Hash :
811b6352
Author :
Date :
2015-02-09T10:17:09
Add a script to generate a new Renderer. Also refactor our current Impl headers slightly to facilitate parsing by the generation script. BUG=angle:905 Change-Id: Ib86cff71d18e7f911cf526b27b8a82757bacd738 Reviewed-on: https://chromium-review.googlesource.com/245497 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "libANGLE/FramebufferAttachment.h"
#include "common/utilities.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/DefaultAttachmentImpl.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace gl
{
////// FramebufferAttachment Implementation //////
FramebufferAttachment::FramebufferAttachment(GLenum binding)
: mBinding(binding)
{
}
FramebufferAttachment::~FramebufferAttachment()
{
}
GLuint FramebufferAttachment::getRedSize() const
{
return GetInternalFormatInfo(getInternalFormat()).redBits;
}
GLuint FramebufferAttachment::getGreenSize() const
{
return GetInternalFormatInfo(getInternalFormat()).greenBits;
}
GLuint FramebufferAttachment::getBlueSize() const
{
return GetInternalFormatInfo(getInternalFormat()).blueBits;
}
GLuint FramebufferAttachment::getAlphaSize() const
{
return GetInternalFormatInfo(getInternalFormat()).alphaBits;
}
GLuint FramebufferAttachment::getDepthSize() const
{
return GetInternalFormatInfo(getInternalFormat()).depthBits;
}
GLuint FramebufferAttachment::getStencilSize() const
{
return GetInternalFormatInfo(getInternalFormat()).stencilBits;
}
GLenum FramebufferAttachment::getComponentType() const
{
return GetInternalFormatInfo(getInternalFormat()).componentType;
}
GLenum FramebufferAttachment::getColorEncoding() const
{
return GetInternalFormatInfo(getInternalFormat()).colorEncoding;
}
///// TextureAttachment Implementation ////////
TextureAttachment::TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index)
: FramebufferAttachment(binding),
mIndex(index)
{
mTexture.set(texture);
}
TextureAttachment::~TextureAttachment()
{
mTexture.set(NULL);
}
GLsizei TextureAttachment::getSamples() const
{
return 0;
}
GLuint TextureAttachment::id() const
{
return mTexture->id();
}
GLsizei TextureAttachment::getWidth() const
{
return mTexture->getWidth(mIndex.type, mIndex.mipIndex);
}
GLsizei TextureAttachment::getHeight() const
{
return mTexture->getHeight(mIndex.type, mIndex.mipIndex);
}
GLenum TextureAttachment::getInternalFormat() const
{
return mTexture->getInternalFormat(mIndex.type, mIndex.mipIndex);
}
GLenum TextureAttachment::type() const
{
return GL_TEXTURE;
}
GLint TextureAttachment::mipLevel() const
{
return mIndex.mipIndex;
}
GLenum TextureAttachment::cubeMapFace() const
{
return IsCubeMapTextureTarget(mIndex.type) ? mIndex.type : GL_NONE;
}
GLint TextureAttachment::layer() const
{
return mIndex.layerIndex;
}
Texture *TextureAttachment::getTexture() const
{
return mTexture.get();
}
const ImageIndex *TextureAttachment::getTextureImageIndex() const
{
return &mIndex;
}
Renderbuffer *TextureAttachment::getRenderbuffer() const
{
UNREACHABLE();
return NULL;
}
////// RenderbufferAttachment Implementation //////
RenderbufferAttachment::RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer)
: FramebufferAttachment(binding)
{
ASSERT(renderbuffer);
mRenderbuffer.set(renderbuffer);
}
RenderbufferAttachment::~RenderbufferAttachment()
{
mRenderbuffer.set(NULL);
}
GLsizei RenderbufferAttachment::getWidth() const
{
return mRenderbuffer->getWidth();
}
GLsizei RenderbufferAttachment::getHeight() const
{
return mRenderbuffer->getHeight();
}
GLenum RenderbufferAttachment::getInternalFormat() const
{
return mRenderbuffer->getInternalFormat();
}
GLsizei RenderbufferAttachment::getSamples() const
{
return mRenderbuffer->getSamples();
}
GLuint RenderbufferAttachment::id() const
{
return mRenderbuffer->id();
}
GLenum RenderbufferAttachment::type() const
{
return GL_RENDERBUFFER;
}
GLint RenderbufferAttachment::mipLevel() const
{
return 0;
}
GLenum RenderbufferAttachment::cubeMapFace() const
{
return GL_NONE;
}
GLint RenderbufferAttachment::layer() const
{
return 0;
}
Texture *RenderbufferAttachment::getTexture() const
{
UNREACHABLE();
return NULL;
}
const ImageIndex *RenderbufferAttachment::getTextureImageIndex() const
{
UNREACHABLE();
return NULL;
}
Renderbuffer *RenderbufferAttachment::getRenderbuffer() const
{
return mRenderbuffer.get();
}
DefaultAttachment::DefaultAttachment(GLenum binding, rx::DefaultAttachmentImpl *impl)
: FramebufferAttachment(binding),
mImpl(impl)
{
ASSERT(mImpl);
}
DefaultAttachment::~DefaultAttachment()
{
SafeDelete(mImpl);
}
GLsizei DefaultAttachment::getWidth() const
{
return mImpl->getWidth();
}
GLsizei DefaultAttachment::getHeight() const
{
return mImpl->getHeight();
}
GLenum DefaultAttachment::getInternalFormat() const
{
return mImpl->getInternalFormat();
}
GLsizei DefaultAttachment::getSamples() const
{
return mImpl->getSamples();
}
GLuint DefaultAttachment::id() const
{
return 0;
}
GLenum DefaultAttachment::type() const
{
return GL_FRAMEBUFFER_DEFAULT;
}
GLint DefaultAttachment::mipLevel() const
{
return 0;
}
GLenum DefaultAttachment::cubeMapFace() const
{
return GL_NONE;
}
GLint DefaultAttachment::layer() const
{
return 0;
}
Texture *DefaultAttachment::getTexture() const
{
UNREACHABLE();
return NULL;
}
const ImageIndex *DefaultAttachment::getTextureImageIndex() const
{
UNREACHABLE();
return NULL;
}
Renderbuffer *DefaultAttachment::getRenderbuffer() const
{
UNREACHABLE();
return NULL;
}
rx::DefaultAttachmentImpl *DefaultAttachment::getImplementation() const
{
return mImpl;
}
}