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kc3-lang/angle/src/libGL/proc_table_wgl_autogen.cpp

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  • Author : Lubosz Sarnecki
    Date : 2021-02-11 16:12:48
    Hash : 37752956
    Message : Generators: Use fixed year in license headers. Remove dynamic year generation from generator scripts, as required by the Chromium C++ style guide. The dynamic year values were replaced by the current year at the time the file was created according to git log. The code to dynamically generate the year was removed. This patch also refreshes generated files and hashes. Bug: angleproject:5516 Change-Id: I735028bccb5c83217e92c380538f1abf0a906b2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2690950 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGL/proc_table_wgl_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by gen_proc_table.py using data from gl.xml, wgl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // getProcAddress loader table:
    //   Mapping from a string entry point name to function address.
    //
    
    #include "libGL/proc_table_wgl.h"
    
    #include "libGL/entry_points_gl_1_autogen.h"
    #include "libGL/entry_points_gl_2_autogen.h"
    #include "libGL/entry_points_gl_3_autogen.h"
    #include "libGL/entry_points_gl_4_autogen.h"
    #include "libGL/entry_points_wgl.h"
    #include "platform/PlatformMethods.h"
    
    #define P(FUNC) reinterpret_cast<PROC>(FUNC)
    
    namespace wgl
    {
    const ProcEntry g_procTable[] = {
        {"glAccum", P(GL_Accum)},
        {"glActiveShaderProgram", P(GL_ActiveShaderProgram)},
        {"glActiveTexture", P(GL_ActiveTexture)},
        {"glAlphaFunc", P(GL_AlphaFunc)},
        {"glAreTexturesResident", P(GL_AreTexturesResident)},
        {"glArrayElement", P(GL_ArrayElement)},
        {"glAttachShader", P(GL_AttachShader)},
        {"glBegin", P(GL_Begin)},
        {"glBeginConditionalRender", P(GL_BeginConditionalRender)},
        {"glBeginQuery", P(GL_BeginQuery)},
        {"glBeginQueryIndexed", P(GL_BeginQueryIndexed)},
        {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},
        {"glBindAttribLocation", P(GL_BindAttribLocation)},
        {"glBindBuffer", P(GL_BindBuffer)},
        {"glBindBufferBase", P(GL_BindBufferBase)},
        {"glBindBufferRange", P(GL_BindBufferRange)},
        {"glBindBuffersBase", P(GL_BindBuffersBase)},
        {"glBindBuffersRange", P(GL_BindBuffersRange)},
        {"glBindFragDataLocation", P(GL_BindFragDataLocation)},
        {"glBindFragDataLocationIndexed", P(GL_BindFragDataLocationIndexed)},
        {"glBindFramebuffer", P(GL_BindFramebuffer)},
        {"glBindImageTexture", P(GL_BindImageTexture)},
        {"glBindImageTextures", P(GL_BindImageTextures)},
        {"glBindProgramPipeline", P(GL_BindProgramPipeline)},
        {"glBindRenderbuffer", P(GL_BindRenderbuffer)},
        {"glBindSampler", P(GL_BindSampler)},
        {"glBindSamplers", P(GL_BindSamplers)},
        {"glBindTexture", P(GL_BindTexture)},
        {"glBindTextureUnit", P(GL_BindTextureUnit)},
        {"glBindTextures", P(GL_BindTextures)},
        {"glBindTransformFeedback", P(GL_BindTransformFeedback)},
        {"glBindVertexArray", P(GL_BindVertexArray)},
        {"glBindVertexBuffer", P(GL_BindVertexBuffer)},
        {"glBindVertexBuffers", P(GL_BindVertexBuffers)},
        {"glBitmap", P(GL_Bitmap)},
        {"glBlendColor", P(GL_BlendColor)},
        {"glBlendEquation", P(GL_BlendEquation)},
        {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},
        {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},
        {"glBlendEquationi", P(GL_BlendEquationi)},
        {"glBlendFunc", P(GL_BlendFunc)},
        {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},
        {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},
        {"glBlendFunci", P(GL_BlendFunci)},
        {"glBlitFramebuffer", P(GL_BlitFramebuffer)},
        {"glBlitNamedFramebuffer", P(GL_BlitNamedFramebuffer)},
        {"glBufferData", P(GL_BufferData)},
        {"glBufferStorage", P(GL_BufferStorage)},
        {"glBufferSubData", P(GL_BufferSubData)},
        {"glCallList", P(GL_CallList)},
        {"glCallLists", P(GL_CallLists)},
        {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},
        {"glCheckNamedFramebufferStatus", P(GL_CheckNamedFramebufferStatus)},
        {"glClampColor", P(GL_ClampColor)},
        {"glClear", P(GL_Clear)},
        {"glClearAccum", P(GL_ClearAccum)},
        {"glClearBufferData", P(GL_ClearBufferData)},
        {"glClearBufferSubData", P(GL_ClearBufferSubData)},
        {"glClearBufferfi", P(GL_ClearBufferfi)},
        {"glClearBufferfv", P(GL_ClearBufferfv)},
        {"glClearBufferiv", P(GL_ClearBufferiv)},
        {"glClearBufferuiv", P(GL_ClearBufferuiv)},
        {"glClearColor", P(GL_ClearColor)},
        {"glClearDepth", P(GL_ClearDepth)},
        {"glClearDepthf", P(GL_ClearDepthf)},
        {"glClearIndex", P(GL_ClearIndex)},
        {"glClearNamedBufferData", P(GL_ClearNamedBufferData)},
        {"glClearNamedBufferSubData", P(GL_ClearNamedBufferSubData)},
        {"glClearNamedFramebufferfi", P(GL_ClearNamedFramebufferfi)},
        {"glClearNamedFramebufferfv", P(GL_ClearNamedFramebufferfv)},
        {"glClearNamedFramebufferiv", P(GL_ClearNamedFramebufferiv)},
        {"glClearNamedFramebufferuiv", P(GL_ClearNamedFramebufferuiv)},
        {"glClearStencil", P(GL_ClearStencil)},
        {"glClearTexImage", P(GL_ClearTexImage)},
        {"glClearTexSubImage", P(GL_ClearTexSubImage)},
        {"glClientActiveTexture", P(GL_ClientActiveTexture)},
        {"glClientWaitSync", P(GL_ClientWaitSync)},
        {"glClipControl", P(GL_ClipControl)},
        {"glClipPlane", P(GL_ClipPlane)},
        {"glColor3b", P(GL_Color3b)},
        {"glColor3bv", P(GL_Color3bv)},
        {"glColor3d", P(GL_Color3d)},
        {"glColor3dv", P(GL_Color3dv)},
        {"glColor3f", P(GL_Color3f)},
        {"glColor3fv", P(GL_Color3fv)},
        {"glColor3i", P(GL_Color3i)},
        {"glColor3iv", P(GL_Color3iv)},
        {"glColor3s", P(GL_Color3s)},
        {"glColor3sv", P(GL_Color3sv)},
        {"glColor3ub", P(GL_Color3ub)},
        {"glColor3ubv", P(GL_Color3ubv)},
        {"glColor3ui", P(GL_Color3ui)},
        {"glColor3uiv", P(GL_Color3uiv)},
        {"glColor3us", P(GL_Color3us)},
        {"glColor3usv", P(GL_Color3usv)},
        {"glColor4b", P(GL_Color4b)},
        {"glColor4bv", P(GL_Color4bv)},
        {"glColor4d", P(GL_Color4d)},
        {"glColor4dv", P(GL_Color4dv)},
        {"glColor4f", P(GL_Color4f)},
        {"glColor4fv", P(GL_Color4fv)},
        {"glColor4i", P(GL_Color4i)},
        {"glColor4iv", P(GL_Color4iv)},
        {"glColor4s", P(GL_Color4s)},
        {"glColor4sv", P(GL_Color4sv)},
        {"glColor4ub", P(GL_Color4ub)},
        {"glColor4ubv", P(GL_Color4ubv)},
        {"glColor4ui", P(GL_Color4ui)},
        {"glColor4uiv", P(GL_Color4uiv)},
        {"glColor4us", P(GL_Color4us)},
        {"glColor4usv", P(GL_Color4usv)},
        {"glColorMask", P(GL_ColorMask)},
        {"glColorMaski", P(GL_ColorMaski)},
        {"glColorMaterial", P(GL_ColorMaterial)},
        {"glColorP3ui", P(GL_ColorP3ui)},
        {"glColorP3uiv", P(GL_ColorP3uiv)},
        {"glColorP4ui", P(GL_ColorP4ui)},
        {"glColorP4uiv", P(GL_ColorP4uiv)},
        {"glColorPointer", P(GL_ColorPointer)},
        {"glCompileShader", P(GL_CompileShader)},
        {"glCompressedTexImage1D", P(GL_CompressedTexImage1D)},
        {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},
        {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},
        {"glCompressedTexSubImage1D", P(GL_CompressedTexSubImage1D)},
        {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},
        {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},
        {"glCompressedTextureSubImage1D", P(GL_CompressedTextureSubImage1D)},
        {"glCompressedTextureSubImage2D", P(GL_CompressedTextureSubImage2D)},
        {"glCompressedTextureSubImage3D", P(GL_CompressedTextureSubImage3D)},
        {"glCopyBufferSubData", P(GL_CopyBufferSubData)},
        {"glCopyImageSubData", P(GL_CopyImageSubData)},
        {"glCopyNamedBufferSubData", P(GL_CopyNamedBufferSubData)},
        {"glCopyPixels", P(GL_CopyPixels)},
        {"glCopyTexImage1D", P(GL_CopyTexImage1D)},
        {"glCopyTexImage2D", P(GL_CopyTexImage2D)},
        {"glCopyTexSubImage1D", P(GL_CopyTexSubImage1D)},
        {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},
        {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},
        {"glCopyTextureSubImage1D", P(GL_CopyTextureSubImage1D)},
        {"glCopyTextureSubImage2D", P(GL_CopyTextureSubImage2D)},
        {"glCopyTextureSubImage3D", P(GL_CopyTextureSubImage3D)},
        {"glCreateBuffers", P(GL_CreateBuffers)},
        {"glCreateFramebuffers", P(GL_CreateFramebuffers)},
        {"glCreateProgram", P(GL_CreateProgram)},
        {"glCreateProgramPipelines", P(GL_CreateProgramPipelines)},
        {"glCreateQueries", P(GL_CreateQueries)},
        {"glCreateRenderbuffers", P(GL_CreateRenderbuffers)},
        {"glCreateSamplers", P(GL_CreateSamplers)},
        {"glCreateShader", P(GL_CreateShader)},
        {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},
        {"glCreateTextures", P(GL_CreateTextures)},
        {"glCreateTransformFeedbacks", P(GL_CreateTransformFeedbacks)},
        {"glCreateVertexArrays", P(GL_CreateVertexArrays)},
        {"glCullFace", P(GL_CullFace)},
        {"glDebugMessageCallback", P(GL_DebugMessageCallback)},
        {"glDebugMessageControl", P(GL_DebugMessageControl)},
        {"glDebugMessageInsert", P(GL_DebugMessageInsert)},
        {"glDeleteBuffers", P(GL_DeleteBuffers)},
        {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},
        {"glDeleteLists", P(GL_DeleteLists)},
        {"glDeleteProgram", P(GL_DeleteProgram)},
        {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},
        {"glDeleteQueries", P(GL_DeleteQueries)},
        {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},
        {"glDeleteSamplers", P(GL_DeleteSamplers)},
        {"glDeleteShader", P(GL_DeleteShader)},
        {"glDeleteSync", P(GL_DeleteSync)},
        {"glDeleteTextures", P(GL_DeleteTextures)},
        {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},
        {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},
        {"glDepthFunc", P(GL_DepthFunc)},
        {"glDepthMask", P(GL_DepthMask)},
        {"glDepthRange", P(GL_DepthRange)},
        {"glDepthRangeArrayv", P(GL_DepthRangeArrayv)},
        {"glDepthRangeIndexed", P(GL_DepthRangeIndexed)},
        {"glDepthRangef", P(GL_DepthRangef)},
        {"glDetachShader", P(GL_DetachShader)},
        {"glDisable", P(GL_Disable)},
        {"glDisableClientState", P(GL_DisableClientState)},
        {"glDisableVertexArrayAttrib", P(GL_DisableVertexArrayAttrib)},
        {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},
        {"glDisablei", P(GL_Disablei)},
        {"glDispatchCompute", P(GL_DispatchCompute)},
        {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},
        {"glDrawArrays", P(GL_DrawArrays)},
        {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},
        {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},
        {"glDrawArraysInstancedBaseInstance", P(GL_DrawArraysInstancedBaseInstance)},
        {"glDrawBuffer", P(GL_DrawBuffer)},
        {"glDrawBuffers", P(GL_DrawBuffers)},
        {"glDrawElements", P(GL_DrawElements)},
        {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},
        {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},
        {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},
        {"glDrawElementsInstancedBaseInstance", P(GL_DrawElementsInstancedBaseInstance)},
        {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},
        {"glDrawElementsInstancedBaseVertexBaseInstance",
         P(GL_DrawElementsInstancedBaseVertexBaseInstance)},
        {"glDrawPixels", P(GL_DrawPixels)},
        {"glDrawRangeElements", P(GL_DrawRangeElements)},
        {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},
        {"glDrawTransformFeedback", P(GL_DrawTransformFeedback)},
        {"glDrawTransformFeedbackInstanced", P(GL_DrawTransformFeedbackInstanced)},
        {"glDrawTransformFeedbackStream", P(GL_DrawTransformFeedbackStream)},
        {"glDrawTransformFeedbackStreamInstanced", P(GL_DrawTransformFeedbackStreamInstanced)},
        {"glEdgeFlag", P(GL_EdgeFlag)},
        {"glEdgeFlagPointer", P(GL_EdgeFlagPointer)},
        {"glEdgeFlagv", P(GL_EdgeFlagv)},
        {"glEnable", P(GL_Enable)},
        {"glEnableClientState", P(GL_EnableClientState)},
        {"glEnableVertexArrayAttrib", P(GL_EnableVertexArrayAttrib)},
        {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},
        {"glEnablei", P(GL_Enablei)},
        {"glEnd", P(GL_End)},
        {"glEndConditionalRender", P(GL_EndConditionalRender)},
        {"glEndList", P(GL_EndList)},
        {"glEndQuery", P(GL_EndQuery)},
        {"glEndQueryIndexed", P(GL_EndQueryIndexed)},
        {"glEndTransformFeedback", P(GL_EndTransformFeedback)},
        {"glEvalCoord1d", P(GL_EvalCoord1d)},
        {"glEvalCoord1dv", P(GL_EvalCoord1dv)},
        {"glEvalCoord1f", P(GL_EvalCoord1f)},
        {"glEvalCoord1fv", P(GL_EvalCoord1fv)},
        {"glEvalCoord2d", P(GL_EvalCoord2d)},
        {"glEvalCoord2dv", P(GL_EvalCoord2dv)},
        {"glEvalCoord2f", P(GL_EvalCoord2f)},
        {"glEvalCoord2fv", P(GL_EvalCoord2fv)},
        {"glEvalMesh1", P(GL_EvalMesh1)},
        {"glEvalMesh2", P(GL_EvalMesh2)},
        {"glEvalPoint1", P(GL_EvalPoint1)},
        {"glEvalPoint2", P(GL_EvalPoint2)},
        {"glFeedbackBuffer", P(GL_FeedbackBuffer)},
        {"glFenceSync", P(GL_FenceSync)},
        {"glFinish", P(GL_Finish)},
        {"glFlush", P(GL_Flush)},
        {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},
        {"glFlushMappedNamedBufferRange", P(GL_FlushMappedNamedBufferRange)},
        {"glFogCoordPointer", P(GL_FogCoordPointer)},
        {"glFogCoordd", P(GL_FogCoordd)},
        {"glFogCoorddv", P(GL_FogCoorddv)},
        {"glFogCoordf", P(GL_FogCoordf)},
        {"glFogCoordfv", P(GL_FogCoordfv)},
        {"glFogf", P(GL_Fogf)},
        {"glFogfv", P(GL_Fogfv)},
        {"glFogi", P(GL_Fogi)},
        {"glFogiv", P(GL_Fogiv)},
        {"glFramebufferParameteri", P(GL_FramebufferParameteri)},
        {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},
        {"glFramebufferTexture", P(GL_FramebufferTexture)},
        {"glFramebufferTexture1D", P(GL_FramebufferTexture1D)},
        {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},
        {"glFramebufferTexture3D", P(GL_FramebufferTexture3D)},
        {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
        {"glFrontFace", P(GL_FrontFace)},
        {"glFrustum", P(GL_Frustum)},
        {"glGenBuffers", P(GL_GenBuffers)},
        {"glGenFramebuffers", P(GL_GenFramebuffers)},
        {"glGenLists", P(GL_GenLists)},
        {"glGenProgramPipelines", P(GL_GenProgramPipelines)},
        {"glGenQueries", P(GL_GenQueries)},
        {"glGenRenderbuffers", P(GL_GenRenderbuffers)},
        {"glGenSamplers", P(GL_GenSamplers)},
        {"glGenTextures", P(GL_GenTextures)},
        {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},
        {"glGenVertexArrays", P(GL_GenVertexArrays)},
        {"glGenerateMipmap", P(GL_GenerateMipmap)},
        {"glGenerateTextureMipmap", P(GL_GenerateTextureMipmap)},
        {"glGetActiveAtomicCounterBufferiv", P(GL_GetActiveAtomicCounterBufferiv)},
        {"glGetActiveAttrib", P(GL_GetActiveAttrib)},
        {"glGetActiveSubroutineName", P(GL_GetActiveSubroutineName)},
        {"glGetActiveSubroutineUniformName", P(GL_GetActiveSubroutineUniformName)},
        {"glGetActiveSubroutineUniformiv", P(GL_GetActiveSubroutineUniformiv)},
        {"glGetActiveUniform", P(GL_GetActiveUniform)},
        {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},
        {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},
        {"glGetActiveUniformName", P(GL_GetActiveUniformName)},
        {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},
        {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
        {"glGetAttribLocation", P(GL_GetAttribLocation)},
        {"glGetBooleani_v", P(GL_GetBooleani_v)},
        {"glGetBooleanv", P(GL_GetBooleanv)},
        {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},
        {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},
        {"glGetBufferPointerv", P(GL_GetBufferPointerv)},
        {"glGetBufferSubData", P(GL_GetBufferSubData)},
        {"glGetClipPlane", P(GL_GetClipPlane)},
        {"glGetCompressedTexImage", P(GL_GetCompressedTexImage)},
        {"glGetCompressedTextureImage", P(GL_GetCompressedTextureImage)},
        {"glGetCompressedTextureSubImage", P(GL_GetCompressedTextureSubImage)},
        {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},
        {"glGetDoublei_v", P(GL_GetDoublei_v)},
        {"glGetDoublev", P(GL_GetDoublev)},
        {"glGetError", P(GL_GetError)},
        {"glGetFloati_v", P(GL_GetFloati_v)},
        {"glGetFloatv", P(GL_GetFloatv)},
        {"glGetFragDataIndex", P(GL_GetFragDataIndex)},
        {"glGetFragDataLocation", P(GL_GetFragDataLocation)},
        {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},
        {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},
        {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},
        {"glGetInteger64i_v", P(GL_GetInteger64i_v)},
        {"glGetInteger64v", P(GL_GetInteger64v)},
        {"glGetIntegeri_v", P(GL_GetIntegeri_v)},
        {"glGetIntegerv", P(GL_GetIntegerv)},
        {"glGetInternalformati64v", P(GL_GetInternalformati64v)},
        {"glGetInternalformativ", P(GL_GetInternalformativ)},
        {"glGetLightfv", P(GL_GetLightfv)},
        {"glGetLightiv", P(GL_GetLightiv)},
        {"glGetMapdv", P(GL_GetMapdv)},
        {"glGetMapfv", P(GL_GetMapfv)},
        {"glGetMapiv", P(GL_GetMapiv)},
        {"glGetMaterialfv", P(GL_GetMaterialfv)},
        {"glGetMaterialiv", P(GL_GetMaterialiv)},
        {"glGetMultisamplefv", P(GL_GetMultisamplefv)},
        {"glGetNamedBufferParameteri64v", P(GL_GetNamedBufferParameteri64v)},
        {"glGetNamedBufferParameteriv", P(GL_GetNamedBufferParameteriv)},
        {"glGetNamedBufferPointerv", P(GL_GetNamedBufferPointerv)},
        {"glGetNamedBufferSubData", P(GL_GetNamedBufferSubData)},
        {"glGetNamedFramebufferAttachmentParameteriv", P(GL_GetNamedFramebufferAttachmentParameteriv)},
        {"glGetNamedFramebufferParameteriv", P(GL_GetNamedFramebufferParameteriv)},
        {"glGetNamedRenderbufferParameteriv", P(GL_GetNamedRenderbufferParameteriv)},
        {"glGetObjectLabel", P(GL_GetObjectLabel)},
        {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},
        {"glGetPixelMapfv", P(GL_GetPixelMapfv)},
        {"glGetPixelMapuiv", P(GL_GetPixelMapuiv)},
        {"glGetPixelMapusv", P(GL_GetPixelMapusv)},
        {"glGetPointerv", P(GL_GetPointerv)},
        {"glGetPolygonStipple", P(GL_GetPolygonStipple)},
        {"glGetProgramBinary", P(GL_GetProgramBinary)},
        {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},
        {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},
        {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},
        {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},
        {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},
        {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},
        {"glGetProgramResourceLocationIndex", P(GL_GetProgramResourceLocationIndex)},
        {"glGetProgramResourceName", P(GL_GetProgramResourceName)},
        {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},
        {"glGetProgramStageiv", P(GL_GetProgramStageiv)},
        {"glGetProgramiv", P(GL_GetProgramiv)},
        {"glGetQueryBufferObjecti64v", P(GL_GetQueryBufferObjecti64v)},
        {"glGetQueryBufferObjectiv", P(GL_GetQueryBufferObjectiv)},
        {"glGetQueryBufferObjectui64v", P(GL_GetQueryBufferObjectui64v)},
        {"glGetQueryBufferObjectuiv", P(GL_GetQueryBufferObjectuiv)},
        {"glGetQueryIndexediv", P(GL_GetQueryIndexediv)},
        {"glGetQueryObjecti64v", P(GL_GetQueryObjecti64v)},
        {"glGetQueryObjectiv", P(GL_GetQueryObjectiv)},
        {"glGetQueryObjectui64v", P(GL_GetQueryObjectui64v)},
        {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},
        {"glGetQueryiv", P(GL_GetQueryiv)},
        {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},
        {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},
        {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},
        {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},
        {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},
        {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},
        {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},
        {"glGetShaderSource", P(GL_GetShaderSource)},
        {"glGetShaderiv", P(GL_GetShaderiv)},
        {"glGetString", P(GL_GetString)},
        {"glGetStringi", P(GL_GetStringi)},
        {"glGetSubroutineIndex", P(GL_GetSubroutineIndex)},
        {"glGetSubroutineUniformLocation", P(GL_GetSubroutineUniformLocation)},
        {"glGetSynciv", P(GL_GetSynciv)},
        {"glGetTexEnvfv", P(GL_GetTexEnvfv)},
        {"glGetTexEnviv", P(GL_GetTexEnviv)},
        {"glGetTexGendv", P(GL_GetTexGendv)},
        {"glGetTexGenfv", P(GL_GetTexGenfv)},
        {"glGetTexGeniv", P(GL_GetTexGeniv)},
        {"glGetTexImage", P(GL_GetTexImage)},
        {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},
        {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},
        {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},
        {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},
        {"glGetTexParameterfv", P(GL_GetTexParameterfv)},
        {"glGetTexParameteriv", P(GL_GetTexParameteriv)},
        {"glGetTextureImage", P(GL_GetTextureImage)},
        {"glGetTextureLevelParameterfv", P(GL_GetTextureLevelParameterfv)},
        {"glGetTextureLevelParameteriv", P(GL_GetTextureLevelParameteriv)},
        {"glGetTextureParameterIiv", P(GL_GetTextureParameterIiv)},
        {"glGetTextureParameterIuiv", P(GL_GetTextureParameterIuiv)},
        {"glGetTextureParameterfv", P(GL_GetTextureParameterfv)},
        {"glGetTextureParameteriv", P(GL_GetTextureParameteriv)},
        {"glGetTextureSubImage", P(GL_GetTextureSubImage)},
        {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},
        {"glGetTransformFeedbacki64_v", P(GL_GetTransformFeedbacki64_v)},
        {"glGetTransformFeedbacki_v", P(GL_GetTransformFeedbacki_v)},
        {"glGetTransformFeedbackiv", P(GL_GetTransformFeedbackiv)},
        {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},
        {"glGetUniformIndices", P(GL_GetUniformIndices)},
        {"glGetUniformLocation", P(GL_GetUniformLocation)},
        {"glGetUniformSubroutineuiv", P(GL_GetUniformSubroutineuiv)},
        {"glGetUniformdv", P(GL_GetUniformdv)},
        {"glGetUniformfv", P(GL_GetUniformfv)},
        {"glGetUniformiv", P(GL_GetUniformiv)},
        {"glGetUniformuiv", P(GL_GetUniformuiv)},
        {"glGetVertexArrayIndexed64iv", P(GL_GetVertexArrayIndexed64iv)},
        {"glGetVertexArrayIndexediv", P(GL_GetVertexArrayIndexediv)},
        {"glGetVertexArrayiv", P(GL_GetVertexArrayiv)},
        {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},
        {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},
        {"glGetVertexAttribLdv", P(GL_GetVertexAttribLdv)},
        {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},
        {"glGetVertexAttribdv", P(GL_GetVertexAttribdv)},
        {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},
        {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},
        {"glGetnColorTable", P(GL_GetnColorTable)},
        {"glGetnCompressedTexImage", P(GL_GetnCompressedTexImage)},
        {"glGetnConvolutionFilter", P(GL_GetnConvolutionFilter)},
        {"glGetnHistogram", P(GL_GetnHistogram)},
        {"glGetnMapdv", P(GL_GetnMapdv)},
        {"glGetnMapfv", P(GL_GetnMapfv)},
        {"glGetnMapiv", P(GL_GetnMapiv)},
        {"glGetnMinmax", P(GL_GetnMinmax)},
        {"glGetnPixelMapfv", P(GL_GetnPixelMapfv)},
        {"glGetnPixelMapuiv", P(GL_GetnPixelMapuiv)},
        {"glGetnPixelMapusv", P(GL_GetnPixelMapusv)},
        {"glGetnPolygonStipple", P(GL_GetnPolygonStipple)},
        {"glGetnSeparableFilter", P(GL_GetnSeparableFilter)},
        {"glGetnTexImage", P(GL_GetnTexImage)},
        {"glGetnUniformdv", P(GL_GetnUniformdv)},
        {"glGetnUniformfv", P(GL_GetnUniformfv)},
        {"glGetnUniformiv", P(GL_GetnUniformiv)},
        {"glGetnUniformuiv", P(GL_GetnUniformuiv)},
        {"glHint", P(GL_Hint)},
        {"glIndexMask", P(GL_IndexMask)},
        {"glIndexPointer", P(GL_IndexPointer)},
        {"glIndexd", P(GL_Indexd)},
        {"glIndexdv", P(GL_Indexdv)},
        {"glIndexf", P(GL_Indexf)},
        {"glIndexfv", P(GL_Indexfv)},
        {"glIndexi", P(GL_Indexi)},
        {"glIndexiv", P(GL_Indexiv)},
        {"glIndexs", P(GL_Indexs)},
        {"glIndexsv", P(GL_Indexsv)},
        {"glIndexub", P(GL_Indexub)},
        {"glIndexubv", P(GL_Indexubv)},
        {"glInitNames", P(GL_InitNames)},
        {"glInterleavedArrays", P(GL_InterleavedArrays)},
        {"glInvalidateBufferData", P(GL_InvalidateBufferData)},
        {"glInvalidateBufferSubData", P(GL_InvalidateBufferSubData)},
        {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},
        {"glInvalidateNamedFramebufferData", P(GL_InvalidateNamedFramebufferData)},
        {"glInvalidateNamedFramebufferSubData", P(GL_InvalidateNamedFramebufferSubData)},
        {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)},
        {"glInvalidateTexImage", P(GL_InvalidateTexImage)},
        {"glInvalidateTexSubImage", P(GL_InvalidateTexSubImage)},
        {"glIsBuffer", P(GL_IsBuffer)},
        {"glIsEnabled", P(GL_IsEnabled)},
        {"glIsEnabledi", P(GL_IsEnabledi)},
        {"glIsFramebuffer", P(GL_IsFramebuffer)},
        {"glIsList", P(GL_IsList)},
        {"glIsProgram", P(GL_IsProgram)},
        {"glIsProgramPipeline", P(GL_IsProgramPipeline)},
        {"glIsQuery", P(GL_IsQuery)},
        {"glIsRenderbuffer", P(GL_IsRenderbuffer)},
        {"glIsSampler", P(GL_IsSampler)},
        {"glIsShader", P(GL_IsShader)},
        {"glIsSync", P(GL_IsSync)},
        {"glIsTexture", P(GL_IsTexture)},
        {"glIsTransformFeedback", P(GL_IsTransformFeedback)},
        {"glIsVertexArray", P(GL_IsVertexArray)},
        {"glLightModelf", P(GL_LightModelf)},
        {"glLightModelfv", P(GL_LightModelfv)},
        {"glLightModeli", P(GL_LightModeli)},
        {"glLightModeliv", P(GL_LightModeliv)},
        {"glLightf", P(GL_Lightf)},
        {"glLightfv", P(GL_Lightfv)},
        {"glLighti", P(GL_Lighti)},
        {"glLightiv", P(GL_Lightiv)},
        {"glLineStipple", P(GL_LineStipple)},
        {"glLineWidth", P(GL_LineWidth)},
        {"glLinkProgram", P(GL_LinkProgram)},
        {"glListBase", P(GL_ListBase)},
        {"glLoadIdentity", P(GL_LoadIdentity)},
        {"glLoadMatrixd", P(GL_LoadMatrixd)},
        {"glLoadMatrixf", P(GL_LoadMatrixf)},
        {"glLoadName", P(GL_LoadName)},
        {"glLoadTransposeMatrixd", P(GL_LoadTransposeMatrixd)},
        {"glLoadTransposeMatrixf", P(GL_LoadTransposeMatrixf)},
        {"glLogicOp", P(GL_LogicOp)},
        {"glMap1d", P(GL_Map1d)},
        {"glMap1f", P(GL_Map1f)},
        {"glMap2d", P(GL_Map2d)},
        {"glMap2f", P(GL_Map2f)},
        {"glMapBuffer", P(GL_MapBuffer)},
        {"glMapBufferRange", P(GL_MapBufferRange)},
        {"glMapGrid1d", P(GL_MapGrid1d)},
        {"glMapGrid1f", P(GL_MapGrid1f)},
        {"glMapGrid2d", P(GL_MapGrid2d)},
        {"glMapGrid2f", P(GL_MapGrid2f)},
        {"glMapNamedBuffer", P(GL_MapNamedBuffer)},
        {"glMapNamedBufferRange", P(GL_MapNamedBufferRange)},
        {"glMaterialf", P(GL_Materialf)},
        {"glMaterialfv", P(GL_Materialfv)},
        {"glMateriali", P(GL_Materiali)},
        {"glMaterialiv", P(GL_Materialiv)},
        {"glMatrixMode", P(GL_MatrixMode)},
        {"glMemoryBarrier", P(GL_MemoryBarrier)},
        {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)},
        {"glMinSampleShading", P(GL_MinSampleShading)},
        {"glMultMatrixd", P(GL_MultMatrixd)},
        {"glMultMatrixf", P(GL_MultMatrixf)},
        {"glMultTransposeMatrixd", P(GL_MultTransposeMatrixd)},
        {"glMultTransposeMatrixf", P(GL_MultTransposeMatrixf)},
        {"glMultiDrawArrays", P(GL_MultiDrawArrays)},
        {"glMultiDrawArraysIndirect", P(GL_MultiDrawArraysIndirect)},
        {"glMultiDrawArraysIndirectCount", P(GL_MultiDrawArraysIndirectCount)},
        {"glMultiDrawElements", P(GL_MultiDrawElements)},
        {"glMultiDrawElementsBaseVertex", P(GL_MultiDrawElementsBaseVertex)},
        {"glMultiDrawElementsIndirect", P(GL_MultiDrawElementsIndirect)},
        {"glMultiDrawElementsIndirectCount", P(GL_MultiDrawElementsIndirectCount)},
        {"glMultiTexCoord1d", P(GL_MultiTexCoord1d)},
        {"glMultiTexCoord1dv", P(GL_MultiTexCoord1dv)},
        {"glMultiTexCoord1f", P(GL_MultiTexCoord1f)},
        {"glMultiTexCoord1fv", P(GL_MultiTexCoord1fv)},
        {"glMultiTexCoord1i", P(GL_MultiTexCoord1i)},
        {"glMultiTexCoord1iv", P(GL_MultiTexCoord1iv)},
        {"glMultiTexCoord1s", P(GL_MultiTexCoord1s)},
        {"glMultiTexCoord1sv", P(GL_MultiTexCoord1sv)},
        {"glMultiTexCoord2d", P(GL_MultiTexCoord2d)},
        {"glMultiTexCoord2dv", P(GL_MultiTexCoord2dv)},
        {"glMultiTexCoord2f", P(GL_MultiTexCoord2f)},
        {"glMultiTexCoord2fv", P(GL_MultiTexCoord2fv)},
        {"glMultiTexCoord2i", P(GL_MultiTexCoord2i)},
        {"glMultiTexCoord2iv", P(GL_MultiTexCoord2iv)},
        {"glMultiTexCoord2s", P(GL_MultiTexCoord2s)},
        {"glMultiTexCoord2sv", P(GL_MultiTexCoord2sv)},
        {"glMultiTexCoord3d", P(GL_MultiTexCoord3d)},
        {"glMultiTexCoord3dv", P(GL_MultiTexCoord3dv)},
        {"glMultiTexCoord3f", P(GL_MultiTexCoord3f)},
        {"glMultiTexCoord3fv", P(GL_MultiTexCoord3fv)},
        {"glMultiTexCoord3i", P(GL_MultiTexCoord3i)},
        {"glMultiTexCoord3iv", P(GL_MultiTexCoord3iv)},
        {"glMultiTexCoord3s", P(GL_MultiTexCoord3s)},
        {"glMultiTexCoord3sv", P(GL_MultiTexCoord3sv)},
        {"glMultiTexCoord4d", P(GL_MultiTexCoord4d)},
        {"glMultiTexCoord4dv", P(GL_MultiTexCoord4dv)},
        {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)},
        {"glMultiTexCoord4fv", P(GL_MultiTexCoord4fv)},
        {"glMultiTexCoord4i", P(GL_MultiTexCoord4i)},
        {"glMultiTexCoord4iv", P(GL_MultiTexCoord4iv)},
        {"glMultiTexCoord4s", P(GL_MultiTexCoord4s)},
        {"glMultiTexCoord4sv", P(GL_MultiTexCoord4sv)},
        {"glMultiTexCoordP1ui", P(GL_MultiTexCoordP1ui)},
        {"glMultiTexCoordP1uiv", P(GL_MultiTexCoordP1uiv)},
        {"glMultiTexCoordP2ui", P(GL_MultiTexCoordP2ui)},
        {"glMultiTexCoordP2uiv", P(GL_MultiTexCoordP2uiv)},
        {"glMultiTexCoordP3ui", P(GL_MultiTexCoordP3ui)},
        {"glMultiTexCoordP3uiv", P(GL_MultiTexCoordP3uiv)},
        {"glMultiTexCoordP4ui", P(GL_MultiTexCoordP4ui)},
        {"glMultiTexCoordP4uiv", P(GL_MultiTexCoordP4uiv)},
        {"glNamedBufferData", P(GL_NamedBufferData)},
        {"glNamedBufferStorage", P(GL_NamedBufferStorage)},
        {"glNamedBufferSubData", P(GL_NamedBufferSubData)},
        {"glNamedFramebufferDrawBuffer", P(GL_NamedFramebufferDrawBuffer)},
        {"glNamedFramebufferDrawBuffers", P(GL_NamedFramebufferDrawBuffers)},
        {"glNamedFramebufferParameteri", P(GL_NamedFramebufferParameteri)},
        {"glNamedFramebufferReadBuffer", P(GL_NamedFramebufferReadBuffer)},
        {"glNamedFramebufferRenderbuffer", P(GL_NamedFramebufferRenderbuffer)},
        {"glNamedFramebufferTexture", P(GL_NamedFramebufferTexture)},
        {"glNamedFramebufferTextureLayer", P(GL_NamedFramebufferTextureLayer)},
        {"glNamedRenderbufferStorage", P(GL_NamedRenderbufferStorage)},
        {"glNamedRenderbufferStorageMultisample", P(GL_NamedRenderbufferStorageMultisample)},
        {"glNewList", P(GL_NewList)},
        {"glNormal3b", P(GL_Normal3b)},
        {"glNormal3bv", P(GL_Normal3bv)},
        {"glNormal3d", P(GL_Normal3d)},
        {"glNormal3dv", P(GL_Normal3dv)},
        {"glNormal3f", P(GL_Normal3f)},
        {"glNormal3fv", P(GL_Normal3fv)},
        {"glNormal3i", P(GL_Normal3i)},
        {"glNormal3iv", P(GL_Normal3iv)},
        {"glNormal3s", P(GL_Normal3s)},
        {"glNormal3sv", P(GL_Normal3sv)},
        {"glNormalP3ui", P(GL_NormalP3ui)},
        {"glNormalP3uiv", P(GL_NormalP3uiv)},
        {"glNormalPointer", P(GL_NormalPointer)},
        {"glObjectLabel", P(GL_ObjectLabel)},
        {"glObjectPtrLabel", P(GL_ObjectPtrLabel)},
        {"glOrtho", P(GL_Ortho)},
        {"glPassThrough", P(GL_PassThrough)},
        {"glPatchParameterfv", P(GL_PatchParameterfv)},
        {"glPatchParameteri", P(GL_PatchParameteri)},
        {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)},
        {"glPixelMapfv", P(GL_PixelMapfv)},
        {"glPixelMapuiv", P(GL_PixelMapuiv)},
        {"glPixelMapusv", P(GL_PixelMapusv)},
        {"glPixelStoref", P(GL_PixelStoref)},
        {"glPixelStorei", P(GL_PixelStorei)},
        {"glPixelTransferf", P(GL_PixelTransferf)},
        {"glPixelTransferi", P(GL_PixelTransferi)},
        {"glPixelZoom", P(GL_PixelZoom)},
        {"glPointParameterf", P(GL_PointParameterf)},
        {"glPointParameterfv", P(GL_PointParameterfv)},
        {"glPointParameteri", P(GL_PointParameteri)},
        {"glPointParameteriv", P(GL_PointParameteriv)},
        {"glPointSize", P(GL_PointSize)},
        {"glPolygonMode", P(GL_PolygonMode)},
        {"glPolygonOffset", P(GL_PolygonOffset)},
        {"glPolygonOffsetClamp", P(GL_PolygonOffsetClamp)},
        {"glPolygonStipple", P(GL_PolygonStipple)},
        {"glPopAttrib", P(GL_PopAttrib)},
        {"glPopClientAttrib", P(GL_PopClientAttrib)},
        {"glPopDebugGroup", P(GL_PopDebugGroup)},
        {"glPopMatrix", P(GL_PopMatrix)},
        {"glPopName", P(GL_PopName)},
        {"glPrimitiveRestartIndex", P(GL_PrimitiveRestartIndex)},
        {"glPrioritizeTextures", P(GL_PrioritizeTextures)},
        {"glProgramBinary", P(GL_ProgramBinary)},
        {"glProgramParameteri", P(GL_ProgramParameteri)},
        {"glProgramUniform1d", P(GL_ProgramUniform1d)},
        {"glProgramUniform1dv", P(GL_ProgramUniform1dv)},
        {"glProgramUniform1f", P(GL_ProgramUniform1f)},
        {"glProgramUniform1fv", P(GL_ProgramUniform1fv)},
        {"glProgramUniform1i", P(GL_ProgramUniform1i)},
        {"glProgramUniform1iv", P(GL_ProgramUniform1iv)},
        {"glProgramUniform1ui", P(GL_ProgramUniform1ui)},
        {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)},
        {"glProgramUniform2d", P(GL_ProgramUniform2d)},
        {"glProgramUniform2dv", P(GL_ProgramUniform2dv)},
        {"glProgramUniform2f", P(GL_ProgramUniform2f)},
        {"glProgramUniform2fv", P(GL_ProgramUniform2fv)},
        {"glProgramUniform2i", P(GL_ProgramUniform2i)},
        {"glProgramUniform2iv", P(GL_ProgramUniform2iv)},
        {"glProgramUniform2ui", P(GL_ProgramUniform2ui)},
        {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)},
        {"glProgramUniform3d", P(GL_ProgramUniform3d)},
        {"glProgramUniform3dv", P(GL_ProgramUniform3dv)},
        {"glProgramUniform3f", P(GL_ProgramUniform3f)},
        {"glProgramUniform3fv", P(GL_ProgramUniform3fv)},
        {"glProgramUniform3i", P(GL_ProgramUniform3i)},
        {"glProgramUniform3iv", P(GL_ProgramUniform3iv)},
        {"glProgramUniform3ui", P(GL_ProgramUniform3ui)},
        {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)},
        {"glProgramUniform4d", P(GL_ProgramUniform4d)},
        {"glProgramUniform4dv", P(GL_ProgramUniform4dv)},
        {"glProgramUniform4f", P(GL_ProgramUniform4f)},
        {"glProgramUniform4fv", P(GL_ProgramUniform4fv)},
        {"glProgramUniform4i", P(GL_ProgramUniform4i)},
        {"glProgramUniform4iv", P(GL_ProgramUniform4iv)},
        {"glProgramUniform4ui", P(GL_ProgramUniform4ui)},
        {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)},
        {"glProgramUniformMatrix2dv", P(GL_ProgramUniformMatrix2dv)},
        {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)},
        {"glProgramUniformMatrix2x3dv", P(GL_ProgramUniformMatrix2x3dv)},
        {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)},
        {"glProgramUniformMatrix2x4dv", P(GL_ProgramUniformMatrix2x4dv)},
        {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)},
        {"glProgramUniformMatrix3dv", P(GL_ProgramUniformMatrix3dv)},
        {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)},
        {"glProgramUniformMatrix3x2dv", P(GL_ProgramUniformMatrix3x2dv)},
        {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)},
        {"glProgramUniformMatrix3x4dv", P(GL_ProgramUniformMatrix3x4dv)},
        {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)},
        {"glProgramUniformMatrix4dv", P(GL_ProgramUniformMatrix4dv)},
        {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)},
        {"glProgramUniformMatrix4x2dv", P(GL_ProgramUniformMatrix4x2dv)},
        {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)},
        {"glProgramUniformMatrix4x3dv", P(GL_ProgramUniformMatrix4x3dv)},
        {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)},
        {"glProvokingVertex", P(GL_ProvokingVertex)},
        {"glPushAttrib", P(GL_PushAttrib)},
        {"glPushClientAttrib", P(GL_PushClientAttrib)},
        {"glPushDebugGroup", P(GL_PushDebugGroup)},
        {"glPushMatrix", P(GL_PushMatrix)},
        {"glPushName", P(GL_PushName)},
        {"glQueryCounter", P(GL_QueryCounter)},
        {"glRasterPos2d", P(GL_RasterPos2d)},
        {"glRasterPos2dv", P(GL_RasterPos2dv)},
        {"glRasterPos2f", P(GL_RasterPos2f)},
        {"glRasterPos2fv", P(GL_RasterPos2fv)},
        {"glRasterPos2i", P(GL_RasterPos2i)},
        {"glRasterPos2iv", P(GL_RasterPos2iv)},
        {"glRasterPos2s", P(GL_RasterPos2s)},
        {"glRasterPos2sv", P(GL_RasterPos2sv)},
        {"glRasterPos3d", P(GL_RasterPos3d)},
        {"glRasterPos3dv", P(GL_RasterPos3dv)},
        {"glRasterPos3f", P(GL_RasterPos3f)},
        {"glRasterPos3fv", P(GL_RasterPos3fv)},
        {"glRasterPos3i", P(GL_RasterPos3i)},
        {"glRasterPos3iv", P(GL_RasterPos3iv)},
        {"glRasterPos3s", P(GL_RasterPos3s)},
        {"glRasterPos3sv", P(GL_RasterPos3sv)},
        {"glRasterPos4d", P(GL_RasterPos4d)},
        {"glRasterPos4dv", P(GL_RasterPos4dv)},
        {"glRasterPos4f", P(GL_RasterPos4f)},
        {"glRasterPos4fv", P(GL_RasterPos4fv)},
        {"glRasterPos4i", P(GL_RasterPos4i)},
        {"glRasterPos4iv", P(GL_RasterPos4iv)},
        {"glRasterPos4s", P(GL_RasterPos4s)},
        {"glRasterPos4sv", P(GL_RasterPos4sv)},
        {"glReadBuffer", P(GL_ReadBuffer)},
        {"glReadPixels", P(GL_ReadPixels)},
        {"glReadnPixels", P(GL_ReadnPixels)},
        {"glRectd", P(GL_Rectd)},
        {"glRectdv", P(GL_Rectdv)},
        {"glRectf", P(GL_Rectf)},
        {"glRectfv", P(GL_Rectfv)},
        {"glRecti", P(GL_Recti)},
        {"glRectiv", P(GL_Rectiv)},
        {"glRects", P(GL_Rects)},
        {"glRectsv", P(GL_Rectsv)},
        {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)},
        {"glRenderMode", P(GL_RenderMode)},
        {"glRenderbufferStorage", P(GL_RenderbufferStorage)},
        {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)},
        {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)},
        {"glRotated", P(GL_Rotated)},
        {"glRotatef", P(GL_Rotatef)},
        {"glSampleCoverage", P(GL_SampleCoverage)},
        {"glSampleMaski", P(GL_SampleMaski)},
        {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)},
        {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)},
        {"glSamplerParameterf", P(GL_SamplerParameterf)},
        {"glSamplerParameterfv", P(GL_SamplerParameterfv)},
        {"glSamplerParameteri", P(GL_SamplerParameteri)},
        {"glSamplerParameteriv", P(GL_SamplerParameteriv)},
        {"glScaled", P(GL_Scaled)},
        {"glScalef", P(GL_Scalef)},
        {"glScissor", P(GL_Scissor)},
        {"glScissorArrayv", P(GL_ScissorArrayv)},
        {"glScissorIndexed", P(GL_ScissorIndexed)},
        {"glScissorIndexedv", P(GL_ScissorIndexedv)},
        {"glSecondaryColor3b", P(GL_SecondaryColor3b)},
        {"glSecondaryColor3bv", P(GL_SecondaryColor3bv)},
        {"glSecondaryColor3d", P(GL_SecondaryColor3d)},
        {"glSecondaryColor3dv", P(GL_SecondaryColor3dv)},
        {"glSecondaryColor3f", P(GL_SecondaryColor3f)},
        {"glSecondaryColor3fv", P(GL_SecondaryColor3fv)},
        {"glSecondaryColor3i", P(GL_SecondaryColor3i)},
        {"glSecondaryColor3iv", P(GL_SecondaryColor3iv)},
        {"glSecondaryColor3s", P(GL_SecondaryColor3s)},
        {"glSecondaryColor3sv", P(GL_SecondaryColor3sv)},
        {"glSecondaryColor3ub", P(GL_SecondaryColor3ub)},
        {"glSecondaryColor3ubv", P(GL_SecondaryColor3ubv)},
        {"glSecondaryColor3ui", P(GL_SecondaryColor3ui)},
        {"glSecondaryColor3uiv", P(GL_SecondaryColor3uiv)},
        {"glSecondaryColor3us", P(GL_SecondaryColor3us)},
        {"glSecondaryColor3usv", P(GL_SecondaryColor3usv)},
        {"glSecondaryColorP3ui", P(GL_SecondaryColorP3ui)},
        {"glSecondaryColorP3uiv", P(GL_SecondaryColorP3uiv)},
        {"glSecondaryColorPointer", P(GL_SecondaryColorPointer)},
        {"glSelectBuffer", P(GL_SelectBuffer)},
        {"glShadeModel", P(GL_ShadeModel)},
        {"glShaderBinary", P(GL_ShaderBinary)},
        {"glShaderSource", P(GL_ShaderSource)},
        {"glShaderStorageBlockBinding", P(GL_ShaderStorageBlockBinding)},
        {"glSpecializeShader", P(GL_SpecializeShader)},
        {"glStencilFunc", P(GL_StencilFunc)},
        {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)},
        {"glStencilMask", P(GL_StencilMask)},
        {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)},
        {"glStencilOp", P(GL_StencilOp)},
        {"glStencilOpSeparate", P(GL_StencilOpSeparate)},
        {"glTexBuffer", P(GL_TexBuffer)},
        {"glTexBufferRange", P(GL_TexBufferRange)},
        {"glTexCoord1d", P(GL_TexCoord1d)},
        {"glTexCoord1dv", P(GL_TexCoord1dv)},
        {"glTexCoord1f", P(GL_TexCoord1f)},
        {"glTexCoord1fv", P(GL_TexCoord1fv)},
        {"glTexCoord1i", P(GL_TexCoord1i)},
        {"glTexCoord1iv", P(GL_TexCoord1iv)},
        {"glTexCoord1s", P(GL_TexCoord1s)},
        {"glTexCoord1sv", P(GL_TexCoord1sv)},
        {"glTexCoord2d", P(GL_TexCoord2d)},
        {"glTexCoord2dv", P(GL_TexCoord2dv)},
        {"glTexCoord2f", P(GL_TexCoord2f)},
        {"glTexCoord2fv", P(GL_TexCoord2fv)},
        {"glTexCoord2i", P(GL_TexCoord2i)},
        {"glTexCoord2iv", P(GL_TexCoord2iv)},
        {"glTexCoord2s", P(GL_TexCoord2s)},
        {"glTexCoord2sv", P(GL_TexCoord2sv)},
        {"glTexCoord3d", P(GL_TexCoord3d)},
        {"glTexCoord3dv", P(GL_TexCoord3dv)},
        {"glTexCoord3f", P(GL_TexCoord3f)},
        {"glTexCoord3fv", P(GL_TexCoord3fv)},
        {"glTexCoord3i", P(GL_TexCoord3i)},
        {"glTexCoord3iv", P(GL_TexCoord3iv)},
        {"glTexCoord3s", P(GL_TexCoord3s)},
        {"glTexCoord3sv", P(GL_TexCoord3sv)},
        {"glTexCoord4d", P(GL_TexCoord4d)},
        {"glTexCoord4dv", P(GL_TexCoord4dv)},
        {"glTexCoord4f", P(GL_TexCoord4f)},
        {"glTexCoord4fv", P(GL_TexCoord4fv)},
        {"glTexCoord4i", P(GL_TexCoord4i)},
        {"glTexCoord4iv", P(GL_TexCoord4iv)},
        {"glTexCoord4s", P(GL_TexCoord4s)},
        {"glTexCoord4sv", P(GL_TexCoord4sv)},
        {"glTexCoordP1ui", P(GL_TexCoordP1ui)},
        {"glTexCoordP1uiv", P(GL_TexCoordP1uiv)},
        {"glTexCoordP2ui", P(GL_TexCoordP2ui)},
        {"glTexCoordP2uiv", P(GL_TexCoordP2uiv)},
        {"glTexCoordP3ui", P(GL_TexCoordP3ui)},
        {"glTexCoordP3uiv", P(GL_TexCoordP3uiv)},
        {"glTexCoordP4ui", P(GL_TexCoordP4ui)},
        {"glTexCoordP4uiv", P(GL_TexCoordP4uiv)},
        {"glTexCoordPointer", P(GL_TexCoordPointer)},
        {"glTexEnvf", P(GL_TexEnvf)},
        {"glTexEnvfv", P(GL_TexEnvfv)},
        {"glTexEnvi", P(GL_TexEnvi)},
        {"glTexEnviv", P(GL_TexEnviv)},
        {"glTexGend", P(GL_TexGend)},
        {"glTexGendv", P(GL_TexGendv)},
        {"glTexGenf", P(GL_TexGenf)},
        {"glTexGenfv", P(GL_TexGenfv)},
        {"glTexGeni", P(GL_TexGeni)},
        {"glTexGeniv", P(GL_TexGeniv)},
        {"glTexImage1D", P(GL_TexImage1D)},
        {"glTexImage2D", P(GL_TexImage2D)},
        {"glTexImage2DMultisample", P(GL_TexImage2DMultisample)},
        {"glTexImage3D", P(GL_TexImage3D)},
        {"glTexImage3DMultisample", P(GL_TexImage3DMultisample)},
        {"glTexParameterIiv", P(GL_TexParameterIiv)},
        {"glTexParameterIuiv", P(GL_TexParameterIuiv)},
        {"glTexParameterf", P(GL_TexParameterf)},
        {"glTexParameterfv", P(GL_TexParameterfv)},
        {"glTexParameteri", P(GL_TexParameteri)},
        {"glTexParameteriv", P(GL_TexParameteriv)},
        {"glTexStorage1D", P(GL_TexStorage1D)},
        {"glTexStorage2D", P(GL_TexStorage2D)},
        {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)},
        {"glTexStorage3D", P(GL_TexStorage3D)},
        {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)},
        {"glTexSubImage1D", P(GL_TexSubImage1D)},
        {"glTexSubImage2D", P(GL_TexSubImage2D)},
        {"glTexSubImage3D", P(GL_TexSubImage3D)},
        {"glTextureBarrier", P(GL_TextureBarrier)},
        {"glTextureBuffer", P(GL_TextureBuffer)},
        {"glTextureBufferRange", P(GL_TextureBufferRange)},
        {"glTextureParameterIiv", P(GL_TextureParameterIiv)},
        {"glTextureParameterIuiv", P(GL_TextureParameterIuiv)},
        {"glTextureParameterf", P(GL_TextureParameterf)},
        {"glTextureParameterfv", P(GL_TextureParameterfv)},
        {"glTextureParameteri", P(GL_TextureParameteri)},
        {"glTextureParameteriv", P(GL_TextureParameteriv)},
        {"glTextureStorage1D", P(GL_TextureStorage1D)},
        {"glTextureStorage2D", P(GL_TextureStorage2D)},
        {"glTextureStorage2DMultisample", P(GL_TextureStorage2DMultisample)},
        {"glTextureStorage3D", P(GL_TextureStorage3D)},
        {"glTextureStorage3DMultisample", P(GL_TextureStorage3DMultisample)},
        {"glTextureSubImage1D", P(GL_TextureSubImage1D)},
        {"glTextureSubImage2D", P(GL_TextureSubImage2D)},
        {"glTextureSubImage3D", P(GL_TextureSubImage3D)},
        {"glTextureView", P(GL_TextureView)},
        {"glTransformFeedbackBufferBase", P(GL_TransformFeedbackBufferBase)},
        {"glTransformFeedbackBufferRange", P(GL_TransformFeedbackBufferRange)},
        {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},
        {"glTranslated", P(GL_Translated)},
        {"glTranslatef", P(GL_Translatef)},
        {"glUniform1d", P(GL_Uniform1d)},
        {"glUniform1dv", P(GL_Uniform1dv)},
        {"glUniform1f", P(GL_Uniform1f)},
        {"glUniform1fv", P(GL_Uniform1fv)},
        {"glUniform1i", P(GL_Uniform1i)},
        {"glUniform1iv", P(GL_Uniform1iv)},
        {"glUniform1ui", P(GL_Uniform1ui)},
        {"glUniform1uiv", P(GL_Uniform1uiv)},
        {"glUniform2d", P(GL_Uniform2d)},
        {"glUniform2dv", P(GL_Uniform2dv)},
        {"glUniform2f", P(GL_Uniform2f)},
        {"glUniform2fv", P(GL_Uniform2fv)},
        {"glUniform2i", P(GL_Uniform2i)},
        {"glUniform2iv", P(GL_Uniform2iv)},
        {"glUniform2ui", P(GL_Uniform2ui)},
        {"glUniform2uiv", P(GL_Uniform2uiv)},
        {"glUniform3d", P(GL_Uniform3d)},
        {"glUniform3dv", P(GL_Uniform3dv)},
        {"glUniform3f", P(GL_Uniform3f)},
        {"glUniform3fv", P(GL_Uniform3fv)},
        {"glUniform3i", P(GL_Uniform3i)},
        {"glUniform3iv", P(GL_Uniform3iv)},
        {"glUniform3ui", P(GL_Uniform3ui)},
        {"glUniform3uiv", P(GL_Uniform3uiv)},
        {"glUniform4d", P(GL_Uniform4d)},
        {"glUniform4dv", P(GL_Uniform4dv)},
        {"glUniform4f", P(GL_Uniform4f)},
        {"glUniform4fv", P(GL_Uniform4fv)},
        {"glUniform4i", P(GL_Uniform4i)},
        {"glUniform4iv", P(GL_Uniform4iv)},
        {"glUniform4ui", P(GL_Uniform4ui)},
        {"glUniform4uiv", P(GL_Uniform4uiv)},
        {"glUniformBlockBinding", P(GL_UniformBlockBinding)},
        {"glUniformMatrix2dv", P(GL_UniformMatrix2dv)},
        {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},
        {"glUniformMatrix2x3dv", P(GL_UniformMatrix2x3dv)},
        {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},
        {"glUniformMatrix2x4dv", P(GL_UniformMatrix2x4dv)},
        {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},
        {"glUniformMatrix3dv", P(GL_UniformMatrix3dv)},
        {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},
        {"glUniformMatrix3x2dv", P(GL_UniformMatrix3x2dv)},
        {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},
        {"glUniformMatrix3x4dv", P(GL_UniformMatrix3x4dv)},
        {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},
        {"glUniformMatrix4dv", P(GL_UniformMatrix4dv)},
        {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},
        {"glUniformMatrix4x2dv", P(GL_UniformMatrix4x2dv)},
        {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},
        {"glUniformMatrix4x3dv", P(GL_UniformMatrix4x3dv)},
        {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},
        {"glUniformSubroutinesuiv", P(GL_UniformSubroutinesuiv)},
        {"glUnmapBuffer", P(GL_UnmapBuffer)},
        {"glUnmapNamedBuffer", P(GL_UnmapNamedBuffer)},
        {"glUseProgram", P(GL_UseProgram)},
        {"glUseProgramStages", P(GL_UseProgramStages)},
        {"glValidateProgram", P(GL_ValidateProgram)},
        {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},
        {"glVertex2d", P(GL_Vertex2d)},
        {"glVertex2dv", P(GL_Vertex2dv)},
        {"glVertex2f", P(GL_Vertex2f)},
        {"glVertex2fv", P(GL_Vertex2fv)},
        {"glVertex2i", P(GL_Vertex2i)},
        {"glVertex2iv", P(GL_Vertex2iv)},
        {"glVertex2s", P(GL_Vertex2s)},
        {"glVertex2sv", P(GL_Vertex2sv)},
        {"glVertex3d", P(GL_Vertex3d)},
        {"glVertex3dv", P(GL_Vertex3dv)},
        {"glVertex3f", P(GL_Vertex3f)},
        {"glVertex3fv", P(GL_Vertex3fv)},
        {"glVertex3i", P(GL_Vertex3i)},
        {"glVertex3iv", P(GL_Vertex3iv)},
        {"glVertex3s", P(GL_Vertex3s)},
        {"glVertex3sv", P(GL_Vertex3sv)},
        {"glVertex4d", P(GL_Vertex4d)},
        {"glVertex4dv", P(GL_Vertex4dv)},
        {"glVertex4f", P(GL_Vertex4f)},
        {"glVertex4fv", P(GL_Vertex4fv)},
        {"glVertex4i", P(GL_Vertex4i)},
        {"glVertex4iv", P(GL_Vertex4iv)},
        {"glVertex4s", P(GL_Vertex4s)},
        {"glVertex4sv", P(GL_Vertex4sv)},
        {"glVertexArrayAttribBinding", P(GL_VertexArrayAttribBinding)},
        {"glVertexArrayAttribFormat", P(GL_VertexArrayAttribFormat)},
        {"glVertexArrayAttribIFormat", P(GL_VertexArrayAttribIFormat)},
        {"glVertexArrayAttribLFormat", P(GL_VertexArrayAttribLFormat)},
        {"glVertexArrayBindingDivisor", P(GL_VertexArrayBindingDivisor)},
        {"glVertexArrayElementBuffer", P(GL_VertexArrayElementBuffer)},
        {"glVertexArrayVertexBuffer", P(GL_VertexArrayVertexBuffer)},
        {"glVertexArrayVertexBuffers", P(GL_VertexArrayVertexBuffers)},
        {"glVertexAttrib1d", P(GL_VertexAttrib1d)},
        {"glVertexAttrib1dv", P(GL_VertexAttrib1dv)},
        {"glVertexAttrib1f", P(GL_VertexAttrib1f)},
        {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},
        {"glVertexAttrib1s", P(GL_VertexAttrib1s)},
        {"glVertexAttrib1sv", P(GL_VertexAttrib1sv)},
        {"glVertexAttrib2d", P(GL_VertexAttrib2d)},
        {"glVertexAttrib2dv", P(GL_VertexAttrib2dv)},
        {"glVertexAttrib2f", P(GL_VertexAttrib2f)},
        {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},
        {"glVertexAttrib2s", P(GL_VertexAttrib2s)},
        {"glVertexAttrib2sv", P(GL_VertexAttrib2sv)},
        {"glVertexAttrib3d", P(GL_VertexAttrib3d)},
        {"glVertexAttrib3dv", P(GL_VertexAttrib3dv)},
        {"glVertexAttrib3f", P(GL_VertexAttrib3f)},
        {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},
        {"glVertexAttrib3s", P(GL_VertexAttrib3s)},
        {"glVertexAttrib3sv", P(GL_VertexAttrib3sv)},
        {"glVertexAttrib4Nbv", P(GL_VertexAttrib4Nbv)},
        {"glVertexAttrib4Niv", P(GL_VertexAttrib4Niv)},
        {"glVertexAttrib4Nsv", P(GL_VertexAttrib4Nsv)},
        {"glVertexAttrib4Nub", P(GL_VertexAttrib4Nub)},
        {"glVertexAttrib4Nubv", P(GL_VertexAttrib4Nubv)},
        {"glVertexAttrib4Nuiv", P(GL_VertexAttrib4Nuiv)},
        {"glVertexAttrib4Nusv", P(GL_VertexAttrib4Nusv)},
        {"glVertexAttrib4bv", P(GL_VertexAttrib4bv)},
        {"glVertexAttrib4d", P(GL_VertexAttrib4d)},
        {"glVertexAttrib4dv", P(GL_VertexAttrib4dv)},
        {"glVertexAttrib4f", P(GL_VertexAttrib4f)},
        {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},
        {"glVertexAttrib4iv", P(GL_VertexAttrib4iv)},
        {"glVertexAttrib4s", P(GL_VertexAttrib4s)},
        {"glVertexAttrib4sv", P(GL_VertexAttrib4sv)},
        {"glVertexAttrib4ubv", P(GL_VertexAttrib4ubv)},
        {"glVertexAttrib4uiv", P(GL_VertexAttrib4uiv)},
        {"glVertexAttrib4usv", P(GL_VertexAttrib4usv)},
        {"glVertexAttribBinding", P(GL_VertexAttribBinding)},
        {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},
        {"glVertexAttribFormat", P(GL_VertexAttribFormat)},
        {"glVertexAttribI1i", P(GL_VertexAttribI1i)},
        {"glVertexAttribI1iv", P(GL_VertexAttribI1iv)},
        {"glVertexAttribI1ui", P(GL_VertexAttribI1ui)},
        {"glVertexAttribI1uiv", P(GL_VertexAttribI1uiv)},
        {"glVertexAttribI2i", P(GL_VertexAttribI2i)},
        {"glVertexAttribI2iv", P(GL_VertexAttribI2iv)},
        {"glVertexAttribI2ui", P(GL_VertexAttribI2ui)},
        {"glVertexAttribI2uiv", P(GL_VertexAttribI2uiv)},
        {"glVertexAttribI3i", P(GL_VertexAttribI3i)},
        {"glVertexAttribI3iv", P(GL_VertexAttribI3iv)},
        {"glVertexAttribI3ui", P(GL_VertexAttribI3ui)},
        {"glVertexAttribI3uiv", P(GL_VertexAttribI3uiv)},
        {"glVertexAttribI4bv", P(GL_VertexAttribI4bv)},
        {"glVertexAttribI4i", P(GL_VertexAttribI4i)},
        {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},
        {"glVertexAttribI4sv", P(GL_VertexAttribI4sv)},
        {"glVertexAttribI4ubv", P(GL_VertexAttribI4ubv)},
        {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},
        {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},
        {"glVertexAttribI4usv", P(GL_VertexAttribI4usv)},
        {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},
        {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},
        {"glVertexAttribL1d", P(GL_VertexAttribL1d)},
        {"glVertexAttribL1dv", P(GL_VertexAttribL1dv)},
        {"glVertexAttribL2d", P(GL_VertexAttribL2d)},
        {"glVertexAttribL2dv", P(GL_VertexAttribL2dv)},
        {"glVertexAttribL3d", P(GL_VertexAttribL3d)},
        {"glVertexAttribL3dv", P(GL_VertexAttribL3dv)},
        {"glVertexAttribL4d", P(GL_VertexAttribL4d)},
        {"glVertexAttribL4dv", P(GL_VertexAttribL4dv)},
        {"glVertexAttribLFormat", P(GL_VertexAttribLFormat)},
        {"glVertexAttribLPointer", P(GL_VertexAttribLPointer)},
        {"glVertexAttribP1ui", P(GL_VertexAttribP1ui)},
        {"glVertexAttribP1uiv", P(GL_VertexAttribP1uiv)},
        {"glVertexAttribP2ui", P(GL_VertexAttribP2ui)},
        {"glVertexAttribP2uiv", P(GL_VertexAttribP2uiv)},
        {"glVertexAttribP3ui", P(GL_VertexAttribP3ui)},
        {"glVertexAttribP3uiv", P(GL_VertexAttribP3uiv)},
        {"glVertexAttribP4ui", P(GL_VertexAttribP4ui)},
        {"glVertexAttribP4uiv", P(GL_VertexAttribP4uiv)},
        {"glVertexAttribPointer", P(GL_VertexAttribPointer)},
        {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},
        {"glVertexP2ui", P(GL_VertexP2ui)},
        {"glVertexP2uiv", P(GL_VertexP2uiv)},
        {"glVertexP3ui", P(GL_VertexP3ui)},
        {"glVertexP3uiv", P(GL_VertexP3uiv)},
        {"glVertexP4ui", P(GL_VertexP4ui)},
        {"glVertexP4uiv", P(GL_VertexP4uiv)},
        {"glVertexPointer", P(GL_VertexPointer)},
        {"glViewport", P(GL_Viewport)},
        {"glViewportArrayv", P(GL_ViewportArrayv)},
        {"glViewportIndexedf", P(GL_ViewportIndexedf)},
        {"glViewportIndexedfv", P(GL_ViewportIndexedfv)},
        {"glWaitSync", P(GL_WaitSync)},
        {"glWindowPos2d", P(GL_WindowPos2d)},
        {"glWindowPos2dv", P(GL_WindowPos2dv)},
        {"glWindowPos2f", P(GL_WindowPos2f)},
        {"glWindowPos2fv", P(GL_WindowPos2fv)},
        {"glWindowPos2i", P(GL_WindowPos2i)},
        {"glWindowPos2iv", P(GL_WindowPos2iv)},
        {"glWindowPos2s", P(GL_WindowPos2s)},
        {"glWindowPos2sv", P(GL_WindowPos2sv)},
        {"glWindowPos3d", P(GL_WindowPos3d)},
        {"glWindowPos3dv", P(GL_WindowPos3dv)},
        {"glWindowPos3f", P(GL_WindowPos3f)},
        {"glWindowPos3fv", P(GL_WindowPos3fv)},
        {"glWindowPos3i", P(GL_WindowPos3i)},
        {"glWindowPos3iv", P(GL_WindowPos3iv)},
        {"glWindowPos3s", P(GL_WindowPos3s)},
        {"glWindowPos3sv", P(GL_WindowPos3sv)},
        {"wglChoosePixelFormat", P(wglChoosePixelFormat)},
        {"wglCopyContext", P(wglCopyContext)},
        {"wglCreateContext", P(wglCreateContext)},
        {"wglCreateLayerContext", P(wglCreateLayerContext)},
        {"wglDeleteContext", P(wglDeleteContext)},
        {"wglDescribeLayerPlane", P(wglDescribeLayerPlane)},
        {"wglDescribePixelFormat", P(wglDescribePixelFormat)},
        {"wglGetCurrentContext", P(wglGetCurrentContext)},
        {"wglGetCurrentDC", P(wglGetCurrentDC)},
        {"wglGetEnhMetaFilePixelFormat", P(wglGetEnhMetaFilePixelFormat)},
        {"wglGetLayerPaletteEntries", P(wglGetLayerPaletteEntries)},
        {"wglGetPixelFormat", P(wglGetPixelFormat)},
        {"wglGetProcAddress", P(wglGetProcAddress)},
        {"wglMakeCurrent", P(wglMakeCurrent)},
        {"wglRealizeLayerPalette", P(wglRealizeLayerPalette)},
        {"wglSetLayerPaletteEntries", P(wglSetLayerPaletteEntries)},
        {"wglSetPixelFormat", P(wglSetPixelFormat)},
        {"wglShareLists", P(wglShareLists)},
        {"wglSwapBuffers", P(wglSwapBuffers)},
        {"wglSwapLayerBuffers", P(wglSwapLayerBuffers)},
        {"wglUseFontBitmaps", P(wglUseFontBitmaps)},
        {"wglUseFontBitmapsA", P(wglUseFontBitmapsA)},
        {"wglUseFontBitmapsW", P(wglUseFontBitmapsW)},
        {"wglUseFontOutlines", P(wglUseFontOutlines)},
        {"wglUseFontOutlinesA", P(wglUseFontOutlinesA)},
        {"wglUseFontOutlinesW", P(wglUseFontOutlinesW)}};
    
    const size_t g_numProcs = 1074;
    }  // namespace wgl