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kc3-lang/angle/src/libANGLE/FramebufferAttachment.cpp

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  • Author : Geoff Lang
    Date : 2014-12-17 12:34:40
    Hash : a9be0dc6
    Message : Refactor Texture to track image information for size and format queries. BUG=angle:681 Change-Id: Ifb3f52d6348e4479181e66f1c39578f49e9dcf76 Reviewed-on: https://chromium-review.googlesource.com/235613 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/FramebufferAttachment.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/renderer/FramebufferImpl.h"
    #include "libANGLE/renderer/RenderTarget.h"
    #include "libANGLE/renderer/Renderer.h"
    #include "libANGLE/renderer/d3d/TextureStorage.h"
    
    #include "common/utilities.h"
    
    namespace gl
    {
    
    ////// FramebufferAttachment Implementation //////
    
    FramebufferAttachment::FramebufferAttachment(GLenum binding)
        : mBinding(binding)
    {
    }
    
    FramebufferAttachment::~FramebufferAttachment()
    {
    }
    
    GLuint FramebufferAttachment::getRedSize() const
    {
        return GetInternalFormatInfo(getInternalFormat()).redBits;
    }
    
    GLuint FramebufferAttachment::getGreenSize() const
    {
        return GetInternalFormatInfo(getInternalFormat()).greenBits;
    }
    
    GLuint FramebufferAttachment::getBlueSize() const
    {
        return GetInternalFormatInfo(getInternalFormat()).blueBits;
    }
    
    GLuint FramebufferAttachment::getAlphaSize() const
    {
        return GetInternalFormatInfo(getInternalFormat()).alphaBits;
    }
    
    GLuint FramebufferAttachment::getDepthSize() const
    {
        return GetInternalFormatInfo(getInternalFormat()).depthBits;
    }
    
    GLuint FramebufferAttachment::getStencilSize() const
    {
        return GetInternalFormatInfo(getInternalFormat()).stencilBits;
    }
    
    GLenum FramebufferAttachment::getComponentType() const
    {
        return GetInternalFormatInfo(getInternalFormat()).componentType;
    }
    
    GLenum FramebufferAttachment::getColorEncoding() const
    {
        return GetInternalFormatInfo(getInternalFormat()).colorEncoding;
    }
    
    ///// TextureAttachment Implementation ////////
    
    TextureAttachment::TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index)
        : FramebufferAttachment(binding),
          mIndex(index)
    {
        mTexture.set(texture);
    }
    
    TextureAttachment::~TextureAttachment()
    {
        mTexture.set(NULL);
    }
    
    GLsizei TextureAttachment::getSamples() const
    {
        return 0;
    }
    
    GLuint TextureAttachment::id() const
    {
        return mTexture->id();
    }
    
    GLsizei TextureAttachment::getWidth() const
    {
        return mTexture->getWidth(mIndex.type, mIndex.mipIndex);
    }
    
    GLsizei TextureAttachment::getHeight() const
    {
        return mTexture->getHeight(mIndex.type, mIndex.mipIndex);
    }
    
    GLenum TextureAttachment::getInternalFormat() const
    {
        return mTexture->getInternalFormat(mIndex.type, mIndex.mipIndex);
    }
    
    GLenum TextureAttachment::type() const
    {
        return GL_TEXTURE;
    }
    
    GLint TextureAttachment::mipLevel() const
    {
        return mIndex.mipIndex;
    }
    
    GLenum TextureAttachment::cubeMapFace() const
    {
        return IsCubemapTextureTarget(mIndex.type) ? mIndex.type : GL_NONE;
    }
    
    GLint TextureAttachment::layer() const
    {
        return mIndex.layerIndex;
    }
    
    Texture *TextureAttachment::getTexture() const
    {
        return mTexture.get();
    }
    
    const ImageIndex *TextureAttachment::getTextureImageIndex() const
    {
        return &mIndex;
    }
    
    Renderbuffer *TextureAttachment::getRenderbuffer() const
    {
        UNREACHABLE();
        return NULL;
    }
    
    ////// RenderbufferAttachment Implementation //////
    
    RenderbufferAttachment::RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer)
        : FramebufferAttachment(binding)
    {
        ASSERT(renderbuffer);
        mRenderbuffer.set(renderbuffer);
    }
    
    RenderbufferAttachment::~RenderbufferAttachment()
    {
        mRenderbuffer.set(NULL);
    }
    
    GLsizei RenderbufferAttachment::getWidth() const
    {
        return mRenderbuffer->getWidth();
    }
    
    GLsizei RenderbufferAttachment::getHeight() const
    {
        return mRenderbuffer->getHeight();
    }
    
    GLenum RenderbufferAttachment::getInternalFormat() const
    {
        return mRenderbuffer->getInternalFormat();
    }
    
    GLsizei RenderbufferAttachment::getSamples() const
    {
        return mRenderbuffer->getSamples();
    }
    
    GLuint RenderbufferAttachment::id() const
    {
        return mRenderbuffer->id();
    }
    
    GLenum RenderbufferAttachment::type() const
    {
        return GL_RENDERBUFFER;
    }
    
    GLint RenderbufferAttachment::mipLevel() const
    {
        return 0;
    }
    
    GLenum RenderbufferAttachment::cubeMapFace() const
    {
        return GL_NONE;
    }
    
    GLint RenderbufferAttachment::layer() const
    {
        return 0;
    }
    
    Texture *RenderbufferAttachment::getTexture() const
    {
        UNREACHABLE();
        return NULL;
    }
    
    const ImageIndex *RenderbufferAttachment::getTextureImageIndex() const
    {
        UNREACHABLE();
        return NULL;
    }
    
    Renderbuffer *RenderbufferAttachment::getRenderbuffer() const
    {
        return mRenderbuffer.get();
    }
    
    
    DefaultAttachment::DefaultAttachment(GLenum binding, rx::DefaultAttachmentImpl *impl)
        : FramebufferAttachment(binding),
          mImpl(impl)
    {
        ASSERT(mImpl);
    }
    
    DefaultAttachment::~DefaultAttachment()
    {
        SafeDelete(mImpl);
    }
    
    GLsizei DefaultAttachment::getWidth() const
    {
        return mImpl->getWidth();
    }
    
    GLsizei DefaultAttachment::getHeight() const
    {
        return mImpl->getHeight();
    }
    
    GLenum DefaultAttachment::getInternalFormat() const
    {
        return mImpl->getInternalFormat();
    }
    
    GLsizei DefaultAttachment::getSamples() const
    {
        return mImpl->getSamples();
    }
    
    GLuint DefaultAttachment::id() const
    {
        return 0;
    }
    
    GLenum DefaultAttachment::type() const
    {
        return GL_FRAMEBUFFER_DEFAULT;
    }
    
    GLint DefaultAttachment::mipLevel() const
    {
        return 0;
    }
    
    GLenum DefaultAttachment::cubeMapFace() const
    {
        return GL_NONE;
    }
    
    GLint DefaultAttachment::layer() const
    {
        return 0;
    }
    
    Texture *DefaultAttachment::getTexture() const
    {
        UNREACHABLE();
        return NULL;
    }
    
    const ImageIndex *DefaultAttachment::getTextureImageIndex() const
    {
        UNREACHABLE();
        return NULL;
    }
    
    Renderbuffer *DefaultAttachment::getRenderbuffer() const
    {
        UNREACHABLE();
        return NULL;
    }
    
    rx::DefaultAttachmentImpl *DefaultAttachment::getImplementation() const
    {
        return mImpl;
    }
    
    }