Hash :
811b6352
Author :
Date :
2015-02-09T10:17:09
Add a script to generate a new Renderer. Also refactor our current Impl headers slightly to facilitate parsing by the generation script. BUG=angle:905 Change-Id: Ib86cff71d18e7f911cf526b27b8a82757bacd738 Reviewed-on: https://chromium-review.googlesource.com/245497 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes.
#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
#include "libANGLE/renderer/DefaultAttachmentImpl.h"
#include "libANGLE/renderer/FramebufferImpl.h"
#include <vector>
#include <cstdint>
namespace gl
{
struct ClearParameters;
class FramebufferAttachment;
struct PixelPackState;
}
namespace rx
{
class RenderTargetD3D;
class RendererD3D;
class DefaultAttachmentD3D : public DefaultAttachmentImpl
{
public:
DefaultAttachmentD3D(RenderTargetD3D *renderTarget);
virtual ~DefaultAttachmentD3D();
static DefaultAttachmentD3D *makeDefaultAttachmentD3D(DefaultAttachmentImpl* impl);
virtual GLsizei getWidth() const override;
virtual GLsizei getHeight() const override;
virtual GLenum getInternalFormat() const override;
virtual GLsizei getSamples() const override;
RenderTargetD3D *getRenderTarget() const;
private:
DISALLOW_COPY_AND_ASSIGN(DefaultAttachmentD3D);
RenderTargetD3D *mRenderTarget;
};
class FramebufferD3D : public FramebufferImpl
{
public:
FramebufferD3D(RendererD3D *renderer);
virtual ~FramebufferD3D();
void setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment) override;
void setDepthttachment(const gl::FramebufferAttachment *attachment) override;
void setStencilAttachment(const gl::FramebufferAttachment *attachment) override;
void setDepthStencilAttachment(const gl::FramebufferAttachment *attachment) override;
void setDrawBuffers(size_t count, const GLenum *buffers) override;
void setReadBuffer(GLenum buffer) override;
gl::Error invalidate(size_t count, const GLenum *attachments) override;
gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
gl::Error clear(const gl::State &state, GLbitfield mask) override;
gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) override;
gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) override;
gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) override;
gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override;
GLenum getImplementationColorReadFormat() const override;
GLenum getImplementationColorReadType() const override;
gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override;
gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override;
GLenum checkStatus() const override;
const gl::FramebufferAttachment *getReadAttachment() const;
protected:
std::vector<const gl::FramebufferAttachment*> mColorBuffers;
const gl::FramebufferAttachment *mDepthbuffer;
const gl::FramebufferAttachment *mStencilbuffer;
std::vector<GLenum> mDrawBuffers;
GLenum mReadBuffer;
private:
DISALLOW_COPY_AND_ASSIGN(FramebufferD3D);
RendererD3D *const mRenderer;
virtual gl::Error clear(const gl::State &state, const gl::ClearParameters &clearParams) = 0;
virtual gl::Error readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch,
const gl::PixelPackState &pack, uint8_t *pixels) const = 0;
virtual gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
const gl::Framebuffer *sourceFramebuffer) = 0;
virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0;
};
gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTargetD3D **outRT);
unsigned int GetAttachmentSerial(const gl::FramebufferAttachment *attachment);
}
#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_