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kc3-lang/angle/src/compiler/VersionGLSL.h

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  • Author : kbr@chromium.org
    Date : 2011-01-18 21:27:02
    Hash : e26cb5e4
    Message : Increase GLSL version to 1.20 if the shader contains any matrix constructor calls taking a matrix as argument; these were reserved in GLSL 1.10. This makes http://sio29.sakura.ne.jp/tmp/webgl/index_eruru.html load correctly once https://bugs.webkit.org/show_bug.cgi?id=52390 is fixed. BUG=103 TEST=none Review URL: http://codereview.appspot.com/4034041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@534 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/VersionGLSL.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_VERSIONGLSL_H_
    #define COMPILER_VERSIONGLSL_H_
    
    #include "GLSLANG/ShaderLang.h"
    #include "compiler/intermediate.h"
    
    // Traverses the intermediate tree to return the minimum GLSL version
    // required to legally access all built-in features used in the shader.
    // GLSL 1.1 which is mandated by OpenGL 2.0 provides:
    //   - #version and #extension to declare version and extensions.
    //   - built-in functions refract, exp, and log.
    //   - updated step() to compare x < edge instead of x <= edge.
    // GLSL 1.2 which is mandated by OpenGL 2.1 provides:
    //   - many changes to reduce differences when compared to the ES specification.
    //   - invariant keyword and its support.
    //   - c++ style name hiding rules.
    //   - built-in variable gl_PointCoord for fragment shaders.
    //   - matrix constructors taking matrix as argument.
    //
    class TVersionGLSL : public TIntermTraverser {
    public:
        TVersionGLSL(ShShaderType type);
    
        // Returns 120 if "invariant" keyword, "gl_PointCoord", or
        // matrix/matrix constructors are used in the shader. Else 110 is
        // returned.
        int getVersion() { return mVersion; }
    
        virtual void visitSymbol(TIntermSymbol*);
        virtual void visitConstantUnion(TIntermConstantUnion*);
        virtual bool visitBinary(Visit, TIntermBinary*);
        virtual bool visitUnary(Visit, TIntermUnary*);
        virtual bool visitSelection(Visit, TIntermSelection*);
        virtual bool visitAggregate(Visit, TIntermAggregate*);
        virtual bool visitLoop(Visit, TIntermLoop*);
        virtual bool visitBranch(Visit, TIntermBranch*);
    
    protected:
        void updateVersion(int version);
    
    private:
        ShShaderType mShaderType;
        int mVersion;
    };
    
    #endif  // COMPILER_VERSIONGLSL_H_