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kc3-lang/angle/src/libANGLE/Framebuffer.h

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  • Author : Geoff Lang
    Date : 2014-12-01 12:51:04
    Hash : 54bd5a46
    Message : Move blit to the Framebuffer object and Impl. BUG=angle:841 Change-Id: I482e53a90606d9d6b105c7006234215d51ab1a6b Reviewed-on: https://chromium-review.googlesource.com/232692 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Framebuffer.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #ifndef LIBANGLE_FRAMEBUFFER_H_
    #define LIBANGLE_FRAMEBUFFER_H_
    
    #include "libANGLE/Error.h"
    #include "libANGLE/RefCountObject.h"
    #include "libANGLE/Constants.h"
    
    #include "common/angleutils.h"
    
    #include <vector>
    
    namespace rx
    {
    class RenderbufferImpl;
    struct Workarounds;
    class DefaultAttachmentImpl;
    class FramebufferImpl;
    }
    
    namespace gl
    {
    class FramebufferAttachment;
    class Texture;
    class Renderbuffer;
    struct ImageIndex;
    struct Caps;
    struct Extensions;
    class TextureCapsMap;
    struct Data;
    class State;
    struct Rectangle;
    
    typedef std::vector<FramebufferAttachment *> ColorbufferInfo;
    
    class Framebuffer
    {
      public:
        Framebuffer(rx::FramebufferImpl *impl, GLuint id);
        virtual ~Framebuffer();
    
        const rx::FramebufferImpl *getImplementation() const { return mImpl; }
        rx::FramebufferImpl *getImplementation() { return mImpl; }
    
        GLuint id() const { return mId; }
    
        void setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex);
        void setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer);
        void setNULLAttachment(GLenum attachment);
    
        void detachTexture(GLuint texture);
        void detachRenderbuffer(GLuint renderbuffer);
    
        FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
        FramebufferAttachment *getDepthbuffer() const;
        FramebufferAttachment *getStencilbuffer() const;
        FramebufferAttachment *getDepthStencilBuffer() const;
        FramebufferAttachment *getDepthOrStencilbuffer() const;
        FramebufferAttachment *getReadColorbuffer() const;
        GLenum getReadColorbufferType() const;
        FramebufferAttachment *getFirstColorbuffer() const;
    
        FramebufferAttachment *getAttachment(GLenum attachment) const;
    
        GLenum getDrawBufferState(unsigned int colorAttachment) const;
        void setDrawBuffers(size_t count, const GLenum *buffers);
    
        GLenum getReadBufferState() const;
        void setReadBuffer(GLenum buffer);
    
        bool isEnabledColorAttachment(unsigned int colorAttachment) const;
        bool hasEnabledColorAttachment() const;
        bool hasStencil() const;
        int getSamples(const gl::Data &data) const;
        bool usingExtendedDrawBuffers() const;
    
        GLenum checkStatus(const gl::Data &data) const;
        bool hasValidDepthStencil() const;
    
        Error invalidate(size_t count, const GLenum *attachments);
        Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
    
        Error clear(const State &state, GLbitfield mask);
        Error clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values);
        Error clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values);
        Error clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values);
        Error clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
    
        GLenum getImplementationColorReadFormat() const;
        GLenum getImplementationColorReadType() const;
        Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const;
    
        Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
                   GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer);
    
        // Use this method to retrieve the color buffer map when doing rendering.
        // It will apply a workaround for poor shader performance on some systems
        // by compacting the list to skip NULL values.
        ColorbufferInfo getColorbuffersForRender(const rx::Workarounds &workarounds) const;
    
      protected:
        void setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj);
    
        rx::FramebufferImpl *mImpl;
        GLuint mId;
    
        FramebufferAttachment *mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
        GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS];
        GLenum mReadBufferState;
    
        FramebufferAttachment *mDepthbuffer;
        FramebufferAttachment *mStencilbuffer;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(Framebuffer);
    };
    
    class DefaultFramebuffer : public Framebuffer
    {
      public:
        DefaultFramebuffer(rx::FramebufferImpl *impl, rx::DefaultAttachmentImpl *colorAttachment,
                           rx::DefaultAttachmentImpl *depthAttachment, rx::DefaultAttachmentImpl *stencilAttachment);
    
      private:
        DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer);
    };
    
    }
    
    #endif   // LIBANGLE_FRAMEBUFFER_H_