = NULL;
                mDirtyImages = true;
            }
        }
    }
    
    void Texture3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
    {
        if (level < levelCount())
        {
            rx::Image *image = mImageArray[level];
            if (image->updateSurface(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
            {
                image->markClean();
            }
        }
    }
    
    Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
    {
        mTexStorage = NULL;
        mColorbufferProxy = NULL;
        mProxyRefs = 0;
    
        for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
        {
            mLayerCounts[level] = 0;
            mImageArray[level] = NULL;
        }
    }
    
    Texture2DArray::~Texture2DArray()
    {
        mColorbufferProxy = NULL;
    
        delete mTexStorage;
        mTexStorage = NULL;
        for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
        {
            for (int layer = 0; layer < mLayerCounts[level]; ++layer)
            {
                delete mImageArray[level][layer];
            }
            delete[] mImageArray[level];
        }
    }
    
    void Texture2DArray::addProxyRef(const Renderbuffer *proxy)
    {
        mProxyRefs++;
    }
    
    void Texture2DArray::releaseProxy(const Renderbuffer *proxy)
    {
        if (mProxyRefs > 0)
            mProxyRefs--;
    
        if (mProxyRefs == 0)
            mColorbufferProxy = NULL;
    }
    
    GLenum Texture2DArray::getTarget() const
    {
        return GL_TEXTURE_2D_ARRAY;
    }
    
    GLsizei Texture2DArray::getWidth(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
    }
    
    GLsizei Texture2DArray::getHeight(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
    }
    
    GLsizei Texture2DArray::getDepth(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mLayerCounts[level] : 0;
    }
    
    GLenum Texture2DArray::getInternalFormat(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
    }
    
    GLenum Texture2DArray::getActualFormat(GLint level) const
    {
        return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getActualFormat() : D3DFMT_UNKNOWN;
    }
    
    bool Texture2DArray::isCompressed(GLint level) const
    {
        return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
    }
    
    bool Texture2DArray::isDepth(GLint level) const
    {
        return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
    }
    
    void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        GLuint clientVersion = mRenderer->getCurrentClientVersion();
        GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
                                                                                         : GetSizedInternalFormat(format, type, clientVersion);
        redefineImage(level, sizedInternalFormat, width, height, depth);
    
        GLsizei inputDepthPitch = gl::GetDepthPitch(sizedInternalFormat, type, clientVersion, width, height, unpackAlignment);
    
        for (int i = 0; i < depth; i++)
        {
            const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
            Texture::setImage(unpackAlignment, type, layerPixels, mImageArray[level][i]);
        }
    }
    
    void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
    {
        // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
        redefineImage(level, format, width, height, depth);
    
        GLuint clientVersion = mRenderer->getCurrentClientVersion();
        GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
    
        for (int i = 0; i < depth; i++)
        {
            const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
            Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
        }
    }
    
    void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
    {
        GLint internalformat = getInternalFormat(level);
        GLuint clientVersion =  mRenderer->getCurrentClientVersion();
        GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, width, height, clientVersion, unpackAlignment);
    
        for (int i = 0; i < depth; i++)
        {
            int layer = zoffset + i;
            const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
    
            if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpackAlignment, layerPixels, mImageArray[level][layer]))
            {
                commitRect(level, xoffset, yoffset, layer, width, height);
            }
        }
    }
    
    void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
    {
        GLuint clientVersion = mRenderer->getCurrentClientVersion();
        GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
    
        for (int i = 0; i < depth; i++)
        {
            int layer = zoffset + i;
            const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
    
            if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
            {
                commitRect(level, xoffset, yoffset, layer, width, height);
            }
        }
    }
    
    void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
    {
        delete mTexStorage;
        mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, mUsage, width, height, depth);
        mImmutable = true;
    
        for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
        {
            GLsizei levelWidth = std::max(width >> level, 1);
            GLsizei levelHeight = std::max(width >> level, 1);
    
            // Clear this level
            for (int layer = 0; layer < mLayerCounts[level]; layer++)
            {
                delete mImageArray[level][layer];
            }
            delete[] mImageArray[level];
            mImageArray[level] = NULL;
            mLayerCounts[level] = 0;
    
            if (level < levels)
            {
                // Create new images for this level
                mImageArray[level] = new rx::Image*[depth]();
                mLayerCounts[level] = depth;
    
                for (int layer = 0; layer < mLayerCounts[level]; layer++)
                {
                    mImageArray[level][layer] = mRenderer->createImage();
                    mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth,
                                                        levelHeight, 1, true);
                }
            }
        }
    
        if (mTexStorage->isManaged())
        {
            int levels = levelCount();
    
            for (int level = 0; level < levels; level++)
            {
                for (int layer = 0; layer < mLayerCounts[level]; layer++)
                {
                    mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level);
                }
            }
        }
    }
    
    void Texture2DArray::generateMipmaps()
    {
        // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
        int q = log2(std::max(getWidth(0), getHeight(0)));
        for (int i = 1; i <= q; i++)
        {
            redefineImage(i, getInternalFormat(0), std::max(getWidth(0) >> i, 1), std::max(getHeight(0) >> i, 1), getDepth(0));
        }
    
        if (mTexStorage && mTexStorage->isRenderTarget())
        {
            for (int level = 1; level <= q; level++)
            {
                mTexStorage->generateMipmap(level);
    
                for (int layer = 0; layer < mLayerCounts[level]; layer++)
                {
                    mImageArray[level][layer]->markClean();
                }
            }
        }
        else
        {
            for (int level = 1; level <= q; level++)
            {
                for (int layer = 0; layer < mLayerCounts[level]; layer++)
                {
                    mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
                }
            }
        }
    }
    
    void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
    {
        if (xoffset + width > getWidth(level) || yoffset + height > getHeight(level) || zoffset >= getDepth(level) || getDepth(level) == 0)
        {
            return gl::error(GL_INVALID_VALUE);
        }
    
        // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
        // the current level we're copying to is defined (with appropriate format, width & height)
        bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
    
        if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
        {
            mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
            mDirtyImages = true;
        }
        else
        {
            if (!mTexStorage || !mTexStorage->isRenderTarget())
            {
                convertToRenderTarget();
            }
    
            if (level < levelCount())
            {
                updateTextureLevel(level);
    
                GLuint clientVersion = mRenderer->getCurrentClientVersion();
    
                gl::Rectangle sourceRect;
                sourceRect.x = x;
                sourceRect.width = width;
                sourceRect.y = y;
                sourceRect.height = height;
    
                mRenderer->copyImage(source, sourceRect, gl::GetFormat(getInternalFormat(0), clientVersion),
                                     xoffset, yoffset, zoffset, mTexStorage, level);
            }
        }
    }
    
    bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const
    {
        GLsizei width = getWidth(0);
        GLsizei height = getHeight(0);
        GLsizei depth = getDepth(0);
    
        if (width <= 0 || height <= 0 || depth <= 0)
        {
            return false;
        }
    
        if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
        {
            if (samplerState.magFilter != GL_NEAREST ||
                (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
            {
                return false;
            }
        }
    
        if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
        {
            return false;
        }
    
        return true;
    }
    
    bool Texture2DArray::isMipmapComplete() const
    {
        GLsizei width = getWidth(0);
        GLsizei height = getHeight(0);
    
        int q = log2(std::max(width, height));
    
        for (int level = 1; level <= q; level++)
        {
            if (!isLevelComplete(level))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool Texture2DArray::isLevelComplete(int level) const
    {
        ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
    
        if (isImmutable())
        {
            return true;
        }
    
        GLsizei width = getWidth(0);
        GLsizei height = getHeight(0);
        GLsizei depth = getDepth(0);
    
        if (width <= 0 || height <= 0 || depth <= 0)
        {
            return false;
        }
    
        if (level == 0)
        {
            return true;
        }
    
        if (getInternalFormat(level) != getInternalFormat(0))
        {
            return false;
        }
    
        if (getWidth(level) != std::max(1, width >> level))
        {
            return false;
        }
    
        if (getHeight(level) != std::max(1, height >> level))
        {
            return false;
        }
    
        if (getDepth(level) != depth)
        {
            return false;
        }
    
        return true;
    }
    
    Renderbuffer *Texture2DArray::getRenderbuffer(GLenum target)
    {
        UNIMPLEMENTED();
        return NULL;
    }
    
    int Texture2DArray::levelCount()
    {
        return mTexStorage ? mTexStorage->levelCount() : 0;
    }
    
    void Texture2DArray::createTexture()
    {
        GLsizei width = getWidth(0);
        GLsizei height = getHeight(0);
        GLsizei depth = getDepth(0);
    
        if (width <= 0 || height <= 0 || depth <= 0)
        {
            return; // do not attempt to create native textures for nonexistant data
        }
    
        GLint levels = creationLevels(width, height);
        GLenum internalformat = getInternalFormat(0);
    
        delete mTexStorage;
        mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, mUsage, width, height, depth);
    
        if (mTexStorage->isManaged())
        {
            int levels = levelCount();
            for (int level = 0; level < levels; level++)
            {
                for (int layer = 0; layer < mLayerCounts[level]; layer++)
                {
                    mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level);
                }
            }
        }
    
        mDirtyImages = true;
    }
    
    void Texture2DArray::updateTexture()
    {
        int levels = (isMipmapComplete() ? levelCount() : 1);
        for (int level = 0; level < levels; level++)
        {
            updateTextureLevel(level);
        }
    }
    
    void Texture2DArray::updateTextureLevel(int level)
    {
        for (int layer = 0; layer < mLayerCounts[level]; layer++)
        {
            rx::Image *image = mImageArray[level][layer];
    
            if (image->isDirty())
            {
                commitRect(level, 0, 0, layer, image->getWidth(), image->getHeight());
            }
        }
    }
    
    void Texture2DArray::convertToRenderTarget()
    {
        rx::TextureStorageInterface2DArray *newTexStorage = NULL;
    
        GLsizei width = getWidth(0);
        GLsizei height = getHeight(0);
        GLsizei depth = getDepth(0);
    
        if (width != 0 && height != 0 && depth != 0)
        {
            GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
            GLenum internalformat = getInternalFormat(0);
    
            newTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, width, height, depth);
    
            if (mTexStorage != NULL)
            {
                if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
                {
                    delete newTexStorage;
                    return gl::error(GL_OUT_OF_MEMORY);
                }
            }
        }
    
        delete mTexStorage;
        mTexStorage = newTexStorage;
    
        mDirtyImages = true;
    }
    
    rx::RenderTarget *Texture2DArray::getRenderTarget(GLenum target)
    {
        UNIMPLEMENTED();
        return NULL;
    }
    
    rx::TextureStorageInterface *Texture2DArray::getStorage(bool renderTarget)
    {
        if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
        {
            if (renderTarget)
            {
                convertToRenderTarget();
            }
            else
            {
                createTexture();
            }
        }
    
        return mTexStorage;
    }
    
    void Texture2DArray::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth)
    {
        // If there currently is a corresponding storage texture image, it has these parameters
        const int storageWidth = std::max(1, getWidth(0) >> level);
        const int storageHeight = std::max(1, getHeight(0) >> level);
        const int storageDepth = getDepth(0);
        const int storageFormat = getInternalFormat(0);
    
        for (int layer = 0; layer < mLayerCounts[level]; layer++)
        {
            delete mImageArray[level][layer];
        }
        delete[] mImageArray[level];
    
        mImageArray[level] = new rx::Image*[depth]();
        mLayerCounts[level] = depth;
    
        for (int layer = 0; layer < mLayerCounts[level]; layer++)
        {
            mImageArray[level][layer] = mRenderer->createImage();
            mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
        }
    
        if (mTexStorage)
        {
            const int storageLevels = mTexStorage->levelCount();
    
            if ((level >= storageLevels && storageLevels != 0) ||
                width != storageWidth ||
                height != storageHeight ||
                depth != storageDepth ||
                internalformat != storageFormat)   // Discard mismatched storage
            {
                for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
                {
                    for (int layer = 0; layer < mLayerCounts[level]; layer++)
                    {
                        mImageArray[level][layer]->markDirty();
                    }
                }
    
                delete mTexStorage;
                mTexStorage = NULL;
                mDirtyImages = true;
            }
        }
    }
    
    void Texture2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
    {
        if (level < levelCount() && layerTarget < getDepth(level))
        {
            rx::Image *image = mImageArray[level][layerTarget];
            if (image->updateSurface(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
            {
                image->markClean();
            }
        }
    }
    
    }