Hash :
b885e571
Author :
Date :
2015-02-03T16:16:04
Implement ReadBuffer functionality. This enables ReadPixels from non-0 FBO attachments. Tested with: dEQP-GLES3.functional.negative_api.buffer.read_buffer (fails due to a possible error in dEQP) dEQP-GLES3.functional.shaders.fragdata.draw_buffers (passes) BUG=angle:903 Change-Id: Ib095e1d50b8fbbc6f197de25f19ec0993309145a Reviewed-on: https://chromium-review.googlesource.com/244841 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#include "libANGLE/Framebuffer.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Context.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/FramebufferImpl.h"
#include "libANGLE/renderer/Renderer.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
#include "libANGLE/renderer/Workarounds.h"
#include "common/utilities.h"
namespace gl
{
Framebuffer::Framebuffer(rx::FramebufferImpl *impl, GLuint id)
: mImpl(impl),
mId(id),
mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
mDepthbuffer(NULL),
mStencilbuffer(NULL)
{
ASSERT(mImpl != nullptr);
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
mColorbuffers[colorAttachment] = NULL;
mDrawBufferStates[colorAttachment] = GL_NONE;
}
mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
}
Framebuffer::~Framebuffer()
{
SafeDelete(mImpl);
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
SafeDelete(mColorbuffers[colorAttachment]);
}
SafeDelete(mDepthbuffer);
SafeDelete(mStencilbuffer);
}
void Framebuffer::detachTexture(GLuint textureId)
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
FramebufferAttachment *attachment = mColorbuffers[colorAttachment];
if (attachment && attachment->isTextureWithId(textureId))
{
SafeDelete(mColorbuffers[colorAttachment]);
}
}
if (mDepthbuffer && mDepthbuffer->isTextureWithId(textureId))
{
SafeDelete(mDepthbuffer);
}
if (mStencilbuffer && mStencilbuffer->isTextureWithId(textureId))
{
SafeDelete(mStencilbuffer);
}
}
void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
FramebufferAttachment *attachment = mColorbuffers[colorAttachment];
if (attachment && attachment->isRenderbufferWithId(renderbufferId))
{
SafeDelete(mColorbuffers[colorAttachment]);
}
}
if (mDepthbuffer && mDepthbuffer->isRenderbufferWithId(renderbufferId))
{
SafeDelete(mDepthbuffer);
}
if (mStencilbuffer && mStencilbuffer->isRenderbufferWithId(renderbufferId))
{
SafeDelete(mStencilbuffer);
}
}
FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
{
ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
return mColorbuffers[colorAttachment];
}
FramebufferAttachment *Framebuffer::getDepthbuffer() const
{
return mDepthbuffer;
}
FramebufferAttachment *Framebuffer::getStencilbuffer() const
{
return mStencilbuffer;
}
FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
{
return (hasValidDepthStencil() ? mDepthbuffer : NULL);
}
FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
{
FramebufferAttachment *depthstencilbuffer = mDepthbuffer;
if (!depthstencilbuffer)
{
depthstencilbuffer = mStencilbuffer;
}
return depthstencilbuffer;
}
FramebufferAttachment *Framebuffer::getReadColorbuffer() const
{
size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
ASSERT(readIndex < IMPLEMENTATION_MAX_DRAW_BUFFERS);
return mColorbuffers[readIndex];
}
GLenum Framebuffer::getReadColorbufferType() const
{
FramebufferAttachment *readAttachment = getReadColorbuffer();
return (readAttachment ? readAttachment->type() : GL_NONE);
}
FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
if (mColorbuffers[colorAttachment])
{
return mColorbuffers[colorAttachment];
}
}
return NULL;
}
FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
{
return getColorbuffer(attachment - GL_COLOR_ATTACHMENT0);
}
else
{
switch (attachment)
{
case GL_COLOR:
case GL_BACK:
return getColorbuffer(0);
case GL_DEPTH:
case GL_DEPTH_ATTACHMENT:
return getDepthbuffer();
case GL_STENCIL:
case GL_STENCIL_ATTACHMENT:
return getStencilbuffer();
case GL_DEPTH_STENCIL:
case GL_DEPTH_STENCIL_ATTACHMENT:
return getDepthStencilBuffer();
default:
UNREACHABLE();
return NULL;
}
}
}
GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
{
return mDrawBufferStates[colorAttachment];
}
void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
{
ASSERT(count <= ArraySize(mDrawBufferStates));
std::copy(buffers, buffers + count, mDrawBufferStates);
std::fill(mDrawBufferStates + count, mDrawBufferStates + ArraySize(mDrawBufferStates), GL_NONE);
mImpl->setDrawBuffers(count, buffers);
}
GLenum Framebuffer::getReadBufferState() const
{
return mReadBufferState;
}
void Framebuffer::setReadBuffer(GLenum buffer)
{
ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
(buffer >= GL_COLOR_ATTACHMENT0 &&
(buffer - GL_COLOR_ATTACHMENT0) < IMPLEMENTATION_MAX_DRAW_BUFFERS));
mReadBufferState = buffer;
mImpl->setReadBuffer(buffer);
}
bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
{
return (mColorbuffers[colorAttachment] && mDrawBufferStates[colorAttachment] != GL_NONE);
}
bool Framebuffer::hasEnabledColorAttachment() const
{
for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
if (isEnabledColorAttachment(colorAttachment))
{
return true;
}
}
return false;
}
bool Framebuffer::hasStencil() const
{
return (mStencilbuffer && mStencilbuffer->getStencilSize() > 0);
}
bool Framebuffer::usingExtendedDrawBuffers() const
{
for (unsigned int colorAttachment = 1; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
if (isEnabledColorAttachment(colorAttachment))
{
return true;
}
}
return false;
}
GLenum Framebuffer::checkStatus(const gl::Data &data) const
{
// The default framebuffer *must* always be complete, though it may not be
// subject to the same rules as application FBOs. ie, it could have 0x0 size.
if (mId == 0)
{
return GL_FRAMEBUFFER_COMPLETE;
}
int width = 0;
int height = 0;
unsigned int colorbufferSize = 0;
int samples = -1;
bool missingAttachment = true;
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
const FramebufferAttachment *colorbuffer = mColorbuffers[colorAttachment];
if (colorbuffer)
{
if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
GLenum internalformat = colorbuffer->getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (colorbuffer->type() == GL_TEXTURE)
{
if (!formatCaps.renderable)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (colorbuffer->type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
if (!missingAttachment)
{
// all color attachments must have the same width and height
if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height)
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
// APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
// all color attachments have the same number of samples for the FBO to be complete.
if (colorbuffer->getSamples() != samples)
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
}
// in GLES 2.0, all color attachments attachments must have the same number of bitplanes
// in GLES 3.0, there is no such restriction
if (data.clientVersion < 3)
{
if (formatInfo.pixelBytes != colorbufferSize)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
}
else
{
width = colorbuffer->getWidth();
height = colorbuffer->getHeight();
samples = colorbuffer->getSamples();
colorbufferSize = formatInfo.pixelBytes;
missingAttachment = false;
}
}
}
if (mDepthbuffer)
{
if (mDepthbuffer->getWidth() == 0 || mDepthbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
GLenum internalformat = mDepthbuffer->getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (mDepthbuffer->type() == GL_TEXTURE)
{
// depth texture attachments require OES/ANGLE_depth_texture
if (!data.extensions->depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (!formatCaps.renderable)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (formatInfo.depthBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (mDepthbuffer->type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.depthBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
if (missingAttachment)
{
width = mDepthbuffer->getWidth();
height = mDepthbuffer->getHeight();
samples = mDepthbuffer->getSamples();
missingAttachment = false;
}
else if (width != mDepthbuffer->getWidth() || height != mDepthbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
else if (samples != mDepthbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
if (mStencilbuffer)
{
if (mStencilbuffer->getWidth() == 0 || mStencilbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
GLenum internalformat = mStencilbuffer->getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (mStencilbuffer->type() == GL_TEXTURE)
{
// texture stencil attachments come along as part
// of OES_packed_depth_stencil + OES/ANGLE_depth_texture
if (!data.extensions->depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (!formatCaps.renderable)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (formatInfo.stencilBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (mStencilbuffer->type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.stencilBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
if (missingAttachment)
{
width = mStencilbuffer->getWidth();
height = mStencilbuffer->getHeight();
samples = mStencilbuffer->getSamples();
missingAttachment = false;
}
else if (width != mStencilbuffer->getWidth() || height != mStencilbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
else if (samples != mStencilbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
// if we have both a depth and stencil buffer, they must refer to the same object
// since we only support packed_depth_stencil and not separate depth and stencil
if (mDepthbuffer && mStencilbuffer && !hasValidDepthStencil())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
// we need to have at least one attachment to be complete
if (missingAttachment)
{
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
return mImpl->checkStatus();
}
Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
{
return mImpl->invalidate(count, attachments);
}
Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area)
{
return mImpl->invalidateSub(count, attachments, area);
}
Error Framebuffer::clear(const State &state, GLbitfield mask)
{
return mImpl->clear(state, mask);
}
Error Framebuffer::clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values)
{
return mImpl->clearBufferfv(state, buffer, drawbuffer, values);
}
Error Framebuffer::clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values)
{
return mImpl->clearBufferuiv(state, buffer, drawbuffer, values);
}
Error Framebuffer::clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values)
{
return mImpl->clearBufferiv(state, buffer, drawbuffer, values);
}
Error Framebuffer::clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
return mImpl->clearBufferfi(state, buffer, drawbuffer, depth, stencil);
}
GLenum Framebuffer::getImplementationColorReadFormat() const
{
return mImpl->getImplementationColorReadFormat();
}
GLenum Framebuffer::getImplementationColorReadType() const
{
return mImpl->getImplementationColorReadType();
}
Error Framebuffer::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const
{
return mImpl->readPixels(state, area, format, type, pixels);
}
Error Framebuffer::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer)
{
return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer);
}
int Framebuffer::getSamples(const gl::Data &data) const
{
if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE)
{
// for a complete framebuffer, all attachments must have the same sample count
// in this case return the first nonzero sample size
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
if (mColorbuffers[colorAttachment])
{
return mColorbuffers[colorAttachment]->getSamples();
}
}
}
return 0;
}
bool Framebuffer::hasValidDepthStencil() const
{
// A valid depth-stencil attachment has the same resource bound to both the
// depth and stencil attachment points.
return (mDepthbuffer && mStencilbuffer &&
mDepthbuffer->type() == mStencilbuffer->type() &&
mDepthbuffer->id() == mStencilbuffer->id());
}
ColorbufferInfo Framebuffer::getColorbuffersForRender(const rx::Workarounds &workarounds) const
{
ColorbufferInfo colorbuffersForRender;
for (size_t colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; ++colorAttachment)
{
GLenum drawBufferState = mDrawBufferStates[colorAttachment];
FramebufferAttachment *colorbuffer = mColorbuffers[colorAttachment];
if (colorbuffer != NULL && drawBufferState != GL_NONE)
{
ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment));
colorbuffersForRender.push_back(colorbuffer);
}
else if (!workarounds.mrtPerfWorkaround)
{
colorbuffersForRender.push_back(NULL);
}
}
return colorbuffersForRender;
}
void Framebuffer::setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex)
{
setAttachment(attachment, new TextureAttachment(attachment, texture, imageIndex));
}
void Framebuffer::setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer)
{
setAttachment(attachment, new RenderbufferAttachment(attachment, renderbuffer));
}
void Framebuffer::setNULLAttachment(GLenum attachment)
{
setAttachment(attachment, NULL);
}
void Framebuffer::setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj)
{
if (attachment >= GL_COLOR_ATTACHMENT0 && attachment < (GL_COLOR_ATTACHMENT0 + IMPLEMENTATION_MAX_DRAW_BUFFERS))
{
size_t colorAttachment = attachment - GL_COLOR_ATTACHMENT0;
SafeDelete(mColorbuffers[colorAttachment]);
mColorbuffers[colorAttachment] = attachmentObj;
mImpl->setColorAttachment(colorAttachment, attachmentObj);
}
else if (attachment == GL_BACK)
{
SafeDelete(mColorbuffers[0]);
mColorbuffers[0] = attachmentObj;
mImpl->setColorAttachment(0, attachmentObj);
}
else if (attachment == GL_DEPTH_ATTACHMENT || attachment == GL_DEPTH)
{
SafeDelete(mDepthbuffer);
mDepthbuffer = attachmentObj;
mImpl->setDepthttachment(attachmentObj);
}
else if (attachment == GL_STENCIL_ATTACHMENT || attachment == GL_STENCIL)
{
SafeDelete(mStencilbuffer);
mStencilbuffer = attachmentObj;
mImpl->setStencilAttachment(attachmentObj);
}
else if (attachment == GL_DEPTH_STENCIL_ATTACHMENT || attachment == GL_DEPTH_STENCIL)
{
SafeDelete(mDepthbuffer);
SafeDelete(mStencilbuffer);
// ensure this is a legitimate depth+stencil format
if (attachmentObj && attachmentObj->getDepthSize() > 0 && attachmentObj->getStencilSize() > 0)
{
mDepthbuffer = attachmentObj;
mImpl->setDepthttachment(attachmentObj);
// Make a new attachment object to ensure we do not double-delete
// See angle issue 686
if (attachmentObj->type() == GL_TEXTURE)
{
mStencilbuffer = new TextureAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getTexture(),
*attachmentObj->getTextureImageIndex());
mImpl->setStencilAttachment(mStencilbuffer);
}
else if (attachmentObj->type() == GL_RENDERBUFFER)
{
mStencilbuffer = new RenderbufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getRenderbuffer());
mImpl->setStencilAttachment(mStencilbuffer);
}
else
{
UNREACHABLE();
}
}
}
else
{
UNREACHABLE();
}
}
DefaultFramebuffer::DefaultFramebuffer(rx::FramebufferImpl *impl, rx::DefaultAttachmentImpl *colorAttachment,
rx::DefaultAttachmentImpl *depthAttachment, rx::DefaultAttachmentImpl *stencilAttachment)
: Framebuffer(impl, 0)
{
ASSERT(colorAttachment);
setAttachment(GL_BACK, new DefaultAttachment(GL_BACK, colorAttachment));
if (depthAttachment)
{
setAttachment(GL_DEPTH, new DefaultAttachment(GL_DEPTH, depthAttachment));
}
if (stencilAttachment)
{
setAttachment(GL_STENCIL, new DefaultAttachment(GL_STENCIL, stencilAttachment));
}
GLenum drawBufferState = GL_BACK;
setDrawBuffers(1, &drawBufferState);
setReadBuffer(GL_BACK);
}
}