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kc3-lang/angle/src/libANGLE/Buffer.cpp

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  • Author : Geoff Lang
    Date : 2014-11-19 14:20:15
    Hash : 2b5420c0
    Message : Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Buffer.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libANGLE/Buffer.h"
    #include "libANGLE/renderer/BufferImpl.h"
    #include "libANGLE/renderer/Renderer.h"
    
    namespace gl
    {
    
    Buffer::Buffer(rx::BufferImpl *impl, GLuint id)
        : RefCountObject(id),
          mBuffer(impl),
          mUsage(GL_DYNAMIC_DRAW),
          mSize(0),
          mAccessFlags(0),
          mMapped(GL_FALSE),
          mMapPointer(NULL),
          mMapOffset(0),
          mMapLength(0)
    {
    }
    
    Buffer::~Buffer()
    {
        SafeDelete(mBuffer);
    }
    
    Error Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
    {
        gl::Error error = mBuffer->setData(data, size, usage);
        if (error.isError())
        {
            return error;
        }
    
        mIndexRangeCache.clear();
        mUsage = usage;
        mSize = size;
    
        return error;
    }
    
    Error Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
    {
        gl::Error error = mBuffer->setSubData(data, size, offset);
        if (error.isError())
        {
            return error;
        }
    
        mIndexRangeCache.invalidateRange(offset, size);
    
        return error;
    }
    
    Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
    {
        gl::Error error = mBuffer->copySubData(source->getImplementation(), sourceOffset, destOffset, size);
        if (error.isError())
        {
            return error;
        }
    
        mIndexRangeCache.invalidateRange(destOffset, size);
    
        return error;
    }
    
    Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
    {
        ASSERT(!mMapped);
        ASSERT(offset + length <= mSize);
    
        Error error = mBuffer->map(offset, length, access, &mMapPointer);
        if (error.isError())
        {
            mMapPointer = NULL;
            return error;
        }
    
        mMapped = GL_TRUE;
        mMapOffset = static_cast<GLint64>(offset);
        mMapLength = static_cast<GLint64>(length);
        mAccessFlags = static_cast<GLint>(access);
    
        if ((access & GL_MAP_WRITE_BIT) > 0)
        {
            mIndexRangeCache.invalidateRange(offset, length);
        }
    
        return error;
    }
    
    Error Buffer::unmap()
    {
        ASSERT(mMapped);
    
        Error error = mBuffer->unmap();
        if (error.isError())
        {
            return error;
        }
    
        mMapped = GL_FALSE;
        mMapPointer = NULL;
        mMapOffset = 0;
        mMapLength = 0;
        mAccessFlags = 0;
    
        return error;
    }
    
    void Buffer::markTransformFeedbackUsage()
    {
        // TODO: Only used by the DX11 backend. Refactor to a more appropriate place.
        mBuffer->markTransformFeedbackUsage();
        mIndexRangeCache.clear();
    }
    
    }