Hash :
811b6352
Author :
Date :
2015-02-09T10:17:09
Add a script to generate a new Renderer. Also refactor our current Impl headers slightly to facilitate parsing by the generation script. BUG=angle:905 Change-Id: Ib86cff71d18e7f911cf526b27b8a82757bacd738 Reviewed-on: https://chromium-review.googlesource.com/245497 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class.
#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
namespace gl
{
class State;
class Framebuffer;
class FramebufferAttachment;
struct Rectangle;
}
namespace rx
{
class FramebufferImpl
{
public:
FramebufferImpl() {}
virtual ~FramebufferImpl() {};
virtual void setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment) = 0;
virtual void setDepthttachment(const gl::FramebufferAttachment *attachment) = 0;
virtual void setStencilAttachment(const gl::FramebufferAttachment *attachment) = 0;
virtual void setDepthStencilAttachment(const gl::FramebufferAttachment *attachment) = 0;
virtual void setDrawBuffers(size_t count, const GLenum *buffers) = 0;
virtual void setReadBuffer(GLenum buffer) = 0;
virtual gl::Error invalidate(size_t count, const GLenum *attachments) = 0;
virtual gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) = 0;
virtual gl::Error clear(const gl::State &state, GLbitfield mask) = 0;
virtual gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0;
virtual gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0;
virtual gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) = 0;
virtual gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
virtual GLenum getImplementationColorReadFormat() const = 0;
virtual GLenum getImplementationColorReadType() const = 0;
virtual gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const = 0;
virtual gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) = 0;
virtual GLenum checkStatus() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(FramebufferImpl);
};
}
#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_