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kc3-lang/angle/src/libANGLE/queryconversions.cpp

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  • Author : Geoff Lang
    Date : 2014-12-03 14:46:48
    Hash : 9d9132df
    Message : Remove support for compiling libANGLE as a dynamic library. BUG=angle:733 Change-Id: Iacef45b89f234091eb5df505437adabece1e564b Reviewed-on: https://chromium-review.googlesource.com/232961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/queryconversions.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // queryconversions.cpp: Implementation of state query cast conversions
    
    #include "libANGLE/Context.h"
    #include "common/utilities.h"
    
    namespace gl
    {
    
    // Helper class for converting a GL type to a GLenum:
    // We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
    // We restrict our use to CastStateValue, where it eliminates duplicate parameters.
    
    template <typename GLType>
    struct CastStateValueEnum { static GLenum mEnumForType; };
    
    template <> GLenum CastStateValueEnum<GLint>::mEnumForType      = GL_INT;
    template <> GLenum CastStateValueEnum<GLuint>::mEnumForType     = GL_UNSIGNED_INT;
    template <> GLenum CastStateValueEnum<GLboolean>::mEnumForType  = GL_BOOL;
    template <> GLenum CastStateValueEnum<GLint64>::mEnumForType    = GL_INT_64_ANGLEX;
    template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType    = GL_FLOAT;
    
    template <typename QueryT, typename NativeT>
    QueryT CastStateValueToInt(GLenum pname, NativeT value)
    {
        GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
        GLenum nativeType = CastStateValueEnum<NativeT>::mEnumForType;
    
        if (nativeType == GL_FLOAT)
        {
            // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
            if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
            {
                return static_cast<QueryT>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) / 2.0f);
            }
            else
            {
                return gl::iround<QueryT>(value);
            }
        }
    
        // Clamp 64-bit int values when casting to int
        if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT)
        {
            GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min());
            GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max());
            GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue);
            return static_cast<QueryT>(clampedValue);
        }
    
        return static_cast<QueryT>(value);
    }
    
    template <typename QueryT, typename NativeT>
    QueryT CastStateValue(GLenum pname, NativeT value)
    {
        GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
    
        switch (queryType)
        {
          case GL_INT:              return CastStateValueToInt<QueryT, NativeT>(pname, value);
          case GL_INT_64_ANGLEX:    return CastStateValueToInt<QueryT, NativeT>(pname, value);
          case GL_FLOAT:            return static_cast<QueryT>(value);
          case GL_BOOL:             return (value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
          default: UNREACHABLE();   return 0;
        }
    }
    
    template <typename QueryT>
    void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
                         unsigned int numParams, QueryT *outParams)
    {
        if (nativeType == GL_INT)
        {
            GLint *intParams = NULL;
            intParams = new GLint[numParams];
    
            context->getIntegerv(pname, intParams);
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
            }
    
            delete [] intParams;
        }
        else if (nativeType == GL_BOOL)
        {
            GLboolean *boolParams = NULL;
            boolParams = new GLboolean[numParams];
    
            context->getBooleanv(pname, boolParams);
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
            }
    
            delete [] boolParams;
        }
        else if (nativeType == GL_FLOAT)
        {
            GLfloat *floatParams = NULL;
            floatParams = new GLfloat[numParams];
    
            context->getFloatv(pname, floatParams);
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
            }
    
            delete [] floatParams;
        }
        else if (nativeType == GL_INT_64_ANGLEX)
        {
            GLint64 *int64Params = NULL;
            int64Params = new GLint64[numParams];
    
            context->getInteger64v(pname, int64Params);
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
            }
    
            delete [] int64Params;
        }
        else UNREACHABLE();
    }
    
    // Explicit template instantiation (how we export template functions in different files)
    // The calls below will make CastStateValues successfully link with the GL state query types
    // The GL state query API types are: bool, int, uint, float, int64
    
    template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
    template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
    template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
    template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
    template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
    
    }