Hash :
3940a453
Author :
Date :
2015-01-14T17:26:32
Only call std::string constructor in gl::Error when necessary std::string's constructor is very expensive in debug builds. In some applications we have seen it use 10% of the CPU. This change makes (e)gl::Error store a pointer to an std::string, and only create a string when necessary. Change-Id: I78bfbda86568944681517fe32df9d1556e4ebee7 Reviewed-on: https://chromium-review.googlesource.com/240495 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Error.h: Defines the egl::Error and gl::Error classes which encapsulate API errors
// and optional error messages.
#ifndef LIBANGLE_ERROR_H_
#define LIBANGLE_ERROR_H_
#include "angle_gl.h"
#include <EGL/egl.h>
#include <string>
namespace gl
{
class Error
{
public:
explicit Error(GLenum errorCode);
Error(GLenum errorCode, const char *msg, ...);
Error(const Error &other);
~Error();
Error &operator=(const Error &other);
GLenum getCode() const { return mCode; }
bool isError() const { return (mCode != GL_NO_ERROR); }
const std::string &getMessage() const;
private:
void createMessageString() const;
GLenum mCode;
mutable std::string *mMessage;
};
}
namespace egl
{
class Error
{
public:
explicit Error(EGLint errorCode);
Error(EGLint errorCode, const char *msg, ...);
Error(const Error &other);
~Error();
Error &operator=(const Error &other);
EGLint getCode() const { return mCode; }
bool isError() const { return (mCode != EGL_SUCCESS); }
const std::string &getMessage() const;
private:
void createMessageString() const;
EGLint mCode;
mutable std::string *mMessage;
};
}
#endif // LIBANGLE_ERROR_H_