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kc3-lang/angle/scripts/run_code_generation.py

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  • Author : Olli Etuaho
    Date : 2018-02-08 14:46:44
    Hash : 140152e7
    Message : Statically allocate built-in function symbols A script gen_builtin_symbols.py now generates code for initializing built-in function symbols. The TFunction objects are initialized at C++ compile time. The source file used for the functions is in a format that's similar to how functions are given out in the GLSL spec, so it is easy to maintain. The function symbols are still inserted to the symbol table levels same as before. Getting rid of inserting the symbols at runtime is intended to be done as follow-up. This speeds up angle_unittests on Linux in release mode by a bit less than half, and in debug mode by more than half. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I11c9de98c74d28e7e8cdf024516e2f6ee30ca33e Reviewed-on: https://chromium-review.googlesource.com/924155 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • scripts/run_code_generation.py
  • #!/usr/bin/python2
    #
    # Copyright 2017 The ANGLE Project Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    #
    # run_code_reneration.py:
    #   Runs  ANGLE format table and other script run_code_renerationgeneration.
    
    import os, subprocess, sys
    
    # TODO(jmadill): Might be nice to have a standard way for scripts to return
    # their inputs and outputs rather than listing them here.
    generators = {
        'ANGLE format': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'src/libANGLE/renderer/angle_format_data.json',
                'src/libANGLE/renderer/angle_format_map.json',
            ],
            'outputs': [
                'src/libANGLE/renderer/Format_table_autogen.cpp',
                'src/libANGLE/renderer/Format_ID_autogen.inl',
            ],
            'script': 'src/libANGLE/renderer/gen_angle_format_table.py',
        },
        'D3D11 format': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'src/libANGLE/renderer/d3d/d3d11/texture_format_data.json',
                'src/libANGLE/renderer/d3d/d3d11/texture_format_map.json',
            ],
            'outputs': [
                'src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp',
            ],
            'script': 'src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py',
        },
        'DXGI format': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'src/libANGLE/renderer/angle_format_map.json',
                'src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json',
            ],
            'outputs': [
                'src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp',
            ],
            'script': 'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py',
        },
        'DXGI format support': {
            'inputs': [
                'src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json',
            ],
            'outputs': [
                'src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp',
            ],
            'script': 'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py',
        },
        'GL copy conversion table': {
            'inputs': [
                'src/libANGLE/es3_copy_conversion_formats.json',
            ],
            'outputs': [
                'src/libANGLE/es3_copy_conversion_table_autogen.cpp',
            ],
            'script': 'src/libANGLE/gen_copy_conversion_table.py',
        },
        'GL entry point': {
            'inputs': [
                'scripts/entry_point_packed_gl_enums.json',
                'scripts/gl.xml',
            ],
            'outputs': [
                'src/libGLESv2/entry_points_gles_2_0_autogen.cpp',
                'src/libGLESv2/entry_points_gles_2_0_autogen.h',
                'src/libGLESv2/entry_points_gles_3_0_autogen.cpp',
                'src/libGLESv2/entry_points_gles_3_0_autogen.h',
            ],
            'script': 'scripts/generate_entry_points.py',
        },
        'GL format map': {
            'inputs': [
                'src/libANGLE/es3_format_type_combinations.json',
                'src/libANGLE/format_map_data.json',
            ],
            'outputs': [
                'src/libANGLE/format_map_autogen.cpp',
            ],
            'script': 'src/libANGLE/gen_format_map.py',
        },
        'uniform type': {
            'inputs': [],
            'outputs': [
                'src/common/uniform_type_info_autogen.cpp',
            ],
            'script': 'src/common/gen_uniform_type_table.py',
        },
        'OpenGL dispatch table': {
            'inputs': [
                'scripts/gl.xml',
            ],
            'outputs': [
                'src/libANGLE/renderer/gl/DispatchTableGL_autogen.cpp',
                'src/libANGLE/renderer/gl/DispatchTableGL_autogen.h',
                'src/libANGLE/renderer/gl/null_functions.h',
                'src/libANGLE/renderer/gl/null_functions.cpp',
            ],
            'script': 'src/libANGLE/renderer/gl/generate_gl_dispatch_table.py',
        },
        'packed GLenum': {
            'inputs': [
                'src/libANGLE/packed_gl_enums.json',
            ],
            'outputs': [
                'src/libANGLE/PackedGLEnums_autogen.cpp',
                'src/libANGLE/PackedGLEnums_autogen.h',
            ],
            'script': 'src/libANGLE/gen_packed_gl_enums.py',
        },
        'proc table': {
            'inputs': [
                'src/libGLESv2/proc_table_data.json',
            ],
            'outputs': [
                'src/libGLESv2/proc_table_autogen.cpp',
            ],
            'script': 'src/libGLESv2/gen_proc_table.py',
        },
        'Vulkan format': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'src/libANGLE/renderer/angle_format_map.json',
                'src/libANGLE/renderer/vulkan/vk_format_map.json',
            ],
            'outputs': [
                'src/libANGLE/renderer/vulkan/vk_format_table_autogen.cpp',
            ],
            'script': 'src/libANGLE/renderer/vulkan/gen_vk_format_table.py',
        },
        'Vulkan mandatory format support table': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'third_party/vulkan-validation-layers/src/scripts/vk.xml',
                'src/libANGLE/renderer/vulkan/vk_mandatory_format_support_data.json',
            ],
            'outputs': [
                'src/libANGLE/renderer/vulkan/vk_mandatory_format_support_table_autogen.cpp',
            ],
            'script': 'src/libANGLE/renderer/vulkan/gen_vk_mandatory_format_support_table.py',
        },
        'ESSL static builtins': {
            'inputs': [
                'src/compiler/translator/builtin_function_declarations.txt',
            ],
            'outputs': [
                'src/compiler/translator/SymbolTable_autogen.cpp',
            ],
            'script': 'src/compiler/translator/gen_builtin_symbols.py',
        },
    }
    
    root_dir = os.path.abspath(os.path.join(os.path.dirname(os.path.abspath(__file__)), '..'))
    any_dirty = False
    
    for name, info in sorted(generators.iteritems()):
    
        # Set the CWD to the root ANGLE directory.
        os.chdir(root_dir)
    
        script = info['script']
        dirty = False
    
        for finput in info['inputs'] + [script]:
            input_mtime = os.path.getmtime(finput)
            for foutput in info['outputs']:
                if not os.path.exists(foutput):
                    print('Output ' + foutput + ' not found for ' + name + ' table')
                    dirty = True
                else:
                    output_mtime = os.path.getmtime(foutput)
                    if input_mtime > output_mtime:
                        dirty = True
    
        if dirty:
            any_dirty = True
    
            # Set the CWD to the script directory.
            os.chdir(os.path.dirname(os.path.abspath(script)))
    
            print('Running ' + name + ' code generator')
            if subprocess.call(['python', os.path.basename(script)]) != 0:
                sys.exit(1)
    
    if any_dirty:
        args = []
        if os.name == 'nt':
            args += ['git.bat']
        else:
            args += ['git']
        args += ['cl', 'format']
        print('Calling git cl format')
        subprocess.call(args)