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kc3-lang/angle/src/libANGLE/validationES3.cpp

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  • Author : Geoff Lang
    Date : 2014-12-17 12:34:40
    Hash : a9be0dc6
    Message : Refactor Texture to track image information for size and format queries. BUG=angle:681 Change-Id: Ifb3f52d6348e4479181e66f1c39578f49e9dcf76 Reviewed-on: https://chromium-review.googlesource.com/235613 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/validationES3.cpp
  • //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters
    
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/FramebufferAttachment.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    namespace gl
    {
    
    struct ES3FormatCombination
    {
        GLenum internalFormat;
        GLenum format;
        GLenum type;
    };
    
    bool operator<(const ES3FormatCombination& a, const ES3FormatCombination& b)
    {
        return memcmp(&a, &b, sizeof(ES3FormatCombination)) < 0;
    }
    
    typedef std::set<ES3FormatCombination> ES3FormatCombinationSet;
    
    static inline void InsertES3FormatCombo(ES3FormatCombinationSet *set, GLenum internalFormat, GLenum format, GLenum type)
    {
        ES3FormatCombination info;
        info.internalFormat = internalFormat;
        info.format = format;
        info.type = type;
        set->insert(info);
    }
    
    ES3FormatCombinationSet BuildES3FormatSet()
    {
        ES3FormatCombinationSet set;
    
        // Format combinations from ES 3.0.1 spec, table 3.2
    
        //                        | Internal format      | Format            | Type                            |
        //                        |                      |                   |                                 |
        InsertES3FormatCombo(&set, GL_RGBA8,              GL_RGBA,            GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RGB5_A1,            GL_RGBA,            GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RGBA4,              GL_RGBA,            GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8,       GL_RGBA,            GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RGBA8_SNORM,        GL_RGBA,            GL_BYTE                          );
        InsertES3FormatCombo(&set, GL_RGBA4,              GL_RGBA,            GL_UNSIGNED_SHORT_4_4_4_4        );
        InsertES3FormatCombo(&set, GL_RGB10_A2,           GL_RGBA,            GL_UNSIGNED_INT_2_10_10_10_REV   );
        InsertES3FormatCombo(&set, GL_RGB5_A1,            GL_RGBA,            GL_UNSIGNED_INT_2_10_10_10_REV   );
        InsertES3FormatCombo(&set, GL_RGB5_A1,            GL_RGBA,            GL_UNSIGNED_SHORT_5_5_5_1        );
        InsertES3FormatCombo(&set, GL_RGBA16F,            GL_RGBA,            GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_RGBA16F,            GL_RGBA,            GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_RGBA32F,            GL_RGBA,            GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_RGBA16F,            GL_RGBA,            GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_RGBA8UI,            GL_RGBA_INTEGER,    GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RGBA8I,             GL_RGBA_INTEGER,    GL_BYTE                          );
        InsertES3FormatCombo(&set, GL_RGBA16UI,           GL_RGBA_INTEGER,    GL_UNSIGNED_SHORT                );
        InsertES3FormatCombo(&set, GL_RGBA16I,            GL_RGBA_INTEGER,    GL_SHORT                         );
        InsertES3FormatCombo(&set, GL_RGBA32UI,           GL_RGBA_INTEGER,    GL_UNSIGNED_INT                  );
        InsertES3FormatCombo(&set, GL_RGBA32I,            GL_RGBA_INTEGER,    GL_INT                           );
        InsertES3FormatCombo(&set, GL_RGB10_A2UI,         GL_RGBA_INTEGER,    GL_UNSIGNED_INT_2_10_10_10_REV   );
        InsertES3FormatCombo(&set, GL_RGB8,               GL_RGB,             GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RGB565,             GL_RGB,             GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_SRGB8,              GL_RGB,             GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RGB8_SNORM,         GL_RGB,             GL_BYTE                          );
        InsertES3FormatCombo(&set, GL_RGB565,             GL_RGB,             GL_UNSIGNED_SHORT_5_6_5          );
        InsertES3FormatCombo(&set, GL_R11F_G11F_B10F,     GL_RGB,             GL_UNSIGNED_INT_10F_11F_11F_REV  );
        InsertES3FormatCombo(&set, GL_RGB9_E5,            GL_RGB,             GL_UNSIGNED_INT_5_9_9_9_REV      );
        InsertES3FormatCombo(&set, GL_RGB16F,             GL_RGB,             GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_RGB16F,             GL_RGB,             GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_R11F_G11F_B10F,     GL_RGB,             GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_R11F_G11F_B10F,     GL_RGB,             GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_RGB9_E5,            GL_RGB,             GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_RGB9_E5,            GL_RGB,             GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_RGB32F,             GL_RGB,             GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_RGB16F,             GL_RGB,             GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_R11F_G11F_B10F,     GL_RGB,             GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_RGB9_E5,            GL_RGB,             GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_RGB8UI,             GL_RGB_INTEGER,     GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RGB8I,              GL_RGB_INTEGER,     GL_BYTE                          );
        InsertES3FormatCombo(&set, GL_RGB16UI,            GL_RGB_INTEGER,     GL_UNSIGNED_SHORT                );
        InsertES3FormatCombo(&set, GL_RGB16I,             GL_RGB_INTEGER,     GL_SHORT                         );
        InsertES3FormatCombo(&set, GL_RGB32UI,            GL_RGB_INTEGER,     GL_UNSIGNED_INT                  );
        InsertES3FormatCombo(&set, GL_RGB32I,             GL_RGB_INTEGER,     GL_INT                           );
        InsertES3FormatCombo(&set, GL_RG8,                GL_RG,              GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RG8_SNORM,          GL_RG,              GL_BYTE                          );
        InsertES3FormatCombo(&set, GL_RG16F,              GL_RG,              GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_RG16F,              GL_RG,              GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_RG32F,              GL_RG,              GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_RG16F,              GL_RG,              GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_RG8UI,              GL_RG_INTEGER,      GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RG8I,               GL_RG_INTEGER,      GL_BYTE                          );
        InsertES3FormatCombo(&set, GL_RG16UI,             GL_RG_INTEGER,      GL_UNSIGNED_SHORT                );
        InsertES3FormatCombo(&set, GL_RG16I,              GL_RG_INTEGER,      GL_SHORT                         );
        InsertES3FormatCombo(&set, GL_RG32UI,             GL_RG_INTEGER,      GL_UNSIGNED_INT                  );
        InsertES3FormatCombo(&set, GL_RG32I,              GL_RG_INTEGER,      GL_INT                           );
        InsertES3FormatCombo(&set, GL_R8,                 GL_RED,             GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_R8_SNORM,           GL_RED,             GL_BYTE                          );
        InsertES3FormatCombo(&set, GL_R16F,               GL_RED,             GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_R16F,               GL_RED,             GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_R32F,               GL_RED,             GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_R16F,               GL_RED,             GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_R8UI,               GL_RED_INTEGER,     GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_R8I,                GL_RED_INTEGER,     GL_BYTE                          );
        InsertES3FormatCombo(&set, GL_R16UI,              GL_RED_INTEGER,     GL_UNSIGNED_SHORT                );
        InsertES3FormatCombo(&set, GL_R16I,               GL_RED_INTEGER,     GL_SHORT                         );
        InsertES3FormatCombo(&set, GL_R32UI,              GL_RED_INTEGER,     GL_UNSIGNED_INT                  );
        InsertES3FormatCombo(&set, GL_R32I,               GL_RED_INTEGER,     GL_INT                           );
    
        // Unsized formats
        InsertES3FormatCombo(&set, GL_RGBA,               GL_RGBA,            GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RGBA,               GL_RGBA,            GL_UNSIGNED_SHORT_4_4_4_4        );
        InsertES3FormatCombo(&set, GL_RGBA,               GL_RGBA,            GL_UNSIGNED_SHORT_5_5_5_1        );
        InsertES3FormatCombo(&set, GL_RGB,                GL_RGB,             GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_RGB,                GL_RGB,             GL_UNSIGNED_SHORT_5_6_5          );
        InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_LUMINANCE,          GL_LUMINANCE,       GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_ALPHA,              GL_ALPHA,           GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_SRGB_ALPHA_EXT,     GL_SRGB_ALPHA_EXT,  GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_SRGB_EXT,           GL_SRGB_EXT,        GL_UNSIGNED_BYTE                 );
    
        // Depth stencil formats
        InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT                );
        InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT24,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT                  );
        InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT                  );
        InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_DEPTH24_STENCIL8,   GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8             );
        InsertES3FormatCombo(&set, GL_DEPTH32F_STENCIL8,  GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
    
        // From GL_EXT_sRGB
        InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8_EXT,   GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE                  );
        InsertES3FormatCombo(&set, GL_SRGB8,              GL_SRGB_EXT,       GL_UNSIGNED_BYTE                  );
    
        // From GL_OES_texture_float
        InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_LUMINANCE,          GL_LUMINANCE,       GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_ALPHA,              GL_ALPHA,           GL_FLOAT                         );
    
        // From GL_OES_texture_half_float
        InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_LUMINANCE,          GL_LUMINANCE,       GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_LUMINANCE,          GL_LUMINANCE,       GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_ALPHA,              GL_ALPHA,           GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_ALPHA,              GL_ALPHA,           GL_HALF_FLOAT_OES                );
    
        // From GL_EXT_texture_format_BGRA8888
        InsertES3FormatCombo(&set, GL_BGRA_EXT,           GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 );
    
        // From GL_EXT_texture_storage
        //                    | Internal format          | Format            | Type                            |
        //                    |                          |                   |                                 |
        InsertES3FormatCombo(&set, GL_ALPHA8_EXT,             GL_ALPHA,           GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_LUMINANCE8_EXT,         GL_LUMINANCE,       GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_LUMINANCE8_ALPHA8_EXT,  GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_ALPHA32F_EXT,           GL_ALPHA,           GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_LUMINANCE32F_EXT,       GL_LUMINANCE,       GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT                         );
        InsertES3FormatCombo(&set, GL_ALPHA16F_EXT,           GL_ALPHA,           GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_ALPHA16F_EXT,           GL_ALPHA,           GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT,       GL_LUMINANCE,       GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT,       GL_LUMINANCE,       GL_HALF_FLOAT_OES                );
        InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT                    );
        InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES                );
    
        // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888
        InsertES3FormatCombo(&set, GL_BGRA8_EXT,              GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX,           GL_BGRA_EXT,        GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT);
        InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX,           GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 );
        InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX,         GL_BGRA_EXT,        GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT);
        InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX,         GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 );
    
        // From GL_ANGLE_depth_texture
        InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32_OES,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES         );
    
        // Compressed formats
        // From ES 3.0.1 spec, table 3.16
        //                    | Internal format                             | Format                                      | Type           |
        //                    |                                             |                                             |                |
        InsertES3FormatCombo(&set, GL_COMPRESSED_R11_EAC,                        GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_R11_EAC,                        GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_SIGNED_R11_EAC,                 GL_COMPRESSED_SIGNED_R11_EAC,                 GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_RG11_EAC,                       GL_COMPRESSED_RG11_EAC,                       GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_SIGNED_RG11_EAC,                GL_COMPRESSED_SIGNED_RG11_EAC,                GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_RGB8_ETC2,                      GL_COMPRESSED_RGB8_ETC2,                      GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_ETC2,                     GL_COMPRESSED_SRGB8_ETC2,                     GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA8_ETC2_EAC,                 GL_COMPRESSED_RGBA8_ETC2_EAC,                 GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          GL_UNSIGNED_BYTE);
    
    
        // From GL_EXT_texture_compression_dxt1
        InsertES3FormatCombo(&set, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,              GL_COMPRESSED_RGB_S3TC_DXT1_EXT,              GL_UNSIGNED_BYTE);
        InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,             GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,             GL_UNSIGNED_BYTE);
    
        // From GL_ANGLE_texture_compression_dxt3
        InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,           GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,           GL_UNSIGNED_BYTE);
    
        // From GL_ANGLE_texture_compression_dxt5
        InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,           GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,           GL_UNSIGNED_BYTE);
    
        return set;
    }
    
    static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type)
    {
        // Note: dEQP 2013.4 expects an INVALID_VALUE error for TexImage3D with an invalid
        // internal format. (dEQP-GLES3.functional.negative_api.texture.teximage3d)
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
        if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        // The type and format are valid if any supported internal format has that type and format
        bool formatSupported = false;
        bool typeSupported = false;
    
        static const ES3FormatCombinationSet es3FormatSet = BuildES3FormatSet();
        for (ES3FormatCombinationSet::const_iterator i = es3FormatSet.begin(); i != es3FormatSet.end(); i++)
        {
            if (i->format == format || i->type == type)
            {
                const gl::InternalFormat &info = gl::GetInternalFormatInfo(i->internalFormat);
                bool supported = info.textureSupport(context->getClientVersion(), context->getExtensions());
                if (supported && i->type == type)
                {
                    typeSupported = true;
                }
                if (supported && i->format == format)
                {
                    formatSupported = true;
                }
    
                // Early-out if both type and format are supported now
                if (typeSupported && formatSupported)
                {
                    break;
                }
            }
        }
    
        if (!typeSupported || !formatSupported)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        // Check if this is a valid format combination to load texture data
        ES3FormatCombination searchFormat;
        searchFormat.internalFormat = internalFormat;
        searchFormat.format = format;
        searchFormat.type = type;
    
        if (es3FormatSet.find(searchFormat) == es3FormatSet.end())
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return true;
    }
    
    bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
                                       GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                                       GLint border, GLenum format, GLenum type, const GLvoid *pixels)
    {
        if (!ValidTexture2DDestinationTarget(context, target))
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        // Validate image size
        if (!ValidImageSize(context, target, level, width, height, depth))
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        // Verify zero border
        if (border != 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (xoffset < 0 || yoffset < 0 || zoffset < 0 ||
            std::numeric_limits<GLsizei>::max() - xoffset < width ||
            std::numeric_limits<GLsizei>::max() - yoffset < height ||
            std::numeric_limits<GLsizei>::max() - zoffset < depth)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        const gl::Caps &caps = context->getCaps();
    
        switch (target)
        {
          case GL_TEXTURE_2D:
            if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
                static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
            break;
    
          case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
            if (!isSubImage && width != height)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
    
            if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
            break;
    
          case GL_TEXTURE_3D:
            if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) ||
                static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) ||
                static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
            break;
    
          case GL_TEXTURE_2D_ARRAY:
            if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
                static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
                static_cast<GLuint>(depth) > (caps.maxArrayTextureLayers >> level))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
            break;
    
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        gl::Texture *texture = context->getTargetTexture(IsCubemapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
        if (!texture)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (texture->isImmutable() && !isSubImage)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        // Validate texture formats
        GLenum actualInternalFormat = isSubImage ? texture->getInternalFormat(target, level) : internalformat;
        const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat);
        if (isCompressed)
        {
            if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
    
            if (!actualFormatInfo.compressed)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
    
            if (target == GL_TEXTURE_3D)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
        else
        {
            if (!ValidateTexImageFormatCombination(context, actualInternalFormat, format, type))
            {
                return false;
            }
    
            if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL))
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        // Validate sub image parameters
        if (isSubImage)
        {
            if (isCompressed != actualFormatInfo.compressed)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
    
            if (width == 0 || height == 0 || depth == 0)
            {
                return false;
            }
    
            if (xoffset < 0 || yoffset < 0 || zoffset < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
    
            if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
                std::numeric_limits<GLsizei>::max() - yoffset < height ||
                std::numeric_limits<GLsizei>::max() - zoffset < depth)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
    
            if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
                static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
                static_cast<size_t>(zoffset + depth) > texture->getDepth(target, level))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
        }
    
        // Check for pixel unpack buffer related API errors
        gl::Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER);
        if (pixelUnpackBuffer != NULL)
        {
            // ...the data would be unpacked from the buffer object such that the memory reads required
            // would exceed the data store size.
            size_t widthSize = static_cast<size_t>(width);
            size_t heightSize = static_cast<size_t>(height);
            size_t depthSize = static_cast<size_t>(depth);
            GLenum sizedFormat = GetSizedInternalFormat(actualInternalFormat, type);
    
            size_t pixelBytes = static_cast<size_t>(gl::GetInternalFormatInfo(sizedFormat).pixelBytes);
    
            if (!rx::IsUnsignedMultiplicationSafe(widthSize, heightSize) ||
                !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize, depthSize) ||
                !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize * depthSize, pixelBytes))
            {
                // Overflow past the end of the buffer
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
    
            const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat);
            size_t copyBytes = formatInfo.computeBlockSize(type, width, height);
            size_t offset = reinterpret_cast<size_t>(pixels);
    
            if (!rx::IsUnsignedAdditionSafe(offset, copyBytes) ||
                ((offset + copyBytes) > static_cast<size_t>(pixelUnpackBuffer->getSize())))
            {
                // Overflow past the end of the buffer
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
    
            // ...data is not evenly divisible into the number of bytes needed to store in memory a datum
            // indicated by type.
            if (!isCompressed)
            {
                size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes);
    
                if ((offset % dataBytesPerPixel) != 0)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
    
            // ...the buffer object's data store is currently mapped.
            if (pixelUnpackBuffer->isMapped())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        return true;
    }
    
    struct EffectiveInternalFormatInfo
    {
        GLenum mEffectiveFormat;
        GLenum mDestFormat;
        GLuint mMinRedBits;
        GLuint mMaxRedBits;
        GLuint mMinGreenBits;
        GLuint mMaxGreenBits;
        GLuint mMinBlueBits;
        GLuint mMaxBlueBits;
        GLuint mMinAlphaBits;
        GLuint mMaxAlphaBits;
    
        EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits,
                                    GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits,
                                    GLuint minAlphaBits, GLuint maxAlphaBits)
            : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits),
              mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits),
              mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits),
              mMaxAlphaBits(maxAlphaBits) {};
    };
    
    typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList;
    
    static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList()
    {
        EffectiveInternalFormatList list;
    
        // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
        //                                                    linear source buffer component sizes.
        //                                                                            | Source channel min/max sizes |
        //                                         Effective Internal Format |  N/A   |  R   |  G   |  B   |  A      |
        list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT,              GL_NONE, 0,  0, 0,  0, 0,  0, 1, 8));
        list.push_back(EffectiveInternalFormatInfo(GL_R8,                      GL_NONE, 1,  8, 0,  0, 0,  0, 0, 0));
        list.push_back(EffectiveInternalFormatInfo(GL_RG8,                     GL_NONE, 1,  8, 1,  8, 0,  0, 0, 0));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB565,                  GL_NONE, 1,  5, 1,  6, 1,  5, 0, 0));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB8,                    GL_NONE, 6,  8, 7,  8, 6,  8, 0, 0));
        list.push_back(EffectiveInternalFormatInfo(GL_RGBA4,                   GL_NONE, 1,  4, 1,  4, 1,  4, 1, 4));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1,                 GL_NONE, 5,  5, 5,  5, 5,  5, 1, 1));
        list.push_back(EffectiveInternalFormatInfo(GL_RGBA8,                   GL_NONE, 5,  8, 5,  8, 5,  8, 2, 8));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2,                GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2));
    
        return list;
    }
    
    static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList()
    {
        EffectiveInternalFormatList list;
    
        // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
        //                                                    linear source buffer component sizes.
        //                                                                                        |          Source channel min/max sizes            |
        //                                         Effective Internal Format |    Dest Format     |     R     |      G     |      B     |      A     |
        list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT,              GL_ALPHA,           0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1,        8));
        list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT,          GL_LUMINANCE,       1,        8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX));
        list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT,   GL_LUMINANCE_ALPHA, 1,        8, 0, UINT_MAX, 0, UINT_MAX, 1,        8));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB565,                  GL_RGB,             1,        5, 1,        6, 1,        5, 0, UINT_MAX));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB8,                    GL_RGB,             6,        8, 7,        8, 6,        8, 0, UINT_MAX));
        list.push_back(EffectiveInternalFormatInfo(GL_RGBA4,                   GL_RGBA,            1,        4, 1,        4, 1,        4, 1,        4));
        list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1,                 GL_RGBA,            5,        5, 5,        5, 5,        5, 1,        1));
        list.push_back(EffectiveInternalFormatInfo(GL_RGBA8,                   GL_RGBA,            5,        8, 5,        8, 5,        8, 5,        8));
    
        return list;
    }
    
    static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat, const InternalFormat &destFormat,
                                           GLenum *outEffectiveFormat)
    {
        const EffectiveInternalFormatList *list = NULL;
        GLenum targetFormat = GL_NONE;
    
        if (destFormat.pixelBytes > 0)
        {
            static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList();
            list = &sizedList;
        }
        else
        {
            static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList();
            list = &unsizedList;
            targetFormat = destFormat.format;
        }
    
        for (size_t curFormat = 0; curFormat < list->size(); ++curFormat)
        {
            const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat);
            if ((formatInfo.mDestFormat == targetFormat) &&
                (formatInfo.mMinRedBits   <= srcFormat.redBits   && formatInfo.mMaxRedBits   >= srcFormat.redBits)   &&
                (formatInfo.mMinGreenBits <= srcFormat.greenBits && formatInfo.mMaxGreenBits >= srcFormat.greenBits) &&
                (formatInfo.mMinBlueBits  <= srcFormat.blueBits  && formatInfo.mMaxBlueBits  >= srcFormat.blueBits)  &&
                (formatInfo.mMinAlphaBits <= srcFormat.alphaBits && formatInfo.mMaxAlphaBits >= srcFormat.alphaBits))
            {
                *outEffectiveFormat = formatInfo.mEffectiveFormat;
                return true;
            }
        }
    
        return false;
    }
    
    struct CopyConversion
    {
        GLenum mTextureFormat;
        GLenum mFramebufferFormat;
    
        CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
            : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
    
        bool operator<(const CopyConversion& other) const
        {
            return memcmp(this, &other, sizeof(CopyConversion)) < 0;
        }
    };
    
    typedef std::set<CopyConversion> CopyConversionSet;
    
    static CopyConversionSet BuildValidES3CopyTexImageCombinations()
    {
        CopyConversionSet set;
    
        // From ES 3.0.1 spec, table 3.15
        set.insert(CopyConversion(GL_ALPHA, GL_RGBA));
        set.insert(CopyConversion(GL_LUMINANCE, GL_RED));
        set.insert(CopyConversion(GL_LUMINANCE, GL_RG));
        set.insert(CopyConversion(GL_LUMINANCE, GL_RGB));
        set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA));
        set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
        set.insert(CopyConversion(GL_RED, GL_RED));
        set.insert(CopyConversion(GL_RED, GL_RG));
        set.insert(CopyConversion(GL_RED, GL_RGB));
        set.insert(CopyConversion(GL_RED, GL_RGBA));
        set.insert(CopyConversion(GL_RG, GL_RG));
        set.insert(CopyConversion(GL_RG, GL_RGB));
        set.insert(CopyConversion(GL_RG, GL_RGBA));
        set.insert(CopyConversion(GL_RGB, GL_RGB));
        set.insert(CopyConversion(GL_RGB, GL_RGBA));
        set.insert(CopyConversion(GL_RGBA, GL_RGBA));
    
        // Necessary for ANGLE back-buffers
        set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT));
        set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT));
        set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT));
        set.insert(CopyConversion(GL_RED, GL_BGRA_EXT));
        set.insert(CopyConversion(GL_RG, GL_BGRA_EXT));
        set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT));
        set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT));
    
        set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER));
        set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER));
        set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER));
        set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER));
        set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER));
        set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER));
        set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER));
        set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER));
        set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER));
        set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER));
    
        return set;
    }
    
    static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle)
    {
        const InternalFormat &textureInternalFormatInfo = GetInternalFormatInfo(textureInternalFormat);
        const InternalFormat &framebufferInternalFormatInfo = GetInternalFormatInfo(frameBufferInternalFormat);
    
        static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations();
        if (conversionSet.find(CopyConversion(textureInternalFormatInfo.format, framebufferInternalFormatInfo.format)) != conversionSet.end())
        {
            // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
            // must both be signed, unsigned, or fixed point and both source and destinations
            // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
            // conversion between fixed and floating point.
    
            if ((textureInternalFormatInfo.colorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.colorEncoding == GL_SRGB))
            {
                return false;
            }
    
            if (((textureInternalFormatInfo.componentType == GL_INT)          != (framebufferInternalFormatInfo.componentType == GL_INT         )) ||
                ((textureInternalFormatInfo.componentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.componentType == GL_UNSIGNED_INT)))
            {
                return false;
            }
    
            if ((textureInternalFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
                 textureInternalFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
                 textureInternalFormatInfo.componentType == GL_FLOAT) &&
                !(framebufferInternalFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
                  framebufferInternalFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
                  framebufferInternalFormatInfo.componentType == GL_FLOAT))
            {
                return false;
            }
    
            // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
            // The effective internal format of the source buffer is determined with the following rules applied in order:
            //    * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the
            //      effective internal format is the source buffer's sized internal format.
            //    * If the source buffer is a texture that was created with an unsized base internal format, then the
            //      effective internal format is the source image array's effective internal format, as specified by table
            //      3.12, which is determined from the <format> and <type> that were used when the source image array was
            //      specified by TexImage*.
            //    * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where
            //      Destination Internal Format matches internalformat and where the [source channel sizes] are consistent
            //      with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
            //      FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
            //      is SRGB.
            const InternalFormat *sourceEffectiveFormat = NULL;
            if (readBufferHandle != 0)
            {
                // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
                if (framebufferInternalFormatInfo.pixelBytes > 0)
                {
                    sourceEffectiveFormat = &framebufferInternalFormatInfo;
                }
                else
                {
                    // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
                    // texture. We can use the same table we use when creating textures to get its effective sized format.
                    const FormatType &typeInfo = GetFormatTypeInfo(framebufferInternalFormatInfo.format, framebufferInternalFormatInfo.type);
                    sourceEffectiveFormat = &GetInternalFormatInfo(typeInfo.internalFormat);
                }
            }
            else
            {
                // The effective internal format must be derived from the source framebuffer's channel sizes.
                // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
                if (framebufferInternalFormatInfo.colorEncoding == GL_LINEAR)
                {
                    GLenum effectiveFormat;
                    if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, &effectiveFormat))
                    {
                        sourceEffectiveFormat = &GetInternalFormatInfo(effectiveFormat);
                    }
                    else
                    {
                        return false;
                    }
                }
                else if (framebufferInternalFormatInfo.colorEncoding == GL_SRGB)
                {
                    // SRGB buffers can only be copied to sized format destinations according to table 3.18
                    if ((textureInternalFormatInfo.pixelBytes > 0) &&
                        (framebufferInternalFormatInfo.redBits   >= 1 && framebufferInternalFormatInfo.redBits   <= 8) &&
                        (framebufferInternalFormatInfo.greenBits >= 1 && framebufferInternalFormatInfo.greenBits <= 8) &&
                        (framebufferInternalFormatInfo.blueBits  >= 1 && framebufferInternalFormatInfo.blueBits  <= 8) &&
                        (framebufferInternalFormatInfo.alphaBits >= 1 && framebufferInternalFormatInfo.alphaBits <= 8))
                    {
                        sourceEffectiveFormat = &GetInternalFormatInfo(GL_SRGB8_ALPHA8);
                    }
                    else
                    {
                        return false;
                    }
                }
                else
                {
                    UNREACHABLE();
                    return false;
                }
            }
    
            if (textureInternalFormatInfo.pixelBytes > 0)
            {
                // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized,
                // component sizes of the source and destination formats must exactly match
                if (textureInternalFormatInfo.redBits   != sourceEffectiveFormat->redBits   ||
                    textureInternalFormatInfo.greenBits != sourceEffectiveFormat->greenBits ||
                    textureInternalFormatInfo.blueBits  != sourceEffectiveFormat->blueBits  ||
                    textureInternalFormatInfo.alphaBits != sourceEffectiveFormat->alphaBits)
                {
                    return false;
                }
            }
    
    
            return true; // A conversion function exists, and no rule in the specification has precluded conversion
                         // between these formats.
        }
    
        return false;
    }
    
    bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat,
                                           bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset,
                                           GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    {
        GLenum textureInternalFormat;
        if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
                                                xoffset, yoffset, zoffset, x, y, width, height,
                                                border, &textureInternalFormat))
        {
            return false;
        }
    
        gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
    
        if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
        {
            context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
            return false;
        }
    
        if (context->getState().getReadFramebuffer()->id() != 0 &&
            framebuffer->getSamples(context->getData()) != 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        gl::FramebufferAttachment *source = framebuffer->getReadColorbuffer();
        GLenum colorbufferInternalFormat = source->getInternalFormat();
    
        if (isSubImage)
        {
            if (!IsValidES3CopyTexImageCombination(textureInternalFormat, colorbufferInternalFormat,
                                                   context->getState().getReadFramebuffer()->id()))
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
        else
        {
            if (!gl::IsValidES3CopyTexImageCombination(internalformat, colorbufferInternalFormat,
                                                    context->getState().getReadFramebuffer()->id()))
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        // If width or height is zero, it is a no-op.  Return false without setting an error.
        return (width > 0 && height > 0);
    }
    
    bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
                                         GLsizei width, GLsizei height, GLsizei depth)
    {
        if (width < 1 || height < 1 || depth < 1 || levels < 1)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (levels > gl::log2(std::max(std::max(width, height), depth)) + 1)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const gl::Caps &caps = context->getCaps();
    
        gl::Texture *texture = NULL;
        switch (target)
        {
          case GL_TEXTURE_2D:
            {
                texture = context->getTexture2D();
    
                if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
                    static_cast<GLuint>(height) > caps.max2DTextureSize)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return false;
                }
            }
            break;
    
          case GL_TEXTURE_CUBE_MAP:
            {
                texture = context->getTextureCubeMap();
    
                if (width != height)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return false;
                }
    
                if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return false;
                }
            }
            break;
    
          case GL_TEXTURE_3D:
            {
                texture = context->getTexture3D();
    
                if (static_cast<GLuint>(width) > caps.max3DTextureSize ||
                    static_cast<GLuint>(height) > caps.max3DTextureSize ||
                    static_cast<GLuint>(depth) > caps.max3DTextureSize)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return false;
                }
            }
            break;
    
          case GL_TEXTURE_2D_ARRAY:
            {
                texture = context->getTexture2DArray();
    
                if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
                    static_cast<GLuint>(height) > caps.max2DTextureSize ||
                    static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return false;
                }
            }
            break;
    
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if (!texture || texture->id() == 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (texture->isImmutable())
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
        if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if (formatInfo.pixelBytes == 0)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        return true;
    }
    
    bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
                                         GLuint texture, GLint level, GLint layer)
    {
        if (context->getClientVersion() < 3)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (layer < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
        {
            return false;
        }
    
        const gl::Caps &caps = context->getCaps();
        if (texture != 0)
        {
            gl::Texture *tex = context->getTexture(texture);
            ASSERT(tex);
    
            switch (tex->getTarget())
            {
              case GL_TEXTURE_2D_ARRAY:
                {
                    if (level > gl::log2(caps.max2DTextureSize))
                    {
                        context->recordError(Error(GL_INVALID_VALUE));
                        return false;
                    }
    
                    if (static_cast<GLuint>(layer) >= caps.maxArrayTextureLayers)
                    {
                        context->recordError(Error(GL_INVALID_VALUE));
                        return false;
                    }
                }
                break;
    
              case GL_TEXTURE_3D:
                {
                    if (level > gl::log2(caps.max3DTextureSize))
                    {
                        context->recordError(Error(GL_INVALID_VALUE));
                        return false;
                    }
    
                    if (static_cast<GLuint>(layer) >= caps.max3DTextureSize)
                    {
                        context->recordError(Error(GL_INVALID_VALUE));
                        return false;
                    }
                }
                break;
    
              default:
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
    
            const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(tex->getTarget(), level));
            if (internalFormatInfo.compressed)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type)
    {
        const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
    
        switch (format)
        {
          case GL_RGBA:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:
                break;
              case GL_UNSIGNED_INT_2_10_10_10_REV:
                if (internalFormat != GL_RGB10_A2)
                {
                    return false;
                }
                break;
              case GL_FLOAT:
                if (internalFormatInfo.componentType != GL_FLOAT)
                {
                    return false;
                }
                break;
              default:
                return false;
            }
            break;
          case GL_RGBA_INTEGER:
            switch (type)
            {
              case GL_INT:
                if (internalFormatInfo.componentType != GL_INT)
                {
                    return false;
                }
                break;
              case GL_UNSIGNED_INT:
                if (internalFormatInfo.componentType != GL_UNSIGNED_INT)
                {
                    return false;
                }
                break;
              default:
                return false;
            }
            break;
          case GL_BGRA_EXT:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:
              case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
              case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
                break;
              default:
                return false;
            }
            break;
          case GL_RG_EXT:
          case GL_RED_EXT:
            if (!context->getExtensions().textureRG)
            {
                return false;
            }
            switch (type)
            {
            case GL_UNSIGNED_BYTE:
                break;
            default:
                return false;
            }
            break;
          default:
            return false;
        }
        return true;
    }
    
    bool ValidateES3RenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples,
                                                  GLenum internalformat, GLsizei width, GLsizei height)
    {
        if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height))
        {
            return false;
        }
    
        //The ES3 spec(section 4.4.2) states that the internal format must be sized and not an integer format if samples is greater than zero.
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
        if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        // The behavior is different than the ANGLE version, which would generate a GL_OUT_OF_MEMORY.
        const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
        if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        return true;
    }
    
    bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments,
                                                 const GLenum* attachments)
    {
        bool defaultFramebuffer = false;
    
        switch (target)
        {
          case GL_DRAW_FRAMEBUFFER:
          case GL_FRAMEBUFFER:
            defaultFramebuffer = context->getState().getDrawFramebuffer()->id() == 0;
            break;
          case GL_READ_FRAMEBUFFER:
            defaultFramebuffer = context->getState().getReadFramebuffer()->id() == 0;
            break;
          default:
              context->recordError(Error(GL_INVALID_ENUM));
              return false;
        }
    
        for (int i = 0; i < numAttachments; ++i)
        {
            if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
            {
                if (defaultFramebuffer)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
    
                if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
            else
            {
                switch (attachments[i])
                {
                  case GL_DEPTH_ATTACHMENT:
                  case GL_STENCIL_ATTACHMENT:
                  case GL_DEPTH_STENCIL_ATTACHMENT:
                    if (defaultFramebuffer)
                    {
                        context->recordError(Error(GL_INVALID_ENUM));
                        return false;
                    }
                    break;
                  case GL_COLOR:
                  case GL_DEPTH:
                  case GL_STENCIL:
                    if (!defaultFramebuffer)
                    {
                        context->recordError(Error(GL_INVALID_ENUM));
                        return false;
                    }
                    break;
                  default:
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
            }
        }
    
        return true;
    }
    
    bool ValidateClearBuffer(Context *context)
    {
        if (context->getClientVersion() < 3)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const gl::Framebuffer *fbo = context->getState().getDrawFramebuffer();
        if (!fbo || fbo->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
        {
            context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params)
    {
        if (context->getClientVersion() < 3)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return ValidateGetUniformBase(context, program, location);
    }
    
    }