Edit

kc3-lang/angle/src/libANGLE/Display.cpp

Branch :

  • Show log

    Commit

  • Author : Geoff Lang
    Date : 2014-12-11 11:37:35
    Hash : 40856813
    Message : Add EGL extensions structs. BUG=angle:658 Change-Id: Iffb26caf16416313abc114ba779e6311f2c00848 Reviewed-on: https://chromium-review.googlesource.com/234760 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Display.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Display.cpp: Implements the egl::Display class, representing the abstract
    // display on which graphics are drawn. Implements EGLDisplay.
    // [EGL 1.4] section 2.1.2 page 3.
    
    #include "libANGLE/Display.h"
    
    #include "common/debug.h"
    #include "common/mathutil.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/renderer/DisplayImpl.h"
    
    #include <algorithm>
    #include <map>
    #include <vector>
    #include <sstream>
    #include <iterator>
    
    #include <EGL/eglext.h>
    
    #if defined (ANGLE_ENABLE_D3D9)
    #   include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
    #endif // ANGLE_ENABLE_D3D9
    
    #if defined (ANGLE_ENABLE_D3D11)
    #   include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
    #endif // ANGLE_ENABLE_D3D11
    
    #if defined (ANGLE_TEST_CONFIG)
    #   define ANGLE_DEFAULT_D3D11 1
    #endif
    
    #if !defined(ANGLE_DEFAULT_D3D11)
    // Enables use of the Direct3D 11 API for a default display, when available
    #   define ANGLE_DEFAULT_D3D11 0
    #endif
    
    namespace egl
    {
    
    typedef rx::Renderer *(*CreateRendererFunction)(Display*, EGLNativeDisplayType, const AttributeMap &);
    
    template <typename RendererType>
    static rx::Renderer *CreateTypedRenderer(Display *display, EGLNativeDisplayType nativeDisplay, const AttributeMap &attributes)
    {
        return new RendererType(display, nativeDisplay, attributes);
    }
    
    rx::Renderer *CreateRenderer(Display *display, EGLNativeDisplayType nativeDisplay, const AttributeMap &attribMap)
    {
        std::vector<CreateRendererFunction> rendererCreationFunctions;
    
        EGLint requestedDisplayType = attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
    
    #   if defined(ANGLE_ENABLE_D3D11)
            if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
                nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
                requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
            {
                rendererCreationFunctions.push_back(CreateTypedRenderer<rx::Renderer11>);
            }
    #   endif
    
    #   if defined(ANGLE_ENABLE_D3D9)
            if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
                requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
            {
                rendererCreationFunctions.push_back(CreateTypedRenderer<rx::Renderer9>);
            }
    #   endif
    
        if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
            nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
            requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
        {
            // The default display is requested, try the D3D9 and D3D11 renderers, order them using
            // the definition of ANGLE_DEFAULT_D3D11
    #       if ANGLE_DEFAULT_D3D11
    #           if defined(ANGLE_ENABLE_D3D11)
                    rendererCreationFunctions.push_back(CreateTypedRenderer<rx::Renderer11>);
    #           endif
    #           if defined(ANGLE_ENABLE_D3D9)
                    rendererCreationFunctions.push_back(CreateTypedRenderer<rx::Renderer9>);
    #           endif
    #       else
    #           if defined(ANGLE_ENABLE_D3D9)
                    rendererCreationFunctions.push_back(CreateTypedRenderer<rx::Renderer9>);
    #           endif
    #           if defined(ANGLE_ENABLE_D3D11)
                    rendererCreationFunctions.push_back(CreateTypedRenderer<rx::Renderer11>);
    #           endif
    #       endif
        }
    
        for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
        {
            rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, attribMap);
            if (renderer->initialize() == EGL_SUCCESS)
            {
                return renderer;
            }
            else
            {
                // Failed to create the renderer, try the next
                SafeDelete(renderer);
            }
        }
    
        return NULL;
    }
    
    typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
    static DisplayMap *GetDisplayMap()
    {
        static DisplayMap displays;
        return &displays;
    }
    
    Display *Display::getDisplay(EGLNativeDisplayType displayId, const AttributeMap &attribMap)
    {
        Display *display = NULL;
    
        DisplayMap *displays = GetDisplayMap();
        DisplayMap::const_iterator iter = displays->find(displayId);
        if (iter != displays->end())
        {
            display = iter->second;
        }
        else
        {
            display = new Display(displayId);
    
            // Validate the native display
            if (!display->isValidNativeDisplay(displayId))
            {
                // Still returns success
                SafeDelete(display);
                return NULL;
            }
    
            displays->insert(std::make_pair(displayId, display));
        }
    
        // Apply new attributes if the display is not initialized yet.
        if (!display->isInitialized())
        {
            display->setAttributes(attribMap);
        }
    
        return display;
    }
    
    Display::Display(EGLNativeDisplayType displayId)
        : mImplementation(NULL),
          mDisplayId(displayId),
          mAttributeMap(),
          mRenderer(NULL)
    {
    }
    
    Display::~Display()
    {
        terminate();
    
        DisplayMap *displays = GetDisplayMap();
        DisplayMap::iterator iter = displays->find(mDisplayId);
        if (iter != displays->end())
        {
            displays->erase(iter);
        }
    }
    
    void Display::setAttributes(const AttributeMap &attribMap)
    {
        mAttributeMap = attribMap;
    }
    
    Error Display::initialize()
    {
        if (isInitialized())
        {
            return Error(EGL_SUCCESS);
        }
    
        mRenderer = CreateRenderer(this, mDisplayId, mAttributeMap);
    
        if (!mRenderer)
        {
            terminate();
            return Error(EGL_NOT_INITIALIZED);
        }
    
        mImplementation = mRenderer->createDisplay();
        ASSERT(mImplementation);
    
        //TODO(jmadill): should be part of caps?
        EGLint minSwapInterval = mRenderer->getMinSwapInterval();
        EGLint maxSwapInterval = mRenderer->getMaxSwapInterval();
        EGLint maxTextureSize = mRenderer->getRendererCaps().max2DTextureSize;
    
        rx::ConfigDesc *descList;
        int numConfigs = mRenderer->generateConfigs(&descList);
        ConfigSet configSet;
    
        for (int i = 0; i < numConfigs; ++i)
        {
            configSet.add(descList[i], minSwapInterval, maxSwapInterval, maxTextureSize, maxTextureSize);
        }
    
        // Give the sorted configs a unique ID and store them internally
        EGLint index = 1;
        for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
        {
            Config configuration = *config;
            configuration.mConfigID = index;
            index++;
    
            mConfigSet.mSet.insert(configuration);
        }
    
        mRenderer->deleteConfigs(descList);
        descList = NULL;
    
        if (!isInitialized())
        {
            terminate();
            return Error(EGL_NOT_INITIALIZED);
        }
    
        initDisplayExtensions();
        initVendorString();
    
        return Error(EGL_SUCCESS);
    }
    
    void Display::terminate()
    {
        while (!mContextSet.empty())
        {
            destroyContext(*mContextSet.begin());
        }
    
        SafeDelete(mRenderer);
    
        mConfigSet.mSet.clear();
    }
    
    bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
    {
        return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
    }
    
    bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
    {
        const egl::Config *configuration = mConfigSet.get(config);
    
        switch (attribute)
        {
          case EGL_BUFFER_SIZE:               *value = configuration->mBufferSize;             break;
          case EGL_ALPHA_SIZE:                *value = configuration->mAlphaSize;              break;
          case EGL_BLUE_SIZE:                 *value = configuration->mBlueSize;               break;
          case EGL_GREEN_SIZE:                *value = configuration->mGreenSize;              break;
          case EGL_RED_SIZE:                  *value = configuration->mRedSize;                break;
          case EGL_DEPTH_SIZE:                *value = configuration->mDepthSize;              break;
          case EGL_STENCIL_SIZE:              *value = configuration->mStencilSize;            break;
          case EGL_CONFIG_CAVEAT:             *value = configuration->mConfigCaveat;           break;
          case EGL_CONFIG_ID:                 *value = configuration->mConfigID;               break;
          case EGL_LEVEL:                     *value = configuration->mLevel;                  break;
          case EGL_NATIVE_RENDERABLE:         *value = configuration->mNativeRenderable;       break;
          case EGL_NATIVE_VISUAL_TYPE:        *value = configuration->mNativeVisualType;       break;
          case EGL_SAMPLES:                   *value = configuration->mSamples;                break;
          case EGL_SAMPLE_BUFFERS:            *value = configuration->mSampleBuffers;          break;
          case EGL_SURFACE_TYPE:              *value = configuration->mSurfaceType;            break;
          case EGL_TRANSPARENT_TYPE:          *value = configuration->mTransparentType;        break;
          case EGL_TRANSPARENT_BLUE_VALUE:    *value = configuration->mTransparentBlueValue;   break;
          case EGL_TRANSPARENT_GREEN_VALUE:   *value = configuration->mTransparentGreenValue;  break;
          case EGL_TRANSPARENT_RED_VALUE:     *value = configuration->mTransparentRedValue;    break;
          case EGL_BIND_TO_TEXTURE_RGB:       *value = configuration->mBindToTextureRGB;       break;
          case EGL_BIND_TO_TEXTURE_RGBA:      *value = configuration->mBindToTextureRGBA;      break;
          case EGL_MIN_SWAP_INTERVAL:         *value = configuration->mMinSwapInterval;        break;
          case EGL_MAX_SWAP_INTERVAL:         *value = configuration->mMaxSwapInterval;        break;
          case EGL_LUMINANCE_SIZE:            *value = configuration->mLuminanceSize;          break;
          case EGL_ALPHA_MASK_SIZE:           *value = configuration->mAlphaMaskSize;          break;
          case EGL_COLOR_BUFFER_TYPE:         *value = configuration->mColorBufferType;        break;
          case EGL_RENDERABLE_TYPE:           *value = configuration->mRenderableType;         break;
          case EGL_MATCH_NATIVE_PIXMAP:       *value = false; UNIMPLEMENTED();                 break;
          case EGL_CONFORMANT:                *value = configuration->mConformant;             break;
          case EGL_MAX_PBUFFER_WIDTH:         *value = configuration->mMaxPBufferWidth;        break;
          case EGL_MAX_PBUFFER_HEIGHT:        *value = configuration->mMaxPBufferHeight;       break;
          case EGL_MAX_PBUFFER_PIXELS:        *value = configuration->mMaxPBufferPixels;       break;
          default:
            return false;
        }
    
        return true;
    }
    
    
    
    Error Display::createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList, EGLSurface *outSurface)
    {
        const Config *configuration = mConfigSet.get(config);
        EGLint postSubBufferSupported = EGL_FALSE;
    
        EGLint width = 0;
        EGLint height = 0;
        EGLint fixedSize = EGL_FALSE;
    
        if (attribList)
        {
            while (*attribList != EGL_NONE)
            {
                switch (attribList[0])
                {
                  case EGL_RENDER_BUFFER:
                    switch (attribList[1])
                    {
                      case EGL_BACK_BUFFER:
                        break;
                      case EGL_SINGLE_BUFFER:
                        return Error(EGL_BAD_MATCH);   // Rendering directly to front buffer not supported
                      default:
                        return Error(EGL_BAD_ATTRIBUTE);
                    }
                    break;
                  case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
                    postSubBufferSupported = attribList[1];
                    break;
                  case EGL_WIDTH:
                    width = attribList[1];
                    break;
                  case EGL_HEIGHT:
                    height = attribList[1];
                    break;
                  case EGL_FIXED_SIZE_ANGLE:
                    fixedSize = attribList[1];
                    break;
                  case EGL_VG_COLORSPACE:
                    return Error(EGL_BAD_MATCH);
                  case EGL_VG_ALPHA_FORMAT:
                    return Error(EGL_BAD_MATCH);
                  default:
                    return Error(EGL_BAD_ATTRIBUTE);
                }
    
                attribList += 2;
            }
        }
    
        if (width < 0 || height < 0)
        {
            return Error(EGL_BAD_PARAMETER);
        }
    
        if (!fixedSize)
        {
            width = -1;
            height = -1;
        }
    
        if (hasExistingWindowSurface(window))
        {
            return Error(EGL_BAD_ALLOC);
        }
    
        if (mRenderer->testDeviceLost())
        {
            Error error = restoreLostDevice();
            if (error.isError())
            {
                return error;
            }
        }
    
        rx::SurfaceImpl *surfaceImpl = mImplementation->createWindowSurface(this, configuration, window,
                                                                            fixedSize, width, height,
                                                                            postSubBufferSupported);
    
        Surface *surface = new Surface(surfaceImpl);
        Error error = surface->initialize();
        if (error.isError())
        {
            SafeDelete(surface);
            return error;
        }
    
        mImplementation->getSurfaceSet().insert(surface);
    
        *outSurface = surface;
        return Error(EGL_SUCCESS);
    }
    
    Error Display::createOffscreenSurface(EGLConfig config, EGLClientBuffer shareHandle,
                                          const EGLint *attribList, EGLSurface *outSurface)
    {
        EGLint width = 0, height = 0;
        EGLenum textureFormat = EGL_NO_TEXTURE;
        EGLenum textureTarget = EGL_NO_TEXTURE;
        const Config *configuration = mConfigSet.get(config);
    
        if (attribList)
        {
            while (*attribList != EGL_NONE)
            {
                switch (attribList[0])
                {
                  case EGL_WIDTH:
                    width = attribList[1];
                    break;
                  case EGL_HEIGHT:
                    height = attribList[1];
                    break;
                  case EGL_LARGEST_PBUFFER:
                    if (attribList[1] != EGL_FALSE)
                      UNIMPLEMENTED(); // FIXME
                    break;
                  case EGL_TEXTURE_FORMAT:
                    switch (attribList[1])
                    {
                      case EGL_NO_TEXTURE:
                      case EGL_TEXTURE_RGB:
                      case EGL_TEXTURE_RGBA:
                        textureFormat = attribList[1];
                        break;
                      default:
                        return Error(EGL_BAD_ATTRIBUTE);
                    }
                    break;
                  case EGL_TEXTURE_TARGET:
                    switch (attribList[1])
                    {
                      case EGL_NO_TEXTURE:
                      case EGL_TEXTURE_2D:
                        textureTarget = attribList[1];
                        break;
                      default:
                        return Error(EGL_BAD_ATTRIBUTE);
                    }
                    break;
                  case EGL_MIPMAP_TEXTURE:
                    if (attribList[1] != EGL_FALSE)
                      return Error(EGL_BAD_ATTRIBUTE);
                    break;
                  case EGL_VG_COLORSPACE:
                    return Error(EGL_BAD_MATCH);
                  case EGL_VG_ALPHA_FORMAT:
                    return Error(EGL_BAD_MATCH);
                  default:
                    return Error(EGL_BAD_ATTRIBUTE);
                }
    
                attribList += 2;
            }
        }
    
        if (width < 0 || height < 0)
        {
            return Error(EGL_BAD_PARAMETER);
        }
    
        if (width == 0 || height == 0)
        {
            return Error(EGL_BAD_ATTRIBUTE);
        }
    
        if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getRendererExtensions().textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
        {
            return Error(EGL_BAD_MATCH);
        }
    
        if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
            (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
        {
            return Error(EGL_BAD_MATCH);
        }
    
        if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT))
        {
            return Error(EGL_BAD_MATCH);
        }
    
        if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) ||
            (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))
        {
            return Error(EGL_BAD_ATTRIBUTE);
        }
    
        if (mRenderer->testDeviceLost())
        {
            Error error = restoreLostDevice();
            if (error.isError())
            {
                return error;
            }
        }
    
        rx::SurfaceImpl *surfaceImpl = mImplementation->createOffscreenSurface(this, configuration, shareHandle,
                                                                               width, height, textureFormat, textureTarget);
    
        Surface *surface = new Surface(surfaceImpl);
        Error error = surface->initialize();
        if (error.isError())
        {
            SafeDelete(surface);
            return error;
        }
    
        mImplementation->getSurfaceSet().insert(surface);
    
        *outSurface = surface;
        return Error(EGL_SUCCESS);
    }
    
    Error Display::createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets,
                                 bool robustAccess, EGLContext *outContext)
    {
        const Config *configuration = mConfigSet.get(configHandle);
    
        if (!mRenderer)
        {
            *outContext = EGL_NO_CONTEXT;
            return Error(EGL_SUCCESS);
        }
        else if (mRenderer->testDeviceLost())   // Lost device
        {
            Error error = restoreLostDevice();
            if (error.isError())
            {
                return error;
            }
        }
    
        if (clientVersion == 3 && !(configuration->mConformant & EGL_OPENGL_ES3_BIT_KHR))
        {
            return Error(EGL_BAD_CONFIG);
        }
    
        gl::Context *context = new gl::Context(clientVersion, shareContext, mRenderer, notifyResets, robustAccess);
        mContextSet.insert(context);
    
        *outContext = context;
        return Error(EGL_SUCCESS);
    }
    
    Error Display::restoreLostDevice()
    {
        for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
        {
            if ((*ctx)->isResetNotificationEnabled())
            {
                // If reset notifications have been requested, application must delete all contexts first
                return Error(EGL_CONTEXT_LOST);
            }
        }
    
        return mImplementation->restoreLostDevice();
    }
    
    void Display::destroySurface(Surface *surface)
    {
        mImplementation->destroySurface(surface);
    }
    
    void Display::destroyContext(gl::Context *context)
    {
        mContextSet.erase(context);
        SafeDelete(context);
    }
    
    void Display::notifyDeviceLost()
    {
        for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
        {
            (*context)->markContextLost();
        }
    }
    
    bool Display::isInitialized() const
    {
        return mRenderer != NULL && mConfigSet.size() > 0;
    }
    
    bool Display::isValidConfig(EGLConfig config)
    {
        return mConfigSet.get(config) != NULL;
    }
    
    bool Display::isValidContext(gl::Context *context)
    {
        return mContextSet.find(context) != mContextSet.end();
    }
    
    bool Display::isValidSurface(Surface *surface)
    {
        return mImplementation->getSurfaceSet().find(surface) != mImplementation->getSurfaceSet().end();
    }
    
    bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
    {
        for (const auto &surfaceIt : mImplementation->getSurfaceSet())
        {
            if (surfaceIt->getWindowHandle() == window)
            {
                return true;
            }
        }
    
        return false;
    }
    
    static ClientExtensions GenerateClientExtensions()
    {
        ClientExtensions extensions;
    
        extensions.clientExtensions = true;
        extensions.platformBase = true;
        extensions.platformANGLE = true;
    
    #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
        extensions.platformANGLED3D = true;
    #endif
    
    #if defined(ANGLE_ENABLE_OPENGL)
        extensions.platformANGLEOpenGL = true;
    #endif
    
        return extensions;
    }
    
    template <typename T>
    static std::string GenerateExtensionsString(const T &extensions)
    {
        std::vector<std::string> extensionsVector = extensions.getStrings();
    
        std::ostringstream stream;
        std::copy(extensionsVector.begin(), extensionsVector.end(), std::ostream_iterator<std::string>(stream, " "));
        return stream.str();
    }
    
    const ClientExtensions &Display::getClientExtensions()
    {
        static const ClientExtensions clientExtensions = GenerateClientExtensions();
        return clientExtensions;
    }
    
    const std::string &Display::getClientExtensionString()
    {
        static const std::string clientExtensionsString = GenerateExtensionsString(getClientExtensions());
        return clientExtensionsString;
    }
    
    void Display::initDisplayExtensions()
    {
        mDisplayExtensions.createContextRobustness = true;
    
        // ANGLE-specific extensions
        if (mRenderer->getShareHandleSupport())
        {
            mDisplayExtensions.d3dShareHandleClientBuffer = true;
            mDisplayExtensions.surfaceD3DTexture2DShareHandle = true;
        }
    
        mDisplayExtensions.querySurfacePointer = true;
        mDisplayExtensions.windowFixedSize = true;
    
        if (mRenderer->getPostSubBufferSupport())
        {
            mDisplayExtensions.postSubBuffer = true;
        }
    
        mDisplayExtensions.createContext = true;
    
        mDisplayExtensionString = GenerateExtensionsString(mDisplayExtensions);
    }
    
    bool Display::isValidNativeWindow(EGLNativeWindowType window) const
    {
        return mImplementation->isValidNativeWindow(window);
    }
    
    bool Display::isValidNativeDisplay(EGLNativeDisplayType display) const
    {
        // TODO(jmadill): handle this properly
        if (display == EGL_DEFAULT_DISPLAY)
        {
            return true;
        }
    
    #if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_STORE)
        if (display == EGL_SOFTWARE_DISPLAY_ANGLE ||
            display == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
            display == EGL_D3D11_ONLY_DISPLAY_ANGLE)
        {
            return true;
        }
        return (WindowFromDC(display) != NULL);
    #else
        return true;
    #endif
    }
    
    void Display::initVendorString()
    {
        mVendorString = "Google Inc.";
    
        // TODO(jmadill): clean this up
        if (mRenderer)
        {
            mVendorString += " " + mRenderer->getVendorString();
        }
    }
    
    const DisplayExtensions &Display::getExtensions() const
    {
        return mDisplayExtensions;
    }
    
    const std::string &Display::getExtensionString() const
    {
        return mDisplayExtensionString;
    }
    
    const std::string &Display::getVendorString() const
    {
        return mVendorString;
    }
    
    }