Hash :
c2e75afa
Author :
Date :
2015-01-05T14:26:24
Rename RenderTarget to RenderTargetD3D and move it into the d3d folder. BUG=angle:681 Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53 Reviewed-on: https://chromium-review.googlesource.com/238471 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl
#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
namespace rx
{
RenderbufferD3D::RenderbufferD3D(RendererD3D *renderer) : mRenderer(renderer)
{
mRenderTarget = NULL;
}
RenderbufferD3D::~RenderbufferD3D()
{
SafeDelete(mRenderTarget);
}
RenderbufferD3D *RenderbufferD3D::makeRenderbufferD3D(RenderbufferImpl *renderbuffer)
{
ASSERT(HAS_DYNAMIC_TYPE(RenderbufferD3D*, renderbuffer));
return static_cast<RenderbufferD3D*>(renderbuffer);
}
gl::Error RenderbufferD3D::setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
{
// If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage, but we should create depth and stencil buffers
// as DEPTH24_STENCIL8
GLenum creationFormat = internalformat;
if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8)
{
creationFormat = GL_DEPTH24_STENCIL8_OES;
}
RenderTargetD3D *newRT = NULL;
gl::Error error = mRenderer->createRenderTarget(width, height, creationFormat, samples, &newRT);
if (error.isError())
{
return error;
}
SafeDelete(mRenderTarget);
mRenderTarget = newRT;
return gl::Error(GL_NO_ERROR);
}
RenderTargetD3D *RenderbufferD3D::getRenderTarget()
{
return mRenderTarget;
}
unsigned int RenderbufferD3D::getRenderTargetSerial() const
{
return (mRenderTarget ? mRenderTarget->getSerial() : 0);
}
}