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kc3-lang/angle/util/shader_utils.cpp

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  • Author : Olli Etuaho
    Date : 2016-03-08 15:43:55
    Hash : 67946766
    Message : Improve info log length checks Extend the info log length checks to shader_utils used by tests, and treat info log with length 1 as empty, since it can only include the null terminator. At least the Intel GL driver may generate "\0" as info log in some situations, for example when compiling a user-defined function with 50000 parameters. BUG=angleproject:1323 Change-Id: I00f2965539ec235cb949c80c2a9e1d063d32fa15 Reviewed-on: https://chromium-review.googlesource.com/331461 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • util/shader_utils.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "shader_utils.h"
    
    #include <vector>
    #include <iostream>
    #include <fstream>
    
    static std::string ReadFileToString(const std::string &source)
    {
        std::ifstream stream(source.c_str());
        if (!stream)
        {
            std::cerr << "Failed to load shader file: " << source;
            return "";
        }
    
        std::string result;
    
        stream.seekg(0, std::ios::end);
        result.reserve(static_cast<unsigned int>(stream.tellg()));
        stream.seekg(0, std::ios::beg);
    
        result.assign((std::istreambuf_iterator<char>(stream)), std::istreambuf_iterator<char>());
    
        return result;
    }
    
    GLuint CompileShader(GLenum type, const std::string &source)
    {
        GLuint shader = glCreateShader(type);
    
        const char *sourceArray[1] = { source.c_str() };
        glShaderSource(shader, 1, sourceArray, NULL);
        glCompileShader(shader);
    
        GLint compileResult;
        glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
    
        if (compileResult == 0)
        {
            GLint infoLogLength;
            glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
    
            // Info log length includes the null terminator, so 1 means that the info log is an empty
            // string.
            if (infoLogLength > 1)
            {
                std::vector<GLchar> infoLog(infoLogLength);
                glGetShaderInfoLog(shader, static_cast<GLsizei>(infoLog.size()), NULL, &infoLog[0]);
                std::cerr << "shader compilation failed: " << &infoLog[0];
            }
            else
            {
                std::cerr << "shader compilation failed. <Empty log message>";
            }
    
            glDeleteShader(shader);
            shader = 0;
        }
    
        return shader;
    }
    
    GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath)
    {
        std::string source = ReadFileToString(sourcePath);
        if (source.empty())
        {
            return 0;
        }
    
        return CompileShader(type, source);
    }
    
    GLuint CompileProgramWithTransformFeedback(
        const std::string &vsSource,
        const std::string &fsSource,
        const std::vector<std::string> &transformFeedbackVaryings,
        GLenum bufferMode)
    {
        GLuint program = glCreateProgram();
    
        GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
        GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
    
        if (vs == 0 || fs == 0)
        {
            glDeleteShader(fs);
            glDeleteShader(vs);
            glDeleteProgram(program);
            return 0;
        }
    
        glAttachShader(program, vs);
        glDeleteShader(vs);
    
        glAttachShader(program, fs);
        glDeleteShader(fs);
    
        if (transformFeedbackVaryings.size() > 0)
        {
            std::vector<const char *> constCharTFVaryings;
    
            for (const std::string &transformFeedbackVarying : transformFeedbackVaryings)
            {
                constCharTFVaryings.push_back(transformFeedbackVarying.c_str());
            }
    
            glTransformFeedbackVaryings(program, static_cast<GLsizei>(transformFeedbackVaryings.size()),
                                        &constCharTFVaryings[0], bufferMode);
        }
    
        glLinkProgram(program);
    
        GLint linkStatus;
        glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
    
        if (linkStatus == 0)
        {
            GLint infoLogLength;
            glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
    
            // Info log length includes the null terminator, so 1 means that the info log is an empty
            // string.
            if (infoLogLength > 1)
            {
                std::vector<GLchar> infoLog(infoLogLength);
                glGetProgramInfoLog(program, static_cast<GLsizei>(infoLog.size()), nullptr, &infoLog[0]);
    
                std::cerr << "program link failed: " << &infoLog[0];
            }
            else
            {
                std::cerr << "program link failed. <Empty log message>";
            }
    
            glDeleteProgram(program);
            return 0;
        }
    
        return program;
    }
    
    GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource)
    {
        std::vector<std::string> emptyVector;
        return CompileProgramWithTransformFeedback(vsSource, fsSource, emptyVector, GL_NONE);
    }
    
    GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath)
    {
        std::string vsSource = ReadFileToString(vsPath);
        std::string fsSource = ReadFileToString(fsPath);
        if (vsSource.empty() || fsSource.empty())
        {
            return 0;
        }
    
        return CompileProgram(vsSource, fsSource);
    }