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kc3-lang/angle/src/libANGLE/Renderbuffer.h

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  • Author : Jamie Madill
    Date : 2015-04-14 08:13:47
    Hash : 79481d65
    Message : Add FramebufferAttachmentObject base class. This lets us share objects (Textures/RBs/Surface) in the attachment class. It will let us squash the attachment classes into one type, which will in turn let us store them by-value, instead of by-pointer. BUG=angleproject:963 Change-Id: Ia9a43dbc3b99475c00f6bc2ed5475deef55addc3 Reviewed-on: https://chromium-review.googlesource.com/263487 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Renderbuffer.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
    // Implements GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #ifndef LIBANGLE_RENDERBUFFER_H_
    #define LIBANGLE_RENDERBUFFER_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    
    namespace rx
    {
    class RenderbufferImpl;
    }
    
    namespace gl
    {
    // A GL renderbuffer object is usually used as a depth or stencil buffer attachment
    // for a framebuffer object. The renderbuffer itself is a distinct GL object, see
    // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
    // attachment point.
    
    class Renderbuffer : public FramebufferAttachmentObject
    {
      public:
        Renderbuffer(rx::RenderbufferImpl *impl, GLuint id);
        virtual ~Renderbuffer();
    
        Error setStorage(GLenum internalformat, size_t width, size_t height);
        Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height);
    
        rx::RenderbufferImpl *getImplementation();
        const rx::RenderbufferImpl *getImplementation() const;
    
        GLsizei getWidth() const;
        GLsizei getHeight() const;
        GLenum getInternalFormat() const;
        GLsizei getSamples() const;
        GLuint getRedSize() const;
        GLuint getGreenSize() const;
        GLuint getBlueSize() const;
        GLuint getAlphaSize() const;
        GLuint getDepthSize() const;
        GLuint getStencilSize() const;
    
        // FramebufferAttachmentObject Impl
        GLsizei getAttachmentWidth(const FramebufferAttachment::Target &/*target*/) const override { return getWidth(); }
        GLsizei getAttachmentHeight(const FramebufferAttachment::Target &/*target*/) const override { return getHeight(); }
        GLenum getAttachmentInternalFormat(const FramebufferAttachment::Target &/*target*/) const override { return getInternalFormat(); }
        GLsizei getAttachmentSamples(const FramebufferAttachment::Target &/*target*/) const override { return getSamples(); }
    
      private:
        rx::RenderbufferImpl *mRenderbuffer;
    
        GLsizei mWidth;
        GLsizei mHeight;
        GLenum mInternalFormat;
        GLsizei mSamples;
    };
    
    }
    
    #endif   // LIBANGLE_RENDERBUFFER_H_