Hash :
c54c2f81
        
        Author :
  
        
        Date :
2023-10-12T00:00:00
        
      
Sync border color on format updates When a texture is redefined, its border color should be resynced because of format-specific adjustments. Used memcmp for comparing ColorGeneric structs. Bug: angleproject:7969 Change-Id: If0e3e0bc7761c26dab6d00ab24462c789f5b90bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935866 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Color.h : Defines the Color type used throughout the ANGLE libraries
#ifndef COMMON_COLOR_H_
#define COMMON_COLOR_H_
#include <cstdint>
#include <cstring>
#include "common/debug.h"
namespace angle
{
template <typename T>
struct Color
{
    Color();
    constexpr Color(T r, T g, T b, T a);
    const T *data() const { return &red; }
    T *ptr() { return &red; }
    static Color fromData(const T *data) { return Color(data[0], data[1], data[2], data[3]); }
    void writeData(T *data) const
    {
        data[0] = red;
        data[1] = green;
        data[2] = blue;
        data[3] = alpha;
    }
    T red;
    T green;
    T blue;
    T alpha;
};
template <typename T>
bool operator==(const Color<T> &a, const Color<T> &b);
template <typename T>
bool operator!=(const Color<T> &a, const Color<T> &b);
typedef Color<float> ColorF;
typedef Color<int> ColorI;
typedef Color<unsigned int> ColorUI;
ANGLE_ENABLE_STRUCT_PADDING_WARNINGS
struct ColorGeneric
{
    inline ColorGeneric();
    inline ColorGeneric(const ColorF &color);
    inline ColorGeneric(const ColorI &color);
    inline ColorGeneric(const ColorUI &color);
    enum class Type : uint32_t
    {
        Float = 0,
        Int   = 1,
        UInt  = 2
    };
    union
    {
        ColorF colorF;
        ColorI colorI;
        ColorUI colorUI;
    };
    Type type;
};
ANGLE_DISABLE_STRUCT_PADDING_WARNINGS
inline bool operator==(const ColorGeneric &a, const ColorGeneric &b);
inline bool operator!=(const ColorGeneric &a, const ColorGeneric &b);
struct DepthStencil
{
    DepthStencil() : depth(0), stencil(0) {}
    // Double is needed to represent the 32-bit integer range of GL_DEPTH_COMPONENT32.
    double depth;
    uint32_t stencil;
};
}  // namespace angle
// TODO: Move this fully into the angle namespace
namespace gl
{
template <typename T>
using Color        = angle::Color<T>;
using ColorF       = angle::ColorF;
using ColorI       = angle::ColorI;
using ColorUI      = angle::ColorUI;
using ColorGeneric = angle::ColorGeneric;
}  // namespace gl
#include "Color.inc"
#endif  // COMMON_COLOR_H_